Upheaval has been double dipping since day 1. ToB raises Upheaval damage by roughly 1.2. What youd expect for a 20% increase in HP. a 25% increase in defiance however provides MORE damage than deliverance+ToB which means the 20% tank stance is not being applied.
If tank stance damage reduction were being applied:
Deliverance HP: 100 (upheaval damage 100%)
Deliverance+ToB hp: 120 (upheaval damage 120%)
Defiance HP: 125 (Upheaval damage 125%)
Tank Penalty: 125*0.8=100 (upheaval damage 100%)
This is what you would expect reading the tooltip and testing deliverance and deliverance+toB. But its not what happens. Defiance upheavals are HIGHER than Deliverance+ToB upheavals.
For whatever reason SE pulled a Bloodspiller on Upheaval and somehow boosted its damage in tank stance enough to negate the tank stance penalty. But they didn't just give it the inner beast treatment that ignores the penalty. Therefore unchained still buffs it further.
I imagine they did it for consistency sake. It would be pretty darn unintuitive if the tooltip reads
*"Damage increases with hp, haha just kidding it doesn't change when your primary way of raising HP"
It was obviously intended to be stronger in defiance, but ran out of space to try to say "HP scaling, costs gauge, has different base potency text like bloodspiller in defiance but still scales with HP" It would be really long and awkward. So they tried to simplify it. HP goes up, damage goes up. Period. My guess anyway.
Upheaval has been a shining jewel of defiance since stormblood shipped. The tooltip is misleading. It more closely mirrors bloodspiller's interactions with tank stance than anything else.
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As for hypothetical unchained buff, I like the idea because I really miss using that skill. It was a uniquely 'War' thing and, while it still exists, the trivialization of enmity and the binding to a better DPS option renders it unusable beyond early progression in my experience. Either buffing it to compete with inner release in its own right or separating them are both massive buffs. Fun buffs. But big ones. War would have to get scaled back in some way to account for all that. But I do like the theme of the skill for war and was sad to see it fall off. You'd have to rework a lot to make it work now. Just save it for the next expac if you ask me.

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