If casting Fire 1 and Blizzard 1 every 2.3s gcd is your idea of mobile DPS, then I'm not sure if you have a good measure of what passable DPS is.
If casting Fire 1 and Blizzard 1 every 2.3s gcd is your idea of mobile DPS, then I'm not sure if you have a good measure of what passable DPS is.

So over 60 seconds you would have Bard with 46550 and BLM at 39,000 without the use of Fire IV, Flare for use of Polygot and only one Flare due to buildup. I would say they aren't that far off from each other seeing how this is assuming that after the thunder the class is moving the entire time. This is with Emp Arrow every 3 abilities.
If you want to see my calcs. https://goo.gl/mfDMd8
Last edited by Wintersandman; 12-27-2017 at 05:11 AM.


You are not using blood letter and pitch perfect is ogcd ability. + Army's Paeon and Troubadour boost some damage as well.If you want to see my calcs. https://goo.gl/mfDMd8
Last edited by Sunako; 12-27-2017 at 06:11 AM.
Here's the thing. You aren't getting off either Fire, Blizzard, or Thunder to begin with without using swiftcast. So you're losing a lot of that dps. Bard isn't.So over 60 seconds you would have Bard with 46550 and BLM at 39,000 without the use of Fire IV, Flare for use of Polygot and only one Flare due to buildup. I would say they aren't that far off from each other seeing how this is assuming that after the thunder the class is moving the entire time. This is with Emp Arrow every 3 abilities.
If you want to see my calcs. https://goo.gl/mfDMd8

That is assuming you are at a running start to beginwith which is rarely (If not ever) going to happen. More than likely you would get Thunder off then Swiftcast Fire which Swiftcast would then be up for Flare which wouldn't be a loss in anything I calculated.
Seeing how Bloodletter gets replaced by Pitch Perfect and Barrage it wouldn't be able to get used in the math I showed. I also left off Astral Fire Buff on Flare in my BLM calcs
Last edited by Wintersandman; 12-27-2017 at 06:38 AM.


I tried it. You can alternate it, but its very low overall dps, and not many targets would be susceptible to it outside of a 1v1 with overconfident dps. CCs you think it would be great for, but they still can kite you. LoS is still an issue. Its not going to win you a fight in many situations. On the dummies on top of the ship, fire-bliz brings them to 0 health in 10 gcd or so, fire-fire IV in 5.

I don't know why you would bother with Bloodletter as you can have a song up for the entirety unless you died and both happen to be on cooldown. Bloodletter really limits the burst potential. In fact I try to get to Army's Paeon ASAP as the burst is so much greater.
BLM is good for Opps, towers and mammets. It also works great on DPS. Once you get the first Fire IV off and they start running they are yours. I leveled BLM in PvP I know it works quite well and I won many fights. If LoS is an issue than you're going to have the same problem on ANY ranged class.I tried it. You can alternate it, but its very low overall dps, and not many targets would be susceptible to it outside of a 1v1 with overconfident dps. CCs you think it would be great for, but they still can kite you. LoS is still an issue. Its not going to win you a fight in many situations. On the dummies on top of the ship, fire-bliz brings them in 10 gcd or so, fire-fire IV in 5.
I don't know why you are bothering with a CC in an open environment when you can also LoS them. Lastly the problems you are having with a CC for kiting it would be the same on any job. You can't really justify that it is better on bard as they don't move any faster than a BLM. If anything BRD is at a disadvantage when being kited due to not being able to get out of the way in time as BLM can Aetherial Manipulation away if there is someone close by.
If anything you proved that DPS is increased when you can stand still and turret. No one is debating that because when BLM can turret they surpass any ranged DPS in overall damage.
Last edited by Wintersandman; 12-28-2017 at 02:49 AM.
I've also been doing BLM, and I don't think it's that good compared to other jobs for some of those uses. If you were doing oppressors, RDM is probably much better overall as it has zero MP issues with basic spells, a lunge towards, quicker casting times, and high damage melee combo. Not to say BLM is bad, but the mobility really hurts a lot when chasing something. Mammets are a little better since they periodically stop, but BLM has zero defense if counterattacked. Even sleep does't work, 3 secs may not give you enough time to run from a ranged. Towers, yeah maybe if they are left alone. CC meant cruise chasers, and BLM is horrid with them, they can kite you out of spell range very easily, even during defense.
BLM is useful when teamed up with someone to take down targets, but they lose in fights to MCH or BRD 1v1, and can't keep someone in range as easily as most other dps. But they are pretty good with others to break tough targets, because their burst is very easy and fast.

A. I said a CC so I knew what you were referring to.
B. You're doing it wrong if they are kiting you then they would kite any DPS.
C. If you can't keep someone in range you are doing it wrong.
The only one I would see a problem with is Sam.
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