Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Kragon View Post
    I think if developers tried to make a story about the world instead of making us players the heroes it would really make the world more immersive. The problem is that today's devs doesn't try that... I don't know why. There shouldn't be any chosen ones in mmorpgs... this type of hero mentality only works in single player games.
    This game uses the Warrior of Light concept used in other games the same as it does in single player games. Also there are still times in the MSQ where we are referred to as adventurers. They can't make us just simple adventurers without some fame as a hero because that would break Final Fantasy tradition.
    (3)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Joe777 View Post
    This game uses the Warrior of Light concept used in other games the same as it does in single player games. Also there are still times in the MSQ where we are referred to as adventurers. They can't make us just simple adventurers without some fame as a hero because that would break Final Fantasy tradition.
    Its not just in FFXIV. Every other mmorpg I have played recently in the past 3-4 years the game always makes us players the chosen ones... like we are some kind of demigod or something. But older mmorpgs didn't do that. Like Vanilla WoW (in 2004) we were just simple adventurers trying to make a living.
    (2)

  3. #3
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Kragon View Post
    Its not just in FFXIV. Every other mmorpg I have played recently in the past 3-4 years the game always makes us players the chosen ones... like we are some kind of demigod or something. But older mmorpgs didn't do that. Like Vanilla WoW (in 2004) we were just simple adventurers trying to make a living.
    Old school MMOs also didn't have a plot, let alone any roles. Take Runescape for example; you did some quests sure but there was no real story, just grinding and PvP.
    (8)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player
    Kragon's Avatar
    Join Date
    Aug 2016
    Posts
    42
    Character
    Niharen Kragon
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Joe777 View Post
    Old school MMOs also didn't have a plot, let alone any roles. Take Runescape for example; you did some quests sure but there was no real story, just grinding and PvP.
    I remember Everquest having lots of quests. Those quests told us about the world, about the various factions fighting for supremacy. The most important thing is no matter how many quests we did in that game or how many dungeons or raids we cleared the npcs there never regarded us as heroes.
    (3)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kragon View Post
    I remember Everquest having lots of quests. Those quests told us about the world, about the various factions fighting for supremacy. The most important thing is no matter how many quests we did in that game or how many dungeons or raids we cleared the npcs there never regarded us as heroes.
    And that's exactly how it plays out here. The vast majority of the NPCs we assist in XIV have no idea you're the Warrior of Light (I'm not even sure most of them have even heard of the Warrior of Light); to them, you're just a random seasoned Adventurer with too much free time. They may express their gratitude for your assistance, but they don't drop to their knees and worship you for your deeds.

    But besides all of that, the Warrior of Light is a simple adventurer... just one that happens to have a unique gift that helps get them into more shenanigans than most bog-standard adventurers would face. More importantly, the WoL has always seemed to view themselves as an adventurer first and foremost, regardless of what other titles or labels others try to apply to them. We lend a helping hand when asked and get into all kinds of crazy shit, because that's exactly what adventurers do, not necessarily because we fancy ourselves heroes.
    (14)
    With this character's death, the thread of prophecy remains intact.

  6. #6
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kragon View Post
    Its not just in FFXIV. Every other mmorpg I have played recently in the past 3-4 years the game always makes us players the chosen ones... like we are some kind of demigod or something. But older mmorpgs didn't do that. Like Vanilla WoW (in 2004) we were just simple adventurers trying to make a living.
    And WoW changed their stance on it because it began to make no sense to treat player characters like no-name adventurers after they vanquished several major enemy npcs. Not because they left some golden days behind in the spirit of copying a trend.
    (13)

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Kragon View Post
    Its not just in FFXIV. Every other mmorpg I have played recently in the past 3-4 years the game always makes us players the chosen ones... like we are some kind of demigod or something.
    I can understand the want to not always be the big hero but this is probably not so easy in an ongoing story like an MMO. In an MMO a big part of it, is to progress your character. You do that by getting to higher levels, getting more skills and better armor. Also there is a certain pull to go through some big epic story and slay strong enemies. I mean I do believe that FF14 overdid it a bit by having us slay Thordan and his knights in only the second expansion thus one kinda question what will happen down the line. But how would you write the story? Would you be fine with lots more stories like those in the fetch quests? Why would we slay all those enemies if we are nothing more than common adventurers? How would we get to certain places if nobody is truly knowing us thus giving us their permission to do so?

    In the end would a story be truly good if we always just stayed the same old adventurer? I mean we kinda were a nobody at the beginning of ARR so we did the same as vanilla WoW. But there is a point where we naturally kinda have to be more known in the world, because if we dont than that means that we are probably doing just unimportant small stuff that barely anyone remembers. That does not sound exiting to play through.
    (6)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,643
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kragon View Post
    Its not just in FFXIV. Every other mmorpg I have played recently in the past 3-4 years the game always makes us players the chosen ones... like we are some kind of demigod or something. But older mmorpgs didn't do that. Like Vanilla WoW (in 2004) we were just simple adventurers trying to make a living.
    Although it is a less popular game, The Secret World (now Secret World Legends) disregards the "one chosen hero" storyline. You are one of many (the entire player character community) that were imbued with power as a sort of antivirus to the Filth (the enemy). You aren't special, you're just some random guy. Everyone else is just some random guy (or girl). You're all trying to uncover what is eating away at the world and making choices on the best course of action to save it. You're even spoken to by some other characters as if you are expendable or just a useful tool.
    (0)
    Last edited by Darkstride; 10-21-2017 at 09:50 AM.