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  1. #11
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Angry_Evil View Post
    Roar
    Oh, I get the reasoning. It's part of why my SMN is only 61. It's still the ONLY pet-based DPS, despite it's terrible design. If I was to re-design SMN, it would be a lot like PUP was from FFXI, with a dot-heavy caster instead of melee for the operator. Pets currently suck in FFXIV. That doesn't mean it has to stay that way. (While we're at big changes though, please change this crap tab-target system. Not sure why WoW's is so much better, but it is.)
    (2)

  2. #12
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RuneSevalle View Post
    Oh, I get the reasoning. It's part of why my SMN is only 61. It's still the ONLY pet-based DPS, despite it's terrible design. If I was to re-design SMN, it would be a lot like PUP was from FFXI, with a dot-heavy caster instead of melee for the operator. Pets currently suck in FFXIV. That doesn't mean it has to stay that way. (While we're at big changes though, please change this crap tab-target system. Not sure why WoW's is so much better, but it is.)
    Well until SE shows us that they're capable of fixing horrible ff14 pets I would be cautious to ask them of anything pet related. Also I bet if they could they would make smn more pet dependable already, but it probably never worked out in their tests lol.

    After O3s I still feel that bahamut is a step in the right direction but job needs to be designed more around it with new skills\trances\summons and rotations and not lazy 2 DWT=bahamut. Especially they need to fix this "not skipping 1st dwt=dps loss" thing ASAP...
    Also I think it's time to stop feeding us this BS about new egis and change garuda\ifrit to something new like they did with carbuncle. Pretty much same as they're now (1 for melee parties, 1 for magic and tank whatever). Aetherflow system needs a serious rework too. Locking all our damage around 3 stacks that u can't even refresh properly is super dumb.
    DoT probably should go too if we want more pet\summons skills. I generally was fine with DoTs in 3.0 and kinda fine with less DoTs in 4.0, whatever. If job will be interesting and fun I don't care if I'll need to handle DoTs or pets.

    PS
    pet-based DPS that can't even sustain their pets is a joke
    (2)

  3. #13
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    1. Make the pet default attacks be auto-attacks instead of casts, which (I think) would help with some of the responsiveness for actions.

    2. Remove all pet related actions from the player and place them on the pet so that we don't have to use Ruin II to weave pet actions.

    3. Give pets an automatic regen in combat, since sustain has been removed.
    (2)

  4. #14
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Lock the class and remove it. Give everyone who leveled a SMN a free level potion for a job of their choice.

    Maybe down the line they can introduce a new job like Evoker, that summons a being to perform an attack and disappears but right now SMN is a mess and they need to start over.
    (7)

  5. #15
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RuneSevalle View Post
    It's still the ONLY pet-based DPS, despite it's terrible design.
    the problem is the cls' aren't based on pets - egis are just visual dots fairys just visual hots. Even if this job is intended to be "pet-cls" the pets actually need a ground revamp - knowing that SE won't take the effort to completely rebuild the pet-mechanic -> people suggest new mechanics which change pets to trances. SMN in the FF universe were never meant to be pet-cls at all...
    (2)

  6. #16
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Neela View Post
    the problem is the cls' aren't based SMN in the FF universe were never meant to be pet-cls at all...
    Definitely agree with this for the single-player games, but the other MMO with FF's name on it indeed does have the class as a pet-class (when it isn't being abused as a poor man's healer). Without a VERY substantial re-design, we won't see upkeep costs and the other assorted details that comes with that gameplay, but quite frankly, SMN in FFXIV needs a full re-design either way you look at it.
    SE either fixes the pets, or gets rid of them. Neither one will be an easy fix that is likely to be implemented in any normal patch.
    (2)

  7. #17
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RuneSevalle View Post
    Neither one will be an easy fix that is likely to be implemented in any normal patch.
    yeah true. Any kind of fast/easy hotfix/(pot) buff won't solve the problem in a long term - they are close to break this cls totally with their tries solving the core with minor adjustments... : /
    (2)

  8. #18
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Make it a Summoner instead of Super Arcanist. Also make it not suck. Also make it a an actual pet class. That might help. Pets last skills learned were at lvl40. We are 70 now. Also buff Titan Egi. Fuck Egi glamour.
    (7)

  9. #19
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    *Change Devotion to affect all party members.
    *Add Virus - 60 Potency for 30s. Recast time 45s.
    *Change Shadowflare potency from 50 to 75.
    *Maybe add the Quickened Aetherflow to SMN to help with mana and time gap between DWT and AF cooldown.
    *Add Sustain back.

    Ruin:
    *Turn Ruin into instant cast.
    *Change Ruin II into Ruinga; 50 potency attack to target and all enemies nearby it.
    *Lower MP cost of Ruin III.
    *Change Ruin IV to instant cast.

    Dreadwyrm Trance:
    *Increases a pet's physical and magical attack power by 40%.
    *Enhance Enkindle changed to "Reset when Dreadwyrm Trance affects ends."
    *Increase potency of Ruin III to 200 and Ruin IV to 250.
    *Increase DWT duration to 20s or 25s.

    Demi-Bahamut:
    *Make Wyrmwave his auto attack.
    *Ruin, Bio, Miasma, and Virus have a __% chance to change the next Wyrmwave to Mega-Flare - 250 potency
    *Enkindle Bahamut has a 100% to upgrade Demi-Bahamut next Ahk Morn to Tera-Flare - 800 Potency.
    *Add party wide Buff, Eikon's Favor - Critical Hit rate increased by __%.

    P.S. As for pet's response time, it would nice to fix but it's been this way since 2.0 as any SCH can tell you. I wouldn't hold my breath on a change any time soon.
    (3)
    Last edited by Dyvid; 07-25-2017 at 03:03 AM.

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Scrap the whole thing.

    Rework it from the bottom up as a Temporary Pet Primary, revolving around Summoning, Controlling, and then either Releasing (Returning MP) or Enkindling (Nuke with a Party Buff)

    Example
    Summons cost a large amount of MP ( Say, 40% of Maximum MP) but all commands given are effectively free.
    Summons last around 30 seconds.

    Ifrit's Enkindle would be a heavy DoT combined with a Party TP restore
    Garuda's Enkindle would be an AoE burst combined with Party Haste
    Titan's Enkindle would be a Single Target burst combined with a Party Health shield

    Letting them expire or using 'Dissipate' ends the Summon and restores MP.
    (3)

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