Are we playing different games here? It doesnt matter if it was the world 1st or the world 400th, fact of the matter is back in 2.x PLD had a solid slot in raid and were never back burners in the eyes of the community. Many warriors were forced to pick up a DPS so we could phase push.
If you want to be a full on defensive tank then whatever you do you but personally that isnt me. Your job isnt just to be a sponge and tank damage, your job is simply put to survive. Whether you take that tank buster and have 10,000 health or 1,000 you have survived one way or another either you or the healer will be dpsing and this is how we improve.
To be frank, though I feel Tankstuffs approach is very blunt, your SUCK IT mentality is equally as toxic if not worse and adds fuck all. Most tanks will agree; we dont want to wag around our e-peen and proclaim how amazing we are. Most of us just want balance and to enjoy our class.
Good for you. Warriors were never as broken as Paladins are now. 3.X warriors couldn't compete with what pallies can do now. I'm not saying you're wrong for enjoying your job, I just find this myth that all warriors were self-aggrandizing jerks who looked down on everyone else, is patronizing and false. "Suck it up, buttercup" is not a legit response to balancing issue.As pld main I have to chuckle @ all Warriors that are flaming extensively because their golden class isn't good this patch. This is what pld was during all of HW.
Though i am in favour of SE fixing warrior, it feels good to hear 'WAR sucks switch to pld instead' bc it has always been the other way around
Last edited by Galgarion; 07-04-2017 at 02:42 PM.


Just have to comment on this. I will never claim to be a good tank, but I certainly wouldn't say I'm a bad tank and I rarely switch out of tank stance unless I know for a fact I can survive, and I mainly tank as a WAR. Erring on the side of caution, especially with random people, should not be considered bad.


Agree completely with this. WAR actually felt like a proper tank instead of a pseudo-dps. while i love doing loads of damage as a tank i think they borked up the design in 3.x to the point where is was basically required and not just a nice thing you could do as OT.My point is that, solo tanking aside (which was unviable for a lot of fights by design), the tanks weren't fighting for a spot in the raid meta because there were two slots available and two tanks that were designed for each of those slots. Yes WAR had a rough start in 2.0 but was then fixed, yes PLD was basically mandatory in the MT slot, but the optimal "meta" was PLD as MT due to better mitigation and WAR was OT due to better damage and storms eye, and neither had a third tank that was eying up their slot.
I played through both metas, and 2.x was far better for tanks than 3.x, not just number wise but you could feel it in the community, and in the design of content.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
I would bet seriously anything that I, a tank who spends 99.9% of the time in my dps stance and has full are right side am way easier to heal and way tankier than you are. Because I actually know how to tank in this game any players that stay in tank stance full time are doing so as a crutch so they don't have to learn optimized CD rotations. It's your safter blanket so you can just eat all the shit in the game and survi e because your in tank stance. It is the sign of an unskilled player to have that much tank stance uptime.Hell yea im in my tank stance 99% of the time unless we're in a boss fight.
My roll is to "tank" dmg not to dish it out.
With your response it kinda makes you look like a squishy trigglypuff and you call yourself a tank? Well I guess you kinda are a white knight since you jumped at the chance to defend a random persons honor on the internet.


Wow. Rude much? As noted above, I don't claim to be a great tank, but I certainly don't consider myself a bad one, using cooldowns as needed, especially since one of them as a WAR is locked behind my tank stance anyways (And stance dancing to use it means I probably won't *have* it). If that makes me a bad that and harder to heal, then so be it, but I won't stand by someone saying that I am bad because I don't follow their perception of how I must tank.I would bet seriously anything that I, a tank who spends 99.9% of the time in my dps stance and has full are right side am way easier to heal and way tankier than you are. Because I actually know how to tank in this game any players that stay in tank stance full time are doing so as a crutch so they don't have to learn optimized CD rotations. It's your safter blanket so you can just eat all the shit in the game and survi e because your in tank stance. It is the sign of an unskilled player to have that much tank stance uptime.
In this comment, personal skill means entire playstyle invalid.
Last edited by Ilenya; 07-05-2017 at 10:34 AM.
yup, was just farming v4, pld MT in full vit and shield oath ended up dying in phase 1, i picked up the boss in dps stance full str accessories and tanked him the rest of the fight no problem and almost doubled the pld dpsI would bet seriously anything that I, a tank who spends 99.9% of the time in my dps stance and has full are right side am way easier to heal and way tankier than you are. Because I actually know how to tank in this game any players that stay in tank stance full time are doing so as a crutch so they don't have to learn optimized CD rotations. It's your safter blanket so you can just eat all the shit in the game and survi e because your in tank stance. It is the sign of an unskilled player to have that much tank stance uptime.
Did we play through different games? Cause 3.X WAR was infinitely more broken than current PLD. By far. WAR had much better party mitigation utility, the slashing debuff monopoly, highest damage, highest self-healing without sacrificing any DPS for it, lowest defensive CD recasts, highest enmity burst with the least DPS compromise, better AoE, best resource management for longer uptimes...
Don't get me wrong, I'm all for WAR getting buffed cause I do think it needs it, along with a LOT of QoL changes to make the class appealing to long time WAR players (I feel this pain from maining SCH throughout most of HW), but these claims are very false. It's good that WAR isn't the same as it was in HW, cause it was broken. It's not good that it is what it is right now, but it could easily be brought up with some tweaking.
Edit: I will add, tho, that this doesn't mean I think current PLD is "fine." I think it's fine on its own, but not when taking the other tanks into account. It makes little sense that the tank with the easiest rotation and the highest party mitigation utility also has the highest damage. But bringing WAR and DRK's damage up is the solution, imo, instead of crying that PLD is more broken than 3.x WAR.
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