
Originally Posted by
Lambdafish
Making the game harder is making the game more fun. I think the whole difficulty request is very often lost in translation with the devs.
More challenging =/= More punishing - we aren't asking for brutal mechanics, we are asking for mechanics where there is a lot going on, but there is nothing stopping those mechanics from being easily recoverable if you don't ignore them. Honestly? My two favourite fights in the game are A8N (havent done savage) and Thordan ex, not because they are punishingly difficult, but because the mechanic and player interaction feels involved and awesome, A8N (when it was relevant) in particular had that phase where the robots split up, the room fills with AOEs, there is a beam to soak, a beam to dodge, and a platform to stand on, all in quick succession, it isn't hard to perform, it is very forgiving on mistakes, but performing it in time to Sokens score feels epic, and that is the standard that battle content in general needs to strive for.