Did you miss the part where I already said I know they'd have to spend a lot of money and time? Because I said that multiple times. I also never said it was simple or easy. so...? I said I think the system is bad enough, and others good enough, that the cost is worth to invest - that is all, I've never said it'll be easy or free, or done tomorrow.
Unless you were just reiterating you think it will be an extensive, costly, and possibly long term change? But we'd be in agreement as I've already been saying that and understanding that, since the beginning then - never said anything otherwise. I have no doubt they'll have to design new systems (not cheap or easy), and it would take a while to get done. It's not coming anytime soon even if they decided to do it. I've never suggested such a thing. Of course I don't know their exact setup - so in that aspect technical limitations who knows, since we don't have an open source MMO we (BOTH) don't understand.
Eh admittedly wasn't following definition was just replacing band aid with hotfix, can go back to that word. Band aid - just little things here and there trying to fix issues (but in SE's case, not).
Although I think you misunderstood the context I was using it either way, I was talking about the suggestion of OP 1 house per account, I was associating it with you, being a friendly subscriber for trying to keep easier solutions (my desire vs yours, house account limitations vs new house system - obviously new systems everywhere would be likely to be much harder).
I called that a hotfix (should have said band-aid, as it will help but wont solve our problems and Yoshida won't remove houses from current owners because he's promised to never do something like that), I think you're assuming I meant adding an entirely new house system is a hotfix or something - that'd not be what I said, as that'd be ridiculous. Many many times in that post you quoted I actually said it WONT be easy, so I think you've misunderstood me in general as well (I've not been saying it's easy).
Again you're seriously missing the part where I've already admitted its not as simple as "tomorrow we release instanced housing". But yes, BAM in terms of adding new area themes compared to what we have now (once the instance system is working of course). The difficulty to add a skybox/land theme to an instanced system vs adding a new area for a new skybox/land theme in a ward system is vastly different (once you have the systems in place of course). Rather than developing an entire zone like we have now (Mists for example) they could take pre-existing assets and give them to the player to use in their placement, like stripping the pirate sky base bare and then giving it to the player as purchasable land mass (vs having to create entire ward of floating land mass, with the all the side costs involved in developing a ward), avoiding the some of the costs involved as well (like lore, full theme development of graphics, coding new areas, some terrain). So in comparison yes bam, but of course it doesn't happen in an hour or is free. And shortly after the "bam" you focused on you skipped the part where I said okay its not instant (because nothing is instant in a massive freaking game, even actually simple things have to hit the pipeline), but its still faster than a ward system (and allows more creative results) - which was the "in comparison to wards, this is bam" (with the assumption the system is in place at that moment, obviously).
Again I've said MANY times its not a one day activity. You're fixating on something I've already agreed with, why? Adding points that I'm already aware of, that many things have to be redesigned and checked - seriously, I get that code isn't simple I do it change one thing get two new bugs - yay.., but it's not impossible to change code either (usually, sometimes a key point of the base system can't be changed without a total base redesign.. we've seen certain games get bugs like that where they're pretty much unfix-able without reinvesting millions of dollars into a new entire base system for the entire game), and since I have no idea what they have and heavily dislike what they're doing I'm going to keep suggesting they change what I dislike.
Yes it may be difficult, or incredibly difficult, but It's not our job to say what they can and can't do - that's silly. You don't preemptively say no for something you don't know what they can and can't do, I mean unless you know its literally impossible (or if you like the old system lol, that too) - but I'm not suggesting anything that's impossible as I can just start listing of examples to prove it's possible (of course the code is different, but we don't have access to SE's so there is no point in suggesting we can or can't do things, only SE can and players can tell them to invest in the problem anyways - expenses growing extremely quickly when the system can't allow it (new system being built or pain of extensively modifying an existing one), but as I'm suggesting a new system entirely we're already looking at a big expense). And again, MANY TIMES, have said its not easy or free, which is why I've actually went out of my way to suggest ways for them to make money from it because I know the incredibly slim chance they consider the system would rely on if they can get something from it - I get this isn't going to come free, and I don't even like the cash shop but I see the system change worth it (besides they're already selling items so being able to buy a rift doesn't really make a big change to me now, but may mean a lot to them).



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