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  1. #21
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    To me there are three things that they aim to rebalance for the better.

    The skill gap with respect to maxing out DPS. The rotations became too complex for many - mostly because most gamers playing don't pay 100% attention and miss things in their rotation, which becomes a point of .
    I def know this is coming and I do see some issues here, for pali those whom enjoy stone skin, you can even say for high end players like Ive seen some use cure when they are doing all tank parties that could be gone. For warrior the possibly loss of internal release will not make a lot of warriors happy, and also the fact that dark knight because it is a job essentially has nothing to offer the other two tanks.

    You cant give any of the drk abilities to paladin or warrior not gona have warriors using shadow skin, etc same goes for astro has nothing to offer the other healers. If anything if they put eye for an eye in the pool it would make them even more powerful than before eye for an eye on top of cards or the reverse could be taking eye for an eye out of the pool. Leaving whm or blm without it, this could go many different ways and could actually end up backfiring on them so Im hoping that they at least give you the same niche options that some jobs had as a personal skill , so it want make people angery. Because I know taking some away will do just that warrior with no internal release just sounds sad.
    (0)

  2. #22
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Johaandr View Post
    Jeez stop. 4.0 hasn't arrived yet and stop crying.
    I trust se so they might do something COOL.
    This is such a disappointing and white knight saturated argument.
    'I trust Yoshi so everything will be fine".

    Tanks and healers will not change. Nor will DPS. What Yoshi referred to as a revamp is more like mass pruning or changing the use of less popular battle skills. The battle system itself will stay mostly the same.

    This refusal to believe anything bad could ever happen under Yoshi's nose is what made AST such an unbalanced mess for an entire expansion. When people were talking about how bad of an idea the job was, we had at least 10 more people saying it's perfectly fine. Sigh.
    (4)

  3. #23
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    To be fair the playerbase keeps showing SE we don't need tanks and healers. New content out lets go 1 heal 1 tank or 2 tanks 1 heal etc. As regards to new players coming through on tank/healer, the s*** some of you guys give them in ARR dungeons it's no wonder we have less in those roles.
    (8)
    Last edited by Masekase_Hurricane; 02-21-2017 at 02:00 AM.

  4. #24
    Player
    Wyldkat99's Avatar
    Join Date
    Feb 2017
    Posts
    32
    Character
    Kana Mephino
    World
    Ultros
    Main Class
    Bard Lv 90
    Both BLM and BRD were drastically changed by the addition of only two abilities. It wouldn't take a total over haul of the combat system to change any other class.
    (8)

  5. #25
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I dont think a nerf to SCH and WAR. I mostly see a buff to PLD, small buff to DRK and buffs to AST and WHM damage potential.
    (0)

  6. #26
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wyldkat99 View Post
    Both BLM and BRD were drastically changed by the addition of only two abilities. It wouldn't take a total over haul of the combat system to change any other class.
    Oh god the last thing I would want is for a pali to have to use a blood of the dragon type ability please no haha. We already have two stances some people barely feel comfortable getting out of tank stance its quite a learning process so Id hope they wouldnt do something crazy like that.

    @ Masekase_Hurricane
    Im not like that to new players even if I do a huge pull in leveling dungeon I know Im takin a risk and would never blame the healer I actually dont think Ive ever called out my healer in a negative way even tho I def could have at some points. I have said more to tanks Id say like use your tank stance etc, but I understand it is easy to forget sense you have to reapply it every single dungeon or instance. But you have a vaild point tho I think the number one reason people play dps over tank or healer is the lack of responsibility the same reason they turned off chat in the feast. I have a friend that was a tank main but went to dps for that very reason the pressure and responsibility of these roles. I myself will only heal certain things because I know some mechanics just simply kill people and I know if I cant keep pace then here come the trash talkers. So I do really believe that the pressure in the end is the main reason, but that still doesnt mean even if the jobs are similar that we dont deserve more tanks and dps now get 9 jobs to chose from.
    (0)

  7. #27
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I'm just hoping the revamp makes me actually want to play a dps class. All of them right now are just too complex for me to enjoy. I have no interest in finger gymnastics. I leave that to the ladies who like ladies. I don't find things like "you can only use this awesome ability during the so-many-seconds that you have this buff from this other ability" type of game play. I wanna hit buttons and I want stuff to happen and I want mobs to die :P

    I know that sounds horribly simplistic, but I'm a pretty simple guy. Watching boss cast bars and my feet while keeping everyone alive and dpsing when it won't get someone killed, is complexity enough for me. That's why I stick to healing. WHM/SCH/AST is all the complexity I can handle right now.

    One thing I really wanna see is multiple rank spells get condensed where possible (I know some ranks are very different from their priors). Like Stone, Stone II, and Stone III. Stone should be the spell. Stone II and Stone III should be traits that enhances Stone's damage. That way they just go inactive when you sync down instead of trying to use bad macros to downrank for you.
    (5)
    Last edited by Nicodemus_Mercy; 02-21-2017 at 02:33 AM.

  8. #28
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bswpayton View Post
    Oh god the last thing I would want is for a pali to have to use a blood of the dragon type ability please no haha. We already have two stances some people barely feel comfortable getting out of tank stance its quite a learning process so Id hope they wouldnt do something crazy like that.
    The whole thing about the PLD is supposed to be that it's a straightforward and simple tank. If they gave us a job mechanic I'd have to wonder what they actually want to do with the job.
    (1)

  9. #29
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    The whole thing about the PLD is supposed to be that it's a straightforward and simple tank. If they gave us a job mechanic I'd have to wonder what they actually want to do with the job.
    Dunno some of the old abilities from 1.0 are not bad
    (0)

  10. #30
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    The whole thing about the PLD is supposed to be that it's a straightforward and simple tank. If they gave us a job mechanic I'd have to wonder what they actually want to do with the job.
    I'd like them to put Physical and magical defense values on the shield about the same as the values for arm pieces to give PLD much more survivability, and add some traited boosts to resistance to status attacks, along with an enmity boost. PLD DPS sucks, and I have no issue with that as long as it's sufficient for Solo. But in party content, PLD should require much less healing effort to care for than WAR or DRK, that would set it apart. But, SE won't do that because they would be afraid that it would let PLDs overcome mechanics and generate complaints from other tanks about that - even though their DPS is significantly higher than PLD. As long as SE models everything on all 3 tanks and all 3 healers being almost identical in capability when in party content, then we won't see any revamp, and people will gravitate to the tank and healer that raid groups prefer.
    (1)

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