Look the thing is what we as players think is good , what skills are good, is not what se think is good.
Well take healers they could make clerics stance work similar to how bringing up pethotbar when summoning a pet. Click cleric stance and a dps hotbar pops up with those actions on there. Can change tanks too i.e Combine the abilities that are used in each stance, Fell Cleave/Inner Beast one button does x thing in each stance and again with Decimate/Steel cyclone.
Basically how AST works abilities do different things depending on the stance. Even rotations why do we need one for enmity and one for dps/mp etc. Why cant it be same rotation but does X thing in each stance. Yes decreases the buttons but also frees up space for new tank abilities to replace them.


idk why people are over hyping this lol, he has been pretty clear about what the battle changes are going to be about O.o it is skill consolidation and "balance". This isn't wow levels of toss out the old system and rework it from the ground up....and piss everyone off for months on end....levels of redesign. It is a ability/systems pass to bring certain things in line, such as; the need to have players level alternate jobs (past 15) to fully play their classes come end game, remove/consolidate skills with less use in order to fight bloat (no it doesn't mean 2 button combos for f#@k's sake, he already mentioned the main goal is to keep the numbers similar to lvl 60 come lvl 70), tune/remove secondary stats (fix parry and personally hoping ACC goes the way of the dodo), and bringing the current tank and healers "in line" with each other.
To me there are three things that they aim to rebalance for the better.
The skill gap with respect to maxing out DPS. The rotations became too complex for many - mostly because most gamers playing don't pay 100% attention and miss things in their rotation, which becomes a point of contention between players, and a turn off to many on both sides of the issue.
The extremely situational nature of certain skills that are almost never used, these skills either need to be done away with and their effects added elsewhere or be given a more active component that makes them more worth using.
Cross class skills. Some of the skills are essentially pointless, yet some become almost mandatory leading to a very select set of cross skills that people slot. Switching to role based cross skills instead of job/class based should improve the situation, but it remains to be seen.
I don't think they will alter the fundamental roles or style of the tanking or healing jobs, that would cause some major upset among players who play the rarer jobs in the game in any case.
I think Yoshi using the term "revamp" is why people are confused. People assume revamp means remaking the combat system or changing how it functions on a fundamental level.
your guess is as good as mine following mr happy thats pretty much exactly what he said as well. So when I see people sayin well dps got two jobs, but tanks and healers will get more balance and a revamp doesnt make any sense to me at all. Because these changes literally will effect every job in the game not just tanks and healers so essentially tanks and healers will get nothing in this expansion other than the same changes as everyone else.
And the majority of people will barely even notice the balance difference only those whom do high end content will actually notice the difference like I mentioned in another post in your day to day task in game you cant tell the difference in balance between each jobs, its only when you are pushing them to the limit that ud be able to see this.


Well, yoshi has already hinted at tank balancing changes (namely in a lightly hinted war and sch nerf for healer side) But it will be a numbers/skills pass at best not a reinvention by any stretch of the imagination. The most extreme change I could see happening would be a survival nerf to dps tank stances just to reel in the tank meta outside of OT ing....your guess is as good as mine following mr happy thats pretty much exactly what he said as well. So when I see people sayin well dps got two jobs, but tanks and healers will get more balance and a revamp doesnt make any sense to me at all. Because these changes literally will effect every job in the game not just tanks and healers so essentially tanks and healers will get nothing in this expansion other than the same changes as everyone else...
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@seraf: Yeah maybe revamp was not the best word to use lol.
Still in an MMO environment number changes can come with considerable "change" to the overall system, but yeah do not expect things like your PLDs suddenly being able to match drk or war on aoe damage in 1:1 ratio. Bringing things in line will be more about giving them all their intended strength and weaknesses back, while attempting to keep em all viable (can argue they already are) at the lower lvls of gameplay.
think what Kosmos brought up will be the biggest chunk about the tuning, to bring the lowest and highest dps closer together since it seems that from their internal numbers the dps gaps are apparently massive enough to warrant this degree of tuning XD (ie when you get a DF grp where one of the dps is doing lvls of dps you remember said class doing in 130 gear at 50 etc :P)
Last edited by Gumbercules; 02-21-2017 at 01:51 AM.
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