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  1. #71
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The overall story of Coil was much better than Alexander's I think
    (3)

  2. #72
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DinahDemiurge View Post
    I want to know if most people agree with this. If they do, I will likely have to find a new game to play, sadly.
    I've heard Wildstar is doing well these days.
    (3)

  3. #73
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by myahele View Post
    The overall story of Coil was much better than Alexander's I think
    It had like an entire game (1.0) lead-up. Even if Alexander had a good story, I doubt it could've topped coil.
    (2)

  4. #74
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by DinahDemiurge View Post
    wah
    This falls apart when you remember that Gordias existed, ostricizing the entire midcore playerbase and outright murdering the raid scene. Had the lock remained, 3% of us would have been in Midas. They were forced to drop the lock because they messed up.
    (8)

  5. #75
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by bswpayton View Post
    but if you are a returning player out of luck, if ur new out of luck, if you take your time in the game out of luck. Thats the problem not that the content is to hard or that everyone is so under skilled its more so once someone gets what they want out of said content its pretty much F everyone else at that point. The only feature that is a must of more understanding and recollection by the playerbase as a whole and to accept your just not always gona win when you go into an instance.
    I disagree since one of my friends came back to the game the other week he's been gone for 4 months or so, he got caught up on MSQ, did Alexander normal and got crafted gear. He went in blind into A9S and died once to Acid Rain, we went onto A10S and he only died to 1 crusher, we cleared both. We didn't have time for A11S since it was late in the night and he had to work but the bottom line is he never did Midas or Gordias raiding he did coil back in the day and cleared A9S and A10S in a single night.

    For returning players they have the tools and means to getting gear and raiding, same as new players once they get there it's not hard to get gear the game throws it at you and once you start capping weekly and doing your weekly raids you'll have full 270 in no time. The reason people say screw everyone is because in raiding you can't jump in and help people without losing a chest which when you're trying to gear up really sucks I'd love to jump in and help people but that depends on the time and day in the week if they care about 1/2/pages run. I only go into groups that need help when I haven't cleared so I can help the group and not gimp their drops, like when my friend hadn't done any Creator Savage.

    The only thing that I really do not like about SEs gearing in the early ilvl grind at 60 is that it's very boring, very gated, and you get no gear while doing these dungeons such as ARF/Neverreap/Fractal since it's old content that no one needs. PvP is the only alternative if you are new honestly it's 235 gear, gives you lore, scrip, it's starter gear for the dungeons while you start buying more accuracy for 230 gear and jump into Creator so you avoid queing for Midas and Gordias as the ques would be well over a few hours. It honestly needs to be addressed as SE has kinda screwed the pooch with their ilvl gating which in turn makes new players hate gearing any alt classes without PvP.
    (0)
    Last edited by Awful; 02-11-2017 at 07:38 AM.

  6. #76
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Gating has other benefits, besides the special-club effect - it makes people want to tackle content that they otherwise wouldn't. In 2.4, Titan EX still mattered - people wanted the clear because it unlocked something, and us gamers tend to hate having anything on the "still need to unlock" list. Much fewer people bothered to clear Ifrit EX afterwards, which is telling of how important that unlock carrot was in the equation.

    Now, aside from people that seriously intend to farm birds, your average new 60 has little reason to care about any tough fights that aren't Zurvan EX or Creator Savage. Two to five fights that matter at any given time. That number was nine to twelve in 2.4.

    And it extends to players helping and teaching the newer folk too. How often do folk go and get some FC mates their Nidhogg EX clear? Mog EX clear runs happened all the time, because people also feel bad for someone who needs something unlocked. It was the kind of community builder that's just flat absent in HW. Nobody gives a damn about your bird.

    For this reason, I would strongly support a return of gating, so long as SE is smart about it. If Bend of Time is going to have three difficulties, make the middle ones gate each tier and just let savage be savage. Assuming primals continue, do up to two gates a la Primal Focus, and importantly make sure the first entry in each gate is on the easier side. Sophia EX would be a good fight to serve as a gate; Bis EX very much was not.

    The reasons the Bis EX gate was cancerous were that it served as a gate -on release-, demanded strong dps at current gear levels, while being on the back of a fresh expansion and job changes/additions no less. And it was also the only thing to do for a bit at level cap save for Law farming. There was thus a massive population of players trying Bis EX who normally would not have been worrying about it until they had better gear, most of which had no business attempting an EX primal on release like that.

    The dismal fail parties that resulted, and the useless-joke level of the drops, turned the players who had clears off of trying to help others without bringing a full premade. And people's interest in leveling their second and third classes at the time made even those groups hard to pull together. SE, as usual, decided to bludgeon-overkill the problem by saying no more gates, rather than applying some critical thinking to what was really going on there.
    (2)

  7. #77
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    T9 was also one of the easiest fights that's ever been released, requiring minimal skill at execution beyond, 'Can you memorize this mechanic for this one phase'? All problematic mechanics vanished once you passed the relevant phase, and it was a total mess of a fight with neither logical escalation or building mechanics. It was literally just like trying to entertain a child with an entire box of disjointed toys, making for a very aggravating and boring experience... and the gear is absolutely atrocious in design as well, IMHO.
    (1)

  8. #78
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    T9 was also one of the easiest fights that's ever been released, requiring minimal skill at execution beyond, 'Can you memorize this mechanic for this one phase'? All problematic mechanics vanished once you passed the relevant phase, and it was a total mess of a fight with neither logical escalation or building mechanics. It was literally just like trying to entertain a child with an entire box of disjointed toys, making for a very aggravating and boring experience... and the gear is absolutely atrocious in design as well, IMHO.
    still served its purpose as a skill gate for fcob
    (0)

  9. #79
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by NolLacnala View Post
    This falls apart when you remember that Gordias existed, ostricizing the entire midcore playerbase and outright murdering the raid scene. Had the lock remained, 3% of us would have been in Midas. They were forced to drop the lock because they messed up.
    The issues with gordias is that it was overtune, with echo group can easily overcome the harsh dps check. So there is no excuse for not clearing after echo was added in.
    (0)

  10. #80
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by DinahDemiurge View Post
    still served its purpose as a skill gate for fcob
    Memorizing a 100% scripted fight =/= skill. Memorizing isn't a skill, it's just following a checklist. An actual skill check would be a fight that not only involved a ton of mechanics, but equally difficult mechanics, requiring the party to actually adapt to the boss' actions as they came out rather than the easily exploitable alternative.
    (3)

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