I don't appreciate using people with anxiety or other conditions not unlike it (such as depression) as a carrot on a stick in order to push a demand. Please, either speak for yourself or don't wave a flag for others. I find that quite disgusting behavior.
Especially when the tools they might need to help them overcome, or at the very least cope, cannot and should not be pressed upon them in a game. Did you ever think people with anxiety might, I don't know, keep it to themselves? I certainly wouldn't want a game to highlight I "need" a friend.
It's all fine and good to bring it up as a negative for say... raiding or PvP, as personal contribution tends to weigh more heavily there, yet having a "buddy" isn't going to ease that burden any less. do you really think if someone is so far gone that it makes a different between 7 people heckling them or 6? Also... if someone has anxiety over their ability to raid and therefor.... avoids raiding. then how is having their new "buddy" forcing them into it going to help? Honestly, it's much more damaging to force someone's fear against their will than it is for them to put forth their own effort.
These are issues that go far beyond the scope of an MMO, and can only truly be attempted coming only from a person willing to tackle them. It is a personal commitment- that is to say no amount of casual interaction with others will never actually "heal" those suffering. For you to think so is quite... troubling.
So again, I ask that you please not speak for or try to champion for those with anxiety... ESPECIALLY if you yourself do not suffer from it yourself.
This, especially has me quite angered.
1) silencing opposition under such a vague and subjective description as "personal attacks" helps no one. If I don't approve of an idea being forced upon me (yes, it is forced if i can't dispute it), I have the right to speak for myself on the matter, thank you.
2) following your stance about helping those about anxiety, or fostering a friendly or open community? getting mixed signals here.
At the end of the day, this system achieves very little. I say this because such a system, if even implemented, would need incentives. Not everyone on the planet is a Samaritan. You can't expect a system within a game. to ask something from you, whether it be time or other resources, in exchange for nothing. To ask that with the only reward as "a warm fuzzy feeling" will more or less handicap the system, removing those that -could- have used the system.
Those of us that actively look for and give our free time willingly to those that want or need it already will and do. This tool would not only dilute those waters, but assign us a... singular person to help? wow, that only prevents us from helping multiple people at once.
Either i -have- to help this new buddy i signed up for, or i leave them hanging to assist someone else, or vice versa. I can't be in 2, 3, 4+ places at once. I can't be helping 1 sproutling with some level 50 gear to set them up for heavensward when all of a sudden my designated buddy comes on pleading me for a run through toto-rak. The system fails there. Am I bound/forced to help my buddy, leaving the person I promised to and started to help to wait? do i continue to finish my task while forcing my buddy to wait, thus nullifying the supposed benefit of the system?





