Even at 18k rooms per server it's more rooms than most servers have players.



Depends on what metrics are used. On one census I saw, Balmung had over 20k characters active. The ffxivcensus site has it at less than 10k, which ruled out over half of LuckyBancho's stats because ffxivcensus used who completed 3.3 and the minion to determine activity (and I know people who haven't touched MSQ patches in awhile or new players etc.
For the google census activity was determined through this: Active is determined to be any CHARACTER (as it is impossible to determine account association at this time) above level 10 that has had any change at all to their lodestone profile between the previous unofficial census and either of the 2 passes through the PUBLICLY available lodestone data. This includes any new minions , mounts, a change of job, any gain of levels, any new achievments, or even a single change in gear. So in order to be listed as inactive you need to have not done anything at all since April (the last time they did this) making it a fairly accuracte gauge for the number of active characters. Keep in mind that this means that if someone were to have multiple characters that they are active on this would count as more than 1 therefor the active subs are less than the total of active characters (though I would say probably less than 10% of people have played actively on 2+ chracters so it should be within negligible amounts)

Welp, we're not getting 36k apartments per server.
Only 90 per ward and subdivision. So 2,160 apartments per area, and that makes 6,480 per server.
There goes SE screwing us over again on larger servers.
So much for 512 each, grab one while you can.



First off, we are getting specific catering to next in the pipeline when it comes to relieving housing developments, so please, cool the jets. It's not SE's fault everyone loves Balmung.
Also, there needs to be a bit of checked greed here. There's already FC housing, and there are, flately, not 20k players all without FCs. FC rooms in and of themselves facilitate the exact same function as Apartment - and while there will be some people greedy enough to grab an apartment + FC room, there will be plenty more that will not.
There needs be a bit of realism to put these expectations in check.
We originally thought it would 512 per nation, as per thread title. We're just over four times that mark.
Last edited by Hyrist; 09-15-2016 at 06:16 PM.


6480 apartments per server where you today have 2160 houses per server...
It's a step in the right direction at the very least.
You're not getting screwed over. Screwed over would be if they decided to not give large servers the new apartments at all.



I bet it will sold out in 30 mins on my server...
6480 Appartments, and Housers can buy Appartments on top of their house. GG. And if they were unsure if they could provide housing to every character on a server, why not, oh, you know, stop allowing paid transfers onto closed servers? But they won't do that, because allowing transfers means income.



You know, you could always transfer off?6480 Appartments, and Housers can buy Appartments on top of their house. GG. And if they were unsure if they could provide housing to every character on a server, why not, oh, you know, stop allowing paid transfers onto closed servers? But they won't do that, because allowing transfers means income.
"But my friends..."
Is the exact reason why people are A. Staying, B. Want to bring more in.
Put bluntly, be the change you want.
Me? I don't mind the new blood we're getting in Balmung, and the fact that it is so full keeps the Gilseller tells down comparative to every other server on game.
Meanwhile, you are in a large FC house, so maybe apartment isn't a thing for you, or maybe FCs in general should consider opening up their doors to more people. I've always speculated that SE likely anticipated Free Companies to act like greater communities, rather than the tight knit groups looking for private spaces, which is what we ended up with.
Probably why apartments became a thing in the first place.
FC Rooms are a risk, you can end up with someone ursuping command, if you are unlucky, and kick people from the FC for lulz, resulting in a full loss of assets you placed in there. Especially bitter in case of stuff that you only get from Events or that needs to be crafted out of boss drops.
Plus there is the whole thing that you can't invite someone into your room if the FC has the front door locked. So a mandatory 'FC Room' staircase with own entrance would be useful. Something that is automatically added to the FC House. Or a 'clickthrough' feature at the front door, that allows you to enter the private room of someone you are in a group with, 'through' all 'locked' statuses.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




