Sorry, I didn't read all
What is the problem with solo play? 1-50 solo is still posible.



Sorry, I didn't read all
What is the problem with solo play? 1-50 solo is still posible.
More playtesting is required, but playing around today and the last few days i am beginning to think maybe its not the high mp cost of cures or how little you heal for. I never noticed it cause the game was so easy before but i'm beginning to think maybe its timers on spells and weapon skills.
I can understand having a barrier on skills that don't require tp or mp to restrict spamming them but why have timers on
skills or spells that already have a barrier, which is tp or mp. The limitation of either acquiring tp or micromanaging mp is already there, why have a second barrier. If i have built up 3000 tp, why not be able to throw the same skill 1 after the other, specially at low lvls since they only have a few skills to begin with. If i need to throw 5 cures at once, its gonna chew up the mp but it needs to be done. Why is there a 5 sec timer on cure?
I only noticed it today and as i said more playtesting is required, maybe i'm wrong and its needed. Thats my thought.
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