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  1. #1
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Love:
    1.) Game looks beautiful in my opinion, for an MMO. Love the scenery. The water, the sky, the clouds, the facial expressions, most clothing designs.
    2.) Enough variety in character design and glamour to make each character feel unique.
    3.) The story is interesting and most characters are likeable.
    4.) Some quests follow an interesting story of their own, and can change the way NPCs talk to you in future.
    5.) Contents Finder system is useful to find groups quickly.
    6.) Crafting is fun, but... (see below)
    7.) I am never bored. There is always something to do.


    Do not love:
    1.) Crafting is not challenging / rewarding enough. The only satisfaction from it is making my own gear or glamour gear.
    2.) A ton of new crafting abilities were added, but there is no reason to use any of them.
    3.) It's too easy to level everything. It's very easy to become a jack of all trades (yet master of none) quickly. Due to this, a lot of people have jobs at 60, but are all / almost all undergeared and unskilled. Leveling (including crafting / gathering) should be made more challenging.
    4.) Most dungeons are just too easy. And the ones which are not have strange "requirements" to join. (See number 5)
    5.) Why am I expected to have a ton of Accuracy as a White Mage to join Alexander Savage? Should I really need to replace all my materia with Tier 5 Accuracy to do this raid?
    6.) Content is nerfed too quickly. As soon as you are finished making a great effort to complete something, in the next patch a week or two later, it is made very very easy. Now everyone can do the same thing in a couple of days, even though it took you a couple of weeks. It's a little sad.
    7.) The is simply of lack of "wonder" and "amazement" in this game. I cannot put my finger on it. I remember FFXI (not my first MMO) and when I walked around Windurst and left into Sarutabaruta...rode the ship to Selbina and explored the caverns and avoided mobs and partied in the dunes, I was always struck with a sense of awe. Awe and apprehension of mobs and being killed. I vividly remember my first trek to Jeuno.
    My first time running to my group in Kazham, avoiding those mobs too.
    I remember the BGM, the atmosphere, and enemies...so vividly.

    But if you asked me to remember my first time leaving Gridania and how I felt, I wouldn't be able to tell you.
    The BGM of the city states? The surrounding areas? Can't recall it.
    My first time walking somewhere, avoiding the mobs? Maybe it has never even happened.

    I know this game is not FFXI, and I don't want it to be FFXI. But is is missing a sense of wonder and...just something.
    (19)

  2. #2
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by FinaSel View Post
    Love:
    Do not love:
    1.) Crafting is not challenging / rewarding enough. The only satisfaction from it is making my own gear or glamour gear.
    2.) A ton of new crafting abilities were added, but there is no reason to use any of them.

    I know this game is not FFXI, and I don't want it to be FFXI. But is is missing a sense of wonder and...just something.
    I dunno what level you are for crafting (i.e endgame 3 star crafter) but crafting can be challenging if you want it to be, depending on what rotation you like to use.
    As for rewarding, do you hate being self sufficient and make your own shit (glamor, gear, gil)?
    (0)

  3. #3
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Like:
    - Lore, the world, the characters, the art.
    - Character models look believable, like you could reach out and touch them.. and hug them.. and other things..
    - 2.0 side quests were great for Greg alone.
    - Houses look nice.
    - Rogue quest line is best quest line.
    - Silver chests that blow up Bards standing 100 feet away from heals.
    - Can get by solo without dedicated teams.
    - Void Ark questline/story + Ozma.

    Dislike:
    - 3.0 side quests so far have been really disappointing. They're too short, and the 3.0 Hildebrand quests lack that certain something that made the 2.0's story line great.
    - Housing items that blow up on removal.
    - Silver chests blowing up heals.
    - The NIN quests were terrible. All the way into 3.0.
    - No Oceanic server... how hard would it have been to host an official english server in Japan? Unlike the situation with the EU datacenter being hosted in the U.S., a eng server in Japan would've worked for us ANZ players.
    - Being on a JP server is isolating at times.. still haven't done Coil, was hoping the raid finder would include it.
    - Crafting specialisation remains useless and unused.
    - Can't use house designs from other wards, i.e. Use a mist house design in lavender beds. It would add some much needed variety. And if people could use other ward designs maybe the Goblet would get more than 2 residents.
    - Need more thief/rogue like character designs, less NIN.
    (2)