This better than WP and AK hell when 2.0 launch. Somebody must farm tome from garuda for avoid it. 2.1 doesn't help too, we still suffer from Pharos and Coppermine hell.
This better than WP and AK hell when 2.0 launch. Somebody must farm tome from garuda for avoid it. 2.1 doesn't help too, we still suffer from Pharos and Coppermine hell.
Well that never changed. We still had those two just that keeper of lake would break the streak ever now and then.
Lv60 dungeon roulette get updated with 3.2. Then the current expert dungeons get moved into the lv 60 roulette.
This big problem with the raiding system is not the lack of imagination but that lack of tolerance players have for any sort of challenge. Pharos Sirius was the perfect example. They threw some new things in there, nothing was particularly difficult and could be handled easily but so many players want to just slam keys and not pay any attn. to mechanics that they come here screaming and crying about things being "too hard".
Coil was as perfect a raid as we have gotten in xiv. It had the difficulty, unforgiving mechanics that had to be dealt with and player skill had to be on par. Then the kids wailed so hard about it being "too hard" or being to busy that SE broke down and gave us the joke that is Alex savage. Blah
SE won't give us anything difficult when they come on here and its just a bunch of QQ about difficulty. If they had more freedom maybe we would have something more meaty and interesting.
But people who have cleared alex savage is so low that they have decided to give away those weekly void ark reward.
Pharos Sirius got nerfed not purely because people hated the difficulty. It was a dungeon that was more difficult than the other EX dungeons and gave the exact same rewards as those too. Why bother playing a harder dungeon if the same rewards can be gotten elsewhere and easier?
Oh wow. A whole four dungeons where you'll only see the same one for weeks straight and then finally get something different once in a while? That's amazing..... If there's anything they need to fix is the way "roulette" works. I couldn't care less about more dungeons right now, since they aren't fun anyway.When 3.2 comes out there will be new expert dungeons and the existing two expert dungeons (Saint Mocianne's Arboretum and Pharos Sirus Hard) will then move into the 60 roulette to make 4 in total in that.
That's always how it's been, newest dungeons are expert roulette, older expert dungeons become high level roulette (now level 50 and 60 roulette respectively).
You can get Esoterics from Frontlines, Diadem, 60 roulette, expert roulette, trial roulette as well as just doing individual dungeons. There's probably other ways as well that I'm forgetting, but you definitely shouldn't have come to a halt!
They are on the roulette Duty Roulette: Expert that you unlock by unlocking Saint and Pharos. They are not under the level 60 roulette though. So maybe you are missing that?Well those aren't on the roulette which is why I made this thread. I'm sick of the same to dungeons. I have no clue what DREX refers to and I'm kind of disappointed that Void Ark and Alexander are just hallways with a minimum amount of bosses. I hope the raiding scene in this game improves because I am not impressed so far.
Last edited by Felis; 12-07-2015 at 11:53 PM.
Almost every story-based JRPG is linear. FF7 was entire linear until you had the Highwind airship (which is about equivalent to going on Gran Pulse in FF13). World maps don't make it less linear when your only option is forward to the next story thing or backtrack for the heck of it. FF10-2 was a bit less linear, letting you do side stuff from the very beginning. And you can branch the story in chapter 2 by being forced to pick a side.When your dungeons somehow manage to have more linear corridors that make Final Fantasy XIII look like Super Metroid
Funny that FF10-2 the less linear cousin of FF10-corridor sold less. Maybe players don't care if its linear.
Last edited by SchalaZeal; 12-08-2015 at 12:18 AM.
Summoner first, Scholar second...but mainly crafter.
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