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  1. #11
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eul View Post
    Well my character and Y'mithra gather at Ul'dah airship to go to Cartenau for the Dreadwyrm Trance meditation. As far as I remember, I didn't meet any merchant. Or do you mean merchant that attacked by other summoner?


    EDIT: edit for spoiler
    Anonymoose meant the introduction of A Realm Reborn, not this specific SMN quest .
    (1)

  2. #12
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anonymoose View Post
    Hmmm...

    Perhaps I've made an incorrect assumption about the text-switch flag. But then why would it choose to tell people they were at Cartenau that, as far as the game is concerned, were not? (You didn't get the intro to the game where you're "warped in" from Cartenau, right? You got the merchant meeting?)

    Might also be a bug...
    i got the merchant meeting i think its a bug though cause as far as i can tell it shouldnt have done that...
    (0)

  3. #13
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Because they changed their minds about the Primals and are going all willy nilly about it now. The alternative being they have always gone willy nilly about it.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  4. #14
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,063
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Not asking for any spoilers, but I haven't touched coil at all, and not being a LEgacy character and the PC presumably being not from Eorzea ((I believe the game only states that you are not from your starting city, but still))it is possible that My character's greatest interaction with Bahamut is the Roar at the end of ARR's main section. And the destruction, I suppose.

    So I am curious, I needn't be told HOW it is explained, but rather how well, is there a justification for how we can invoke the Dreadwyrm without having beaten it ((Maybe)) as opposed to having needed to beat up the other Primals to be able to summon them?
    Honestly, SE needed some kind of lore to justify the trance rather than an actually pet. Basically Bahamut infused Aether rained down on Eorzea citizen, legacy or not, so you were touched by a defeated Bahamut essence. By mediating on the image that you remember of Bahamut (Summons are imagination creatures now...) you are able to draw upon the Dreadwyrm.
    (0)
    Last edited by Dyvid; 07-16-2015 at 03:25 AM.

  5. #15
    Player
    SaintAjora's Avatar
    Join Date
    Jun 2012
    Posts
    86
    Character
    Riele Jgnewesfv
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anonymoose View Post
    Hmmm...

    Perhaps I've made an incorrect assumption about the text-switch flag. But then why would it choose to tell people they were at Cartenau that, as far as the game is concerned, were not? (You didn't get the intro to the game where you're "warped in" from Cartenau, right? You got the merchant meeting?)

    Might also be a bug...
    I remember that at some point we were told that story-wise, if you played in 1.0 at all, you eventually ended up at the Battle of Carteneau, even if game-wise you hadn't made it there yet. (That was why we figured we'd all get the different entrance, before we were told it was only for those who completed a certain quest. Yes, I am still a little bitter about it. :x)
    Maybe this quest is still going by that.
    I guess that still wouldn't explain getting the merchant entrance, if you were at Carteneau, though...

    Maybe it could just be a bug. :\
    (1)
    God please help us
    sinful children of Ivalice.

  6. #16
    Player
    DeaAzeyma's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    16
    Character
    Midgar Blues
    World
    Phoenix
    Main Class
    Lancer Lv 90
    Hey Dyvid, can you pls tell me the origin/anime of your signature? It´s kinda fascinating to me
    (0)

  7. #17
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,058
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SaintAjora View Post
    I guess that still wouldn't explain getting the merchant entrance, if you were at Carteneau, though...
    While the game usually goes by the United We Stand flag when making changes (a la Minfilia, Cid, or Coil), and while this may be a bug related to that flag and not simply a 1.0 check (going by the fact that people who didn't even play 1.0 are getting it), I don't think it by necessity means that you weren't at Cartenau period. When trying to properly understand the mechanics of 1.0 players (unless I'm forgetting something) the game leaves the door open, lore-wise, to think whatever you want of your character. All it means is that you weren't one of the people standing by Louisoix's side, ripped out of time, and deposited outside Amdapor Keep.

    Merlwyb called for Maelstrom forces to cover the retreat of the Foreign Levy (aka Adventurers), and I suspect the other Companies gave similar orders. Plenty of adventurers fled Cartenau and were alive for the five years the game was down. They took part in what the Warriors of Light missed (and when I say Warriors of Light here, I mean those who vanished from peoples memories and inspired the name that would one day be used for Hydaelyn's champion). As far as I remember, there's plenty of room for people with the Echo (original Path Members) to have fled Cartenau safely.

    Actually, I'm still actually kind of unclear what happened to some of the members of the Path of the Twelve, lol. Una Tayuun shows up wondering why nobody remembers who she is, but she herself barely remembers anything about the Path of the Twelve or her allies within it. I'm not sure whether the implication is that she, like you, came out of the rift, or if they're all just fuzzy from Louisoix's alter the fabric of reality stunt.

    That said, I noticed the text reading DB websites and watching YouTube; I might have just misunderstood what was going on, lol.

    Bug or not has yet to be determined.
    (2)
    Last edited by Anonymoose; 07-16-2015 at 11:56 AM.

  8. #18
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,063
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by DeaAzeyma View Post
    Hey Dyvid, can you pls tell me the origin/anime of your signature? It´s kinda fascinating to me
    Macross Plus
    (0)

  9. #19
    Player
    TinyRedLeaf's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    528
    Character
    Lyland Battersea
    World
    Chocobo
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Anonymoose View Post
    While the game usually goes by the United We Stand flag when making changes (a la Minfilia, Cid, or Coil), and while this may be a bug related to that flag and not simply a 1.0 check (going by the fact that people who didn't even play 1.0 are getting it), I don't think it by necessity means that you weren't at Cartenau period... Bug or not has yet to be determined.
    I was a 1.0 player, but I never made it to the United We Stand patch. So, as far as the game is concerned, Lyland Battersea isn't a legacy character.

    And I can confirm that I got the non-legacy explanation from Y'mhitra.

    Frankly though, I would have much preferred if the game used a different flag, namely...

    (Final Coil of Bahamut spoiler)
    ...by checking whether you've received the "Final Witness" achievement from defeating Bahamut Prime.

    That would make so much more sense, I thought, given Y'mhitra's traditional approach to acquiring the egis.

    In any case, I've decided to ignore large chunks of the post-50 machinist and summoner job quests because they don't fit in with the way I imagined the story to have unfolded for my character, so I'm not as bothered by apparent inconsistencies as other players are.

    (My head-canon for Lyland, incorporating minor Heavensward MSQ spoilers)

    In Lyland's case, it was Matoya who taught him the basics of the summoner's trance, which is not as far-fetched as it may seem, given her apparent knowledge of Allagan technology and arcane entities. Y'mhitra would later go on to teach the Dreadwyrm Trance in order to fight the Ascian of the Twelth Chalice.

    The reason I adapted it this way was that I found it jarring for Lyland to be going on a sidequest in Ul'dah, when he ought to have been fully involved in either the journey to Sohm Al or the Dravanian Hinterlands. And in my mind, Lyland had no way yet of knowing that he wasn't a fugitive of the law in Ul'dah, so it was somewhat ridiculous for him to be walking around in the city in bright daylight, and communicating with an Immortal Flames officer.

    Yes, I know the in-game reason for why the Scions were not being persecuted in any of the three city-states. But I felt the reason to be absolutely lame, so I've also decided to ignore it in my head-canon.

    And the even more important reason: the post-50 summoner job quests could not, in my mind, have happened during the events of the Heavensward MSQs, given Y'mhitra's total lack of reference to Y'shtola during its entire length. Given her key role in bringing back Y'shtola from the Lifestream, I found it impossible to reconcile Y'mhitra's apparent ignorance of Y'shtola's plight, even as events were unfolding in the main scenario.

    The only way to reconcile this, I felt, was to either place the events of the post-50 quests before or after the Heavensward MSQ. I chose to go with after.
    (0)
    Last edited by TinyRedLeaf; 07-22-2015 at 11:45 PM.

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