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  1. 03-14-2011 06:19 PM

  2. #2
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ESAR View Post
    I think the easiest and would solve alot of annoyance would be to have that animations of putting weapons away not have you need to stop.
    Sure, I don't think it's that hard to do. The Crystal Tool Engine they are using is a very advanced one. I'm pretty sure they have a Blending Animations Tool. Your character can turn its head while running around and it's kinda blended animations. So blending the Run with the Draw/Sheath shouldn't be a big deal.

    (it's not important so I don't need to debate on this but if they could keep the head turned while doing emotes that'd add to the realism. BUT this is by far a more than secondary problem)
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  3. 03-14-2011 06:47 PM

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by ESAR View Post
    in your honest opinion (and I'm not really educated on the subject myself, just curious) how do you thing the crystal tool engine compares to the cry engine III (Crysis 2)
    Crystal Tools is only superior in character models, I think. Judging by FFXIV, it might be better at creating high resolution textures too. But Cryengine3 seems the best over all. Just look at how crappy FFXIV renders water, and how none of the zones are seemless, and how foliage looks very two-dimensional and unrealistic except at high multisampling rates.

    Cryengine is also more streamlined and stable across a range of hardware. The trouble with Crystal Tools is that SE is the only company using it, so it hasn't improved over repeated usage as has Cryengine 3. I would like to have seen what SE could have done with the Cryengine 3... maybe we would have had truly seemless zones, better water, swimming, jumping, etc etc. One thing is for certain, FFXIV would have released a lot sooner since there would have been more support from the engine providers and less technical issues which arise when companies decide to make their own engines. I suppose the upside is that no MMO will ever look exactly like FFXIV since all the others coming out us Cryengine or Unreal.
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