while i wouldn't call it convoluted, it probably was very taxing for the design team to take on developing and integrating three jobs at once, on top of the new enemies, raids, and dungeons.Jobs will probably come piecemeal from now on. Just as Aracanist and Rogue were released individually, so will the future jobs.
3 Jobs at once + new level cap is why DRK/MCH/AST don't have base classes. It's convoluted project management Developer-side forcing so much into a single patch, they won't make that mistake again. How it sounds all considered.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.