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  1. #51
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I have completed the main scenario and none of this has ever been said...there is also no real mention of this in Bahamut's lore online http://finalfantasy.wikia.com/wiki/B...l_Fantasy_XIV)as you can see. Also Bahamut cannot have existed in Hydaelyn since Hydaelyn is a Goddess...
    While it has only been implied by in-game text, Yoshi-P did confirm Bahamut is one of Midgardsormr's progeny in the PAX East Famitsu interview.

    However, Akiza is way off on other things....like saying the Dravians are trying to summon Midgardsormr as a primal. That is quite inaccurate.
    (1)

  2. #52
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    Yoshi-P did confirm Bahamut is one of Midgardsormr's progeny in the PAX East Famitsu interview.
    Ahh I have not followed all of Yoshi-P's interviews, so that explains why I could not find any real mention of it in the actual lore. Thank you for clearing that up.
    (0)

  3. #53
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    It all stems from the fact that summoners are unfinished, they were rushed out to be included in 2.0. Se knows what they're doing? Apparently not when it came to this job.

    Hopefully, they finish the job in 3.0, but I'm not holding my breath.

    I know people like to think that the changes to spell speed will remedy this class, but there's more wrong here than just how the dots are effected by stats.
    (0)

  4. #54
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    i find it funny while sch, branching from the same base class, feel just right. smn, as others claimed, are rushed and unfinished. you have any source to back up your claims that they were rushed? just because it didn't live up to your expectations doesn't mean it's incomplete. that's a thing self-righteous people love to do.
    (2)

  5. #55
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    To the OP's complaint about egi appearance - most likely not changing. Yoshida already commented on this stating they are what they are to prevent difficulties when there are 25+ summoners nearby each with their avatar out.

    As to how the job currently works - totally agree. The meta is completely backwards. The majority of the damage output should be from the egi, not the caster. I really hope the job gets a 180 degree remake for 3.0.
    (0)

  6. #56
    Player
    Kittyband's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Topanga Lawrence
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Oriens View Post
    To the OP's complaint about egi appearance - most likely not changing. Yoshida already commented on this stating they are what they are to prevent difficulties when there are 25+ summoners nearby each with their avatar out.

    As to how the job currently works - totally agree. The meta is completely backwards. The majority of the damage output should be from the egi, not the caster. I really hope the job gets a 180 degree remake for 3.0.
    How many times would that happen with 25 summoners around? If they're worried they can make it an option where people who have low end machines or don't want to see larger Egis can turn on an option so on their screen they see egi's as is.
    (1)

  7. #57
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by rawker View Post
    quote .
    Interesting you should bring up sch. Have you actually played both jobs? I have. Theres a world of difference between arc and sch. It's almost like playing a different class altogether. Plus it's one of only two healer jobs, those kind of need to function very well, so it's little surprise that sch feels finished.

    Forward to Smn. You're essentially the same thing as an arcanist except you have fester. All other jobs have multiple definitive abilities that make the job play different from the class it stems from, all of them except for smn. This is why it is my impression that this job was rushed and unfinished.

    Top that off with egi graphics. Carbuncle, looks great, fairies also very well detailed. Smn egi? Green blob, red blob, chicken nugget.
    (2)
    Last edited by Havenae; 04-13-2015 at 04:35 PM.

  8. #58
    Player
    Kittyband's Avatar
    Join Date
    Apr 2015
    Posts
    17
    Character
    Topanga Lawrence
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Havenae View Post
    Forward to Smn. You're essentially the same thing as an arcanist except you have fester. All other jobs have multiple definitive abilities that make the job play different from the class it stems from, all of them except for smn. This is why it is my impression that this job was rushed and unfinished.

    Top that off with egi graphics. Carbuncle, looks great, fairies also very well detailed. Smn egi? Green blob, red blob, chicken nugget.
    This is what I thought myself. Also they said Egi's were low detailed to help people yet Fairies are detailed, Carbuncle and Topaz Carbuncle are very sparkly and very well detailed. So what gives? Someone said that one of the devs mentioned seeing bosses as pets makes them less special but yet we have Lala's wearing full odin armor, riding his horse and minis of bosses as minor pets. So doesn't that in itself take from the specialness? SMN plays like a weak ACN, SCH plays like a whole nother class.
    (1)

  9. #59
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    I am so tired of all these ridiculous things people suggest for Summoner. OP let me chime in.

    SMN main here. First level 50 job. As much as I say I'm a new main, I always go back to Summoner. Raider here, played Summoner all through T1 - T13 (8-man raiding since I know you are new), even played it pre-Ruin I/Ruin II mp cost reduction, still playing it now. I have pushed my limits as a player, and as a Summoner.

    That being said, yes Summoner is not the traditional "huge nuke everything to death" job. Yes the Egis you see around may look like crap, and yes it is not what many expect it to be. However there is still a percentage of the player base that love the job, like myself. The only time you will feel like a Summoner is when you first get the new Egis while leveling, and using the skill Enkindle. So yes, I do hope the expansion introduces new abilities that make me feel powerful like when I use the Black Mage skill, Flare. However take what many on this official forum say with a grain of salt. Just level the job to 50, and give it some time, if you still don't like it then don't play it. Keep in mind 2 things, one is FF11 played like the traditional Summoner, even the summons looked much better, but the job was garbage in an MMO setting. The second is that the expansion is 2 months away, so just wait and be patient. Perhaps the new abilities will be amazing.

    Lastly, no the job is not broken, no the job doesn't suck, no pets are not useless. Can it have some tweaks here and there? Hell yes. Most of the player base do NOT push their limits or raid at the highest level. Sorry if I come across as elitist, but many don't know what they are talking about when they suggest their "changes". They have no idea how the job really works.

    The biggest problem Summoner had was running out of mp, which only came to light when FCoB was released (Final Coil of Bahamut raids T10 -T13). The reason for this was because the fights were long and had little to no brakes in between transitions to recover mp like the previous turns were. A short time ago the cost of Ruin I and Ruin II spells were drastically reduced. It was more of a bandaid than a full fix. The mp problems are a lot less, still exist, but a lot less. Also the Spell Speed stat is near garbage for everything except Black Mage, because Black Mage is the only job in the game that has infinite resource. A lot of FCoB gear for casters has Spell Speed, that's another problem because SMN and BLM share gear. So instead of changing Summoner, they gave people something to shut up about with a quick fix and are waiting for the expansion. Even with all the Spell Speed, there is still a best in slot set (best mix of gear combinations to output the most damage while meeting accuracy checks in order to not miss attacks). Summoner is awesome, just give it a chance. I hope 3.0 is good to us!
    (2)
    Last edited by Fatshine; 04-13-2015 at 06:10 PM.

  10. #60
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fatshine View Post
    The only time you will feel like a Summoner is when you first get the new Egis while leveling, and using the skill Enkindle.
    This is essentially the reason why this topic is constantly brought up by new and existing players. I have never advocated sweeping changes to the job, but something should be done so that players feel like a summoner all the time. Not just once ever five minutes.
    (3)

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