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  1. #11
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,345
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    If you are indeed doing your rotations, have shield oath up, are properly geared and are using defensive cool-downs, it sounds more like a healer issue to me.

    Frankly if you have an overly geared pt, and esp blm/brd combo, 3 mobs is a waste imo since they can be burned down incredibly fast in quantities even larger than 7. Its incredibly frustrating as a dps to see tanks, like the one I had in wp hm tonight who is geared to the teeth (this guy even had his zetas) but are too scared to pull more than 1 small group. Though I am pretty sure the tank I had tonight was duo-boxing the other dps and there is no tank worse than a duo-boxing tank. No matter how good you think you are doing it, you're not. But I digress.

    I would say read some tanking threads, maybe get a couple friends to run a dungeon or two with you to try new techniques and practice mass pulls. That's how I learned to heal larger pulls and when its safe to dps as a healer and when to hold back. It just takes practice. Also, this is something ppl forget to do constantly and its the most obvious, read the ability descriptions so you know what they do. Never make assumptions that just because B was learned after A that its better or more powerful.

    Also, unlike what a previous commenter stated, the group sets the pace for the dungeon, not JUST the tank. Do what your pt as a whole can handle. No one likes a smug tank.
    (0)

  2. #12
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lenwe33 View Post
    Im relatively new to tanking.Ive ran Wanderers Palace Hard 100 times flawlessly. I havnt built my skill level up to that yet.
    I know full well the bashing we can take. But it seems to strike me as a little odd that you say you are new to tanking but ran WP HM 100 times. At this point you should no longer consider yourself "new" to tanking. I haven't even unlocked WP HM yet and I am far from "new" to tanking in this game. Your skill level by this point should be more than adequate. It just seems odd.

    If you are running HM dungeons it is best to discuss the tactics at the start. If you are not comfortable pulling large mobs let that be known. Most people running endgame dungeons are going to expect large pulls. Communication at the start can go a long way into making each run go smoothly and fun for everyone.
    (0)

  3. #13
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    If my WAR gut style (no IB, SC only) can pull everything and survive (I meet some really good healers when I PUG dungeons ^_^ ), a PLD using his CDs should be able to get 2 packs and survive no problem. Sounds like a healing problem (or you blew all your CDs at once, but that shouldn't happen)

    Quick check though : Are you standing in or anywhere near the standards ? It may sound dumb, but a mage still under the standard's influence will rip you apart pretty fast
    (0)

  4. #14
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    My PLD atm is ilvl 113, and I have not much issue tanking. I can even do large pull in WP HM, which the only place possible is after 1st boss and before 2nd boss. What I do on 2+ groups are using about 2-3 flashes, circle of scorn (trying to make it hit all mobs), then repeatedly using the MP combo (Fast Blade -> Riot Blade) then flash. Don't forget to rotate that MP combo on other mobs, especially those that you detect might got aggro stolen away. When I have about 3 or less mob alive, I switch to Rage of Halone combo since it's easier to maintain aggro that way.

    Others might have different way of handling aggros, but that's what I'm using atm. I even rarely use marauder cross class skill, which the only place I use them are on bosses. Mind you that I'm not expert tank since I only use this job mainly for dungeons and speed runs.

    Also, have your enmity list as close to your comfortable screen position as you can, so that when someone steal aggro, you can quickly focus stealing aggro back on that mob, then resume tanking the rest.
    (0)
    Last edited by BobbinT; 03-17-2015 at 08:08 PM.

  5. #15
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    The success in those big pulls depends not only on the tank but on the whole group. It depends on tank and healer especially, since tank needs to survive and healer to keep him alive, but the faster the mobs die the higher the probabilities of survival. If you die it might be your fault if you don't use cooldowns or get hit by most AoE, or the healer for not healing quickly enough, or the DPS for not killing the mobs fast enough (or distracting the healer needing healing), or for a mix of all those. Not always is the tank or healer's or both fault.

    Some groups make it much more advisable to do big pulls, like 2 BLM, some not, for example all MNK and NIN DPS. The healer gear, especially weapon, is important too.

    In WP HM there is a place where you can pull 3 groups I think, that may be a difficult place for many groups. I sometimes tank, sometimes go as WHM with a friend tank that needs the lights (and always does as big pulls as he can if advisable, especially if I am healing), and depending on the group he does 2 pulls instead of 1 pull there. I usually do 2 pulls unless I feel it is clearly safe to pull all together.

    With big pulls, after initial pull and circle of scorn, flash until no mp then use the riot blade combo to recover mp once, then flash once, repeat. Use circle of scorn as soon as available. Use cooldowns one after the other, including hallowed ground at the most needed moment (unless you clearly don't need it and you think a later and not very far away a big pull will maybe make you need it.)

    Try to avoid AoE attacks as much as you can, since they do a lot of damage and make it more difficult for the healer to keep you alive.
    (0)
    Last edited by JonBigwood; 03-17-2015 at 08:23 PM.

  6. #16
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Pull 2 packs -> Flash -> pop Rampart + Convalescence, then just don't stand in AOEs and spam Flash. If you die then it's not on you. Repeat w/ dif CDs for all the following pulls. "Speedrunning"" is actually significantly more risky, you'd be pulling a lot more than just 2 packs - what you did was what is considered a normal pull in 50 dungeons. Something went wrong for you, unfortunately - it could've just been a healing issue, though, so don't get discouraged by one attempt. You don't have to pull 2 packs at a time and you shouldn't feel obligated to because the other party members yell at you, but it will speed up the dungeon a bit and make for a smoother experience for everyone.
    (1)

  7. #17
    Player
    JGrubbs34's Avatar
    Join Date
    Feb 2015
    Posts
    3
    Character
    Enkidu Kagetora
    World
    Jenova
    Main Class
    Gladiator Lv 70
    Are you on PS 4? I can share play with ya to give some tips.
    (0)

  8. #18
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    When you say use your "rotations"... your rotation for an AE pull should be Flash until there are either 3 mobs alive or you are out of MP, then riot blade your MP back up for the next pull.

    Doing single target Rots will never hold enmity over more than 5 mobs if your DPS are decent.
    (0)

  9. #19
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Some general tanking advice.

    1) Use your cool downs in a smart and fitting order. For larger 10+ mob pulls it is usually best to pop your CD's in decreasing order of effectiveness, for example using Sentinel+Convalescence as the first part set of CD's (unless you need to pop Hallowed) since you will have more enemies attacking you and should need your heaviest defenses up front and then you can cycle to the lighter ones as enemies are killed off.
    2) Utilize your CD's in combinations that enhance each other or play well off each other, for example my go-to regular CD combo I use pretty much every pull is Fight or Flight+Bloodbath+Rampart. FoF+BldBth play off each other since FoF increases damage out and therefore increases healing in from BldBth slightly. Also they are all on the same timer so I can count on them always being up together.
    3. Get those WAR cross class skills, especially the CD's.
    4. Sometimes its actually best to not start with a lob since a lot of dps like to just start unloading as soon as they see mobs agro. If you have trigger happy dps, it may be better to just run into melee range and start with a single RoH attack (not the full combo) and then start with your regular group agro rotations. This could potentially make positioning a little harder.
    5. For larger pulls, it is best to focus on using flash to keep group agro and using your Riot Blade combo to regain MP. Using your RoH combo is better saved for when there are 4 or less mobs.
    6. Use Spirits and Circle when you can, they are a good bit of extra damage and agro, especially Circle when you are first establishing group agro. For example when you have you mob group in place doing Flash>Circle>Flash right away is a good way to establish group agro in minimal amount of time.
    7. As has been mentioned, keep the group of mob on one side of you so you don't lose block and parry as they make a huge difference against large packs of mobs.
    8. Always be thinking one pull ahead. Pace out your CD's so you will pretty much have something available for the next pull.
    9. Most importantly, remember every good tank was a crap tank at some point. They got good by keeping at it, learning and improving. That is the real difference between good tanks and bad tanks, perseverance and the desire/willingness to improve and learn.
    (1)
    Last edited by TouchandFeel; 03-18-2015 at 05:38 AM.

  10. #20
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eye_Gore View Post
    But it seems to strike me as a little odd that you say you are new to tanking but ran WP HM 100 times. At this point you should no longer consider yourself "new" to tanking.
    They have 3 50's. The other 2 are dps. So my guess would be they have run it 90+ times as dps and just a few now as a tank.

    Regarding gear, the overall level looks fine but a lot of it is crafted without materia (or materia doesn't show on lodestone). The point of the crafted stuff is to add materia. Without it I would consider it inferior to the non-crafted gear. It shouldn't make too much of a difference though.

    The main issue I see with multi-pulls is if the healer doesn't know when/where you are stopping or if there is a mob you don't have aggro on. So communicate about the plan, keep line of sight in mind, and use your cooldowns.
    (0)


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