


I disagree. Magic Adrenaline is unbalanced in this situation, especially in co-rodinated groups. The job distribution in a 72-man should be indicative enough of the truth of the unbalance.
That said, if Adrenaline were properly balanced, I would not be against it being used in other PvP modes. But first things first.
Honestly, a half and half system could work as well. Party shares a gage, Adrenline only spends one bar regardless of how filled the bar is, Limit Break burns the whole bar for greater effect. Bar fills quickly for good party performance.

The biggest mistake SE made was making adrenaline a personalized limit breaker. They should of designed new pvp skills unique for adrenaline. But they simply took the skills from LB and made it personalized. Not the best idea imo.
Last edited by Domira; 01-31-2015 at 11:22 AM.
I agree. All the tools for killing quickly were there before adrenaline. There wasn't a need to make an already fast-paced game even faster.
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