exactly the point of fact #2
no i showed you were i based my post on, and not in a wild idea of what specializations are that you came up with (wich btw i like very much)


You cannot use all spells and abilities on any War/Magic class, you are being limited.
You cannot use all spells and abilities on any Job, you are being specialized and promoting strategic play styles
You cannot use any recipe on any tool, you are being limited.
You cannot use all recipes in the game, you are being specialized and are creating a dynamic and competitive world economy.
Please just stop, i told you , the specialization idea you have is awesome , but stop putting it on every single page, i get it already , but that have nothing to do with the topic here.You cannot use all spells and abilities on any War/Magic class, you are being limited.
You cannot use all spells and abilities on any Job, you are being specialized and promoting strategic play styles
You cannot use any recipe on any tool, you are being limited.
You cannot use all recipes in the game, you are being specialized and are creating a dynamic and competitive world economy.
I dont give a cow ass to be limited or restricted.
What i do not want is to pay extra cash to be able to have more than 1 (lets use your words)
Specialization.
get it ?
I did it before and didnt like it , dont want to repeat it.
Last edited by Zkieve; 08-02-2011 at 12:43 PM.
I would prefer that players are only able to choose 1-3 DoH and 1 DoL class. This would require more interaction amongst players instead of a few more months down the line where each linkshell has one dedicated master crafter with everything maxed, and requires no outside resources.



Sorry, I misunderstood the post. ^^


First off they aren't my words, they are American English's words. Second off, I understand, and I'm trying to point out that you shouldn't have to if implemented the correct way, sure (if you use my examples and place the 1 spec per character idea on it) then theoretically you'd have to 3 separate characters in order to make an airship, but team work is essential in a MMO or you just have a single player game, no?
My whole point was that just because you specialize in whatever the Blacksmith craft will be called, doesn't mean you won't be able to get Weaver to 100 as well or what not, in fact if SE were clever they SHOULD let us do that because it means we'll be playing the game for longer, and from a business prospective it means that they get more money in their pockets. I guess the point is your facts lead it to assume to take a FFXI style approach, which I don't think it will, as they have stated time and time again, they don't plan on making FFXIV into XI-2.
Expect to see specialization to being able to craft something much bigger than just weapons, armor and jewelry, as more than likely we'll all still be able to make those, but instead the specialization will allow us to make things that are not yet in the game; houses, airships, boats, guild halls, etc. That was all I was trying to point out; that's all. If you really think that means you are going to be limited and cause you to have to buy a mule then I guess so be it (but I feel that group crafting for the bigger items seems like so much fun and gives some more content to the snooze feast that is synth-grinding).
Im sorry but i dont give a cow ass about their business perspective.First off they aren't my words, they are American English's words. Second off, I understand, and I'm trying to point out that you shouldn't have to if implemented the correct way, sure (if you use my examples and place the 1 spec per character idea on it) then theoretically you'd have to 3 separate characters in order to make an airship, but team work is essential in a MMO or you just have a single player game, no?
My whole point was that just because you specialize in whatever the Blacksmith craft will be called, doesn't mean you won't be able to get Weaver to 100 as well or what not, in fact if SE were clever they SHOULD let us do that because it means we'll be playing the game for longer, and from a business prospective it means that they get more money in their pockets. I guess the point is your facts lead it to assume to take a FFXI style approach, which I don't think it will, as they have stated time and time again, they don't plan on making FFXIV into XI-2.
Expect to see specialization to being able to craft something much bigger than just weapons, armor and jewelry, as more than likely we'll all still be able to make those, but instead the specialization will allow us to make things that are not yet in the game; houses, airships, boats, guild halls, etc. That was all I was trying to point out; that's all. If you really think that means you are going to be limited and cause you to have to buy a mule then I guess so be it (but I feel that group crafting for the bigger items seems like so much fun and gives some more content to the snooze feast that is synth-grinding).
I work my ass off for my money and i do not think is right to give an "advantage" to someone for having multiple characters.
if you can not understand this then im done debating.Besides you jump from one thing to the other , what exactly are we talking about anymore , i got lost from facts that werent facts acording to you , to being good to have locked out classes per char ?.
And wth does it have to do what country your words are from . Are we being racist there buddy?.
Your system is fine as long as you arent locked out to one specific class (please dont make me say specialization/class7whatever every single time ,stop being such a semantics nazy)and is exactly what this says.
In future crafter will be restricted/allowed to master 1 class only
I dont think this is even up for discussion.
Last edited by Zkieve; 08-02-2011 at 01:10 PM.
wow i hope this gets answered. Ill be honest ima rank 50 MRD im not even a main craft class so it only effects me a little bit. However i would like a dev or rep in here to at least ask them are we gonna be limited to one or 2 classes to master them...
this would be really helpful because then i would put my effects into one class only. right now i have BSM and GLD on rank 35 ...... i would like to stop wasting my time if i wont be able to max them.
Im sorry but i dont give a cow ass about their business perspective.
I work my ass off for my money and i do not think is right to give an "advantage" to someone for having multiple characters.
if you can not understand this then im done debating.Besides you jump from one thing to the other , what exactly are we talking about anymore , i got lost from facts that werent facts acording to you , to being good to have locked out classes per char ?.
And wth does it have to do what country your words are from . Are we being racist there buddy?.
Your system is fine as long as you arent locked out to one specific class (please dont make me say specialization/class7whatever every single time ,stop being such a semantics nazy)and is exactly what this says.
In future crafter will be restricted/allowed to master 1 class only
I dont think this is even up for discussion.
yea he is something esle i BEEN stopped read Wall-O-text.
Lets just get an answer here from the devs.
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