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  1. #21
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    signed

    /10chars
    (0)

  2. #22
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Violyre View Post
    And I was specifically talking about Duty Roulette, not Duty Finder as a whole.
    There is actually already one instance where Duty Roulettes can factor in different sized parties (there used to be two before Cape Westwind got moved to Trial Roulette), but nobody knows because few people actually do the level 40 guildhests. The final guildhest (Solemn Trinity) is an 8-man whereas the rest are all 4-man. So the groundwork is already in place, all SE would need to do is implement dungeons tuned for different sized parties - which I doubt is high on their priority list.
    (1)

  3. #23
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Chiramu View Post
    This is a FF MMO not a Romancing Saga MMO. When have we had 5 man parties in Final Fantasy? There might have been one game, but the majority of the games have been three man parties or four man parties.
    Final Fantasy IV
    (0)

  4. #24
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chiramu View Post
    a Romancing Saga MMO
    Don't toy with my emotions like that!

    *ahem*

    It might alleviate queues a bit, but not by much, I think. It would require big changes to parties (no more 8-man parties, for one), though 24-man content would still be possible, just requiring 4 parties instead of 3.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #25
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I think they should change it to 5 man when they come out with a class that does support magic only.

    Not healing and dps magic but magic that only supports party till then I think it should stay 4 man till that happens.
    (0)

  6. #26
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by gamesmart View Post
    There is actually already one instance where Duty Roulettes can factor in different sized parties (there used to be two before Cape Westwind got moved to Trial Roulette), but nobody knows because few people actually do the level 40 guildhests. The final guildhest (Solemn Trinity) is an 8-man whereas the rest are all 4-man. So the groundwork is already in place, all SE would need to do is implement dungeons tuned for different sized parties - which I doubt is high on their priority list.
    Oh right...that one...I guess my point is defeated then.

    Though does that mean that roulette is picked right when you queue?
    (0)

  7. #27
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,915
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HeroSamson View Post
    I think they should change it to 5 man when they come out with a class that does support magic only.

    Not healing and dps magic but magic that only supports party till then I think it should stay 4 man till that happens.
    There will always be to many dps players and adding one more dps wont change this. I rather they add a support role and make that the 5th one.
    (0)

  8. #28
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Laerune View Post
    There will always be to many dps players and adding one more dps wont change this. I rather they add a support role and make that the 5th one.
    It'd help in a small way, removing 1 more DPS from the queue every time a dungeon pops means the line move quicker. A lot of help? maybe not.

    Though I agree on the support side.
    (0)

  9. #29
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Chiramu View Post
    This is a FF MMO not a Romancing Saga MMO. When have we had 5 man parties in Final Fantasy? There might have been one game, but the majority of the games have been three man parties or four man parties.
    Does it matter?

    The game series originally started with a 4 man party system, then eventually dropped to 3,

    Btw, FFimensions has 5... 6 man parties (not sure on the 6 man atm)

    Quote Originally Posted by ChiiSoSeriouz View Post
    Final Fantasy IV
    Yes!.
    (0)

  10. #30
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HeroSamson View Post
    I think they should change it to 5 man when they come out with a class that does support magic only.

    Not healing and dps magic but magic that only supports party till then I think it should stay 4 man till that happens.
    Unless the old dungeons and raids are reworked for such a class, then the support class will have no place in them.
    (0)

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