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  1. #1221
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    How is AoEing 2 targets? Was always told not to AoE unless there are 3 or higher.
    (0)

  2. #1222
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    It's not hard to figure out, is it? The only thing you can do on two mobs is Flare (rationally). If you use Fire II you will only be able to use it 3 times. 700 DMGx2x3 = 5200 + Flare = 1700x2 = 3400. 5200+3400= 8600
    Fire I rotation x 5= 1100x5 = 5500 + Fireprocs (hypothetically 2) = 1600x2 = 3200 = a total of 8700 + 3400 woth of flare = 12100.
    (0)

  3. #1223
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    How is AoEing 2 targets? Was always told not to AoE unless there are 3 or higher.
    F2 is a DPS loss compared to F1 on a two targets. They're actually pretty close in terms of potency per second but F1 has a Firestarter chance and is much less MP. The MP isn't a factor after a Convert but it's still better to do a F1 > Flare.

    Flare on the other hand is a nice boost in DPS on two targets, even hard cast. Back when I tested it pre-2.4 I would consistently get 500+ DPS just doing ST rotations and ending every rotation in Flare > Convert > T2 > F3, whereas most of my normal tests ST were in the 460s area without great luck or Selene/Foe's.
    (0)

  4. #1224
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    M'kay, was just making sure. Did testing earlier and the numbers were greatly bloated so I felt something was off (reason behind this).
    How is thundering more than 1 target? (posted thread, forgot this thread existed ._ .)
    (0)

  5. #1225
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeh11 View Post
    Hey Puro, regarding your Final Coil of Bahamut Loot Table, this topic seems to indicate that the gloves drop on the T12 and not T11.

    http://forum.square-enix.com/ffxiv/t...ut-Loot-Tables

    Edit: Oh and in the Text Version below it says T11... well i guess your right!^^
    Caster gloves are T12; that and the earrings dropped this week for my group.
    (0)

  6. #1226
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    is it possible to do T13 without 6K health?

    Like how much health do a BLM need to be able to take Giga and Tera flare? (Without manaward)
    (0)

  7. #1227
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ZeroAmano View Post
    is it possible to do T13 without 6K health?

    Like how much health do a BLM need to be able to take Giga and Tera flare? (Without manaward)
    You can do it without 6K health but you're basically going to need to be topped off before every Megaflare, and will need Sacred Soil and/or Succor to survive raw Megaflare in P3. Gigaflare's not a problem with less than 6K, it can be mitigated to such lengths that it doesn't matter. Teraflare doesn't hit hard if you have LB3.

    In a world where SCHs don't have to DPS or use Selene P1 and you always have Succor + max HP for mechanics you can go with 5500 HP. Really don't recommend it, however, healers are quite busy DPSing and taking care of the tank, too much so to ensure everyone's tip top for every mechanic. I've dipped below 100 HP more times than I can count with 6100. 6.3K is the breakpoint where you'll survive raw Megaflare, though you really should have some mitigation there.
    (1)
    Last edited by Sleigh; 11-22-2014 at 08:31 AM.

  8. #1228
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Which piece should i get next: This is my current set
    http://ffxiv.ariyala.com/OM9S

    acc is 486, crit 443 det 319 have 975 poetic, working on t10
    (0)

  9. #1229
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Xellos2099 View Post
    Which piece should i get next: This is my current set
    http://ffxiv.ariyala.com/OM9S

    acc is 486, crit 443 det 319 have 975 poetic, working on t10
    Chest or ring + boots or belt. Ring is a direct DPS/ACC upgrade and very good per your tome, boots or belt would be a direct upgrade and both are, at least for my preferred builds I've created, BiS.

    Or, if you're gonna be going all the way ASAP, get VIT stuff. Do yourself a favor and get VIT stuff. 6K+ or bust or you'll wipe to something stupid like a tower killing you in final phase after Megaflare.
    (0)

  10. #1230
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xellos2099 View Post
    Which piece should i get next: This is my current set
    http://ffxiv.ariyala.com/OM9S

    acc is 486, crit 443 det 319 have 975 poetic, working on t10
    Are you raiding FCOB? If so save for your Weapon.

    If not, get Body/Feet/Hat/Earrings/Neck then Ring. Prioritise pieces that will give you damage as you already have a huge amount of accuracy and your weapon will provide enough.

    Also, you are running a number of "bad" pieces, such as Poetry Legs, High Allagan Gloves, Evenstar Sash, High Allagan Boots, Evenstar Earrings. I'd certainly consider upgrading them to pieces with spellspeed in, the crafted gloves could be a good progression upgrade for you. The crafted legs will be used until T13. The crafted belt is BiS. And you can upgrade the boots and earrings from Soldiery.
    (0)
    Last edited by HaroldSaxon; 11-25-2014 at 12:25 PM.

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