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  1. #101
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    So getting various Sands in a week isn't overdoing the catch up phase at all? Come on.
    (2)

  2. #102
    No its not, since most raiders are already around ilvl108 by now, except the ones that are already 110 / 111
    (0)

  3. #103
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rbstr View Post
    Exactly, we're "halfway" now to Coil 3. The largest point of 2.3, really, is "catch-up-content". CT/Hunts to catch up on ilevel, ect. for people that aren't able to dedicate as much time or aren't quite as good and even raiders that still need sands/oils so they can be full i110 for patch day.
    It's also catch-up for less than completely hardcore groups. We have several groups that are trying T9 - they will pass it before 2.4, but w/o additional source of sands/oils there is no way they gear up themselves to full 110 which should be prerequisite to next coil.

    Quote Originally Posted by Rbstr View Post
    I've got no problem with people getting, say, an oil a week in CT and a sand from hunts every 2 or so with a seal cap, maybe even more if they get lucky with bloodstained drops.
    There is no really problem for people getting all 110 at this point of time. We are catch-up phase for everyone, why at this part it still should be exclusive to ultra hardcore?
    (0)

  4. #104
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sygmaelle View Post
    No its not, since most raiders are already around ilvl108 by now, except the ones that are already 110 / 111
    That doesn't mean you just let people get up to that ilvl within a week of it's patch release.
    (1)

  5. #105
    if SE is okay with people catching up, they should put Sands in CT2 and take out the loot limit.

    put Logs in Ramuh EX and sell Logs for 5,000 Wolf Marks.
    (2)

  6. #106
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    I think adding sands to Syrcus will get more people into ST and out of the field raging at each other.
    Or just remove sands from the hunt all together. That should be a quick fix until they figure out how to adjust the system.
    (0)

  7. #107
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rbstr View Post
    If someone absolutely needs something to prove thier awesome awesomeness shouldn't they be doing brutal coil?
    Which a lot of them are doing using the gear they obtained via the SCoB and are putting to an actual use to it.

    Quote Originally Posted by Yukiko View Post
    They are too scared and hope for ilvl helping them... you know: normal coil dont need ilvl 110
    Was that supposed to be an insult ?

    Raiders using the best gear to tackle the next raiding content has existed since the introduction of raids in MMO. Have you been living under a rock all this time ?

    Quote Originally Posted by Sygmaelle View Post
    No its not, since most raiders are already around ilvl108 by now, except the ones that are already 110 / 111
    That doesn't mean you can let people get access to an uncapped amount of sands either. Since 2.3 is a catch-up phase to 2.4, even with a weekly cap for sands and oils on the Hunt vendor (though I'm against them even having it in the first place), you'll get a full non weathered class ready for 2.4 which puts it on an even field with what people in a static will theoretically obtain. If they remove it from the Hunt(which I am for), you can obtain your sands and oils via ST in 2.35 and get at the very least half a completed set for 2.4.
    (0)
    Last edited by Dwill; 07-15-2014 at 01:33 AM.

  8. #108
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I like the general idea of the hunts, powerful NMs that roam the land, calling out for help if you happen to run into one, or responding to such a shout, coming to aid and take them down together. When i zoned out of Gridania on patch-day, ran into a B-rank mark, told my LS about it and killed it together with a friend from the LS, i was thinking "wow, what a great and fun feature". But then i did the quest for the bills and zoned into Coerthas, wich was already a warzone at that time with ppl calling each other names and such... By now, i totally lost interrest in everything regarding the hunt, and while i still think the idea itself is a good one, how it got implemented into the game is prolly the worst they could have done...

    In my opinion, they should completely rework the rewards of this system.

    - Make the actual NM's drop next to nothing (like 5, 10 and 15 seals for B, A and S)...

    This way all the radar-cheating so called "hunters" would loose interrest in the marks (sure, not everyone who hunts uses that radar tool, but to everyone in a hunt-LS ask yorself: "How many of the marks did i actuall find, and how many were found by others that i have no clue of how they found it. And can i be really sure they did it legit" You dont have to actually use that radar yourself to be part of the "cheating crowd" knowingly or unknowingly), and they would not be so heavily camped and killed within mere seconds after a spawn.


    - ...but make the rewards from the mark bills actually worth something.

    My blood started to boil and my vision turned red when i realized that daily bills send you out to CAMP FATEs YET AGAIN for lousy 2 seals. The daily bills should have been 3 B-rank marks for about 20 and 2 A-rank marks for 50 seals, and the weekly elite bill should have been an S-rank mark for 300 seals.


    - And make the mark bills random for all players.

    Seriously, the person who thought it was a good idea to send the whole server after the very same squishy mob should be flogged to near-death with a used toilet-brush...


    ----------------------------

    Quote Originally Posted by Ephier View Post
    No thank you. I have gotten 3 sands 2 oils and my weapons. I would be absolutely furious if they rolled back peoples gear because some people are not able to be connected with the right people that the people that are should be punished.
    If, with "right people" you mean "cheating radar users", then no, i'm fine with not being "connected" with them.

    ----------------------------

    Quote Originally Posted by Adelphe View Post
    Most of the time that Naul as spawned for example i've got to it just as it dies, not able to land a hit, i've got there thanks to another player shouting its location which is nice, i dont approve of players using this radar app or what ever it is, but surely a quick fix would be to give the elite marks more hp, if naul had just 2x more Health than he does at the moment, i would of got to it before it died and landed a hit and got credit, so i say give the marks more Hp, alot more, and ban all those cheaters =p
    Oh, i was there as WHM for a whole Naul fight (yes, the whole 10 seconds from first engage to kill).
    I got in 1 Aero and 3 Stone II in Cleric Stance. As a reward i got 1 Seal, and it did not count as a kill for the mark bill.
    That was pretty much the point where i totally lost interrest in this system.

    ----------------------------


    I kinda wish [GM]Dave would pick up the case...


    *Player1's status is no longer set to afk*
    Player1>> Naul spawn Coerthas Central Highlands x3 y5
    Player2>> Are you there ?
    Player1>> No, i'm at Coerthas Central Highlands x25 y30, by the Aetherite.
    Player2>> Oh, so you heard a /shout and someone else found him already?
    Player1>> No...
    Player2>> Oh, i see... On my way.
    Player3>> On my way as well.


    A few seconds later at Coerthas Central Highlands x3 y5

    Player1>> There he is. Still unengaged.
    Player2>> Yay, he's all our's.
    Player3>> Haha, and the poor n00bz are actually running around and searching for him.


    Player1 hits Naul for 1 point of damage.
    Player1 dispells Naul's glamour and reveals [GM]Dave!

    [GM]Dave>> Hail, Adventurer.
    Player1>> What the...
    [GM]Dave>> I wanted to congratulate you in person.
    Player1>> Huh...?
    [GM]Dave>> You are one of the top hunters on this server.
    Player1>> Oh, thank you. I like the hunt system, and i'm working hard to track theese marks.
    [GM]Dave>> I see. And according to your chat log, you can even track them through the whole zone-map.
    Player1>> That, umm... Well, that was just a lucky guess...


    *makes a note in player account*
    Attention: Player is apparently mildly retarded.

    [GM]Dave>> I see. And what about the other 10 marks before? Are you a clairvoyant?
    Player1>> Yeah... What if...? You can't proove anything.


    *makes a note in player account*
    Attention: Player is apparently functionally retarded.

    [GM]Dave>> Sure, ok, ok. Easy there.
    [GM]Dave>> Anyways, you came here to hunt the dragon, right?
    Player1>> Naul? Yes!
    [GM]Dave>> Well, i got something even better for you.
    [GM]Dave>> A really rare SSS-rank mark!
    [GM]Dave>> Look behind you.


    Jormungand hits Player3 for 28,496 points of damage.
    Player3 was defeated by Jormungand.
    Additional effect: Seal Drain!
    Player3 looses 894 Allied Seals.


    Player2>> OMG! I have to get away from here!
    *You cannot use Teleport while engaged in battle*
    Player2>> What? Why am i engaged in battle?

    Jormungand hits Player2 for 31,724 points of damage.
    Player2 was defeated by Jormungand.
    Additional effect: Sand Drain!
    Player2's Evenstar Coat reverts back to Weathered Evenstar Coat.


    Player1>> Wait, please!

    Jormungand hits Player1 for 29,982 points of damage.
    Player1 was defeated by Jormungand.
    Additional effect: Seal-cap Drain!
    Player1's maximum amount of Allies Seals got reduced to 50. All Allied Seals over that cap were lost.


    [GM]Dave>> Can I help you with anything else today?
    (2)
    Last edited by Rednight; 07-15-2014 at 02:31 AM.

  9. #109
    Player
    Etheos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    Quote Originally Posted by haseo0730 View Post
    Definitely wanted NM's back, badly. But YoshiP screwed up again and brought up something that's not even NMs, but more like the usual upscaled monster with high pop time and HP pool of the mosquito

    IMO The best fastest solution for now would be raising all risky mobs' HP pool and attack stats similar to those of the 1.0 NMs
    I am open to this discussion and I just wanted to ask the folks here the following question:

    Do you think giving the mob a much larger HP pool would help the problem we are facing with being able to reach the mob and get in some cuts for credit?

    In my own opinion, I think this would help out a good deal. Also, I have stayed away from the high level marks because of the stuff that has been going on. However, I do enjoy reading everyone's opinion and it is helping me understand the situation.
    (0)

  10. #110
    Quote Originally Posted by Velhart View Post
    That doesn't mean you just let people get up to that ilvl within a week of it's patch release.
    Why are you so butthurted about it ? you still got gear THEY WILL NEVER HAVE. That and high allagan weapons. And possibly savage coils title I mean wake up.


    That doesn't mean you can let people get access to an uncapped amount of sands either.
    Why is that ? you had a 3 months headstart to the 110 gear if you cleared Nael before 2.3, isnt that enough ? 8 pieces of gear + 1 UAT + 2 oils + 2 sands and 1 weapon each week ?

    If you want to go full hardcore and get dozens of sands for your main and alts well its entirely up to you, it take really quite a lot of time, almost as much as the raiders invested in Coils. And imho its all fair since like we all needed 1 sand for the weapon and 2 - 3 for the gear. Its just gear in a video game, not like it should matter to that point I dont know
    (0)
    Last edited by Sygmaelle; 07-15-2014 at 05:12 AM.

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