Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 61
  1. #51
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Limit Breaks were brought in to replace Battle Regimens which actually required teamwork and co-ordination: Player X uses skill A because Player Y used skill B and when you follow B with A you do extra damage and place Z debuff on mob.

    Battle Regimens weren't deemed flashy or fanservicey enough, so they incorporated limit breaks, which were originally intended to promote skillful play (stuns built it up quickly on Ifrit HM for example). But let's face it, there's no teamwork or co-ordination involved. It gets used once per fight, 99% of the time as a simple damage spike in the final phases of a fight.

    I'd rather they scrapped it altogether and brought in something that promoted co-ordination like Battle Regimens, or even better: Skill Chain / Magic Bursts.

    Even packs of trash mobs would be more fun if you could set up a Fusion Skillchain and let the Black Mage Magic Burst a raging strikes Flare on a pack of mobs.
    (2)

  2. #52
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    No. But I do think each job should have it's own limit break.....or at least their own unique animation.
    (0)

  3. #53
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    FFXI Skillchains FTW

    Personal LB I think NO.
    (1)

  4. #54
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i miss skillchains ._.U ,the actual LB system is meh....melee use LB for single ,caster lb for aoe.

    Healer lb is used when shit hits the fan and 90% of time is wasted

    tank lb ? they have a lb? :P
    (2)

  5. #55
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Skillchain or anything that ask players coordination would be nice in my opinion, the only cooperation between players I see is the Silence rotation.
    As for Personal LB ... Why ? It would be like those FFVIII Summoning attacks, it's nice at the beginning at then after the novelty wears off, you don't really care.
    (1)

  6. #56
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    If Personal LBs were ever a thing, I would much rather they function similar to Double/Triple Techs from Chrono Trigger than how LBs are currently implemented. For example, if you have 3 DPS (BRD, Melee, Caster) use their personal LBs at the same time, they'd perform a Delta Attack similar to how the moogles do it. Something like that would require positioning and communication between the members to pull off. Could also change it up so that you get different effects depending on which 3 classes or 2 classes (or 8!) perform the personal LB. For those that played CT, you get the idea but I honestly doubt anything like this will ever be implemented, least not in XIV.
    (1)

  7. #57
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Um...
    "personal LBs", i just wonder why you assume it is a "single" attack?
    There is none Final Fantasy, where your LB is always the same one!
    Each character chan modify their LB or choose between different LBs...
    "Personalize", you know the thing players are wining about since 1.x - not only gear or attributes...

    Quote Originally Posted by Kikosho View Post
    If Personal LBs were ever a thing, I would much rather they function similar to Double/Triple Techs from Chrono Trigger than how LBs are currently implemented. For example, if you have 3 DPS (BRD, Melee, Caster) use their personal LBs at the same time, they'd perform a Delta Attack similar to how the moogles do it. Something like that would require positioning and communication between the members to pull off. Could also change it up so that you get different effects depending on which 3 classes or 2 classes (or 8!) perform the personal LB. For those that played CT, you get the idea but I honestly doubt anything like this will ever be implemented, least not in XIV.
    great example *like it*
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #58
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    1. YES
    p.s. change the name so people stop voting no.
    (0)
    YouTube.com/c/iBluairjgr

  9. #59
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    1. YES
    p.s. change the name so people stop voting no.
    The only way to stop people from voting NO is to remove the NO answer and allow only YES answer.
    (0)

  10. #60
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Individual and personalized Limit Breaks bring way more diversity and possibilities than the current restriction of the "shared" Limit Break system that's widely used only as a viable "DPS" mechanism you save to clear current content faster. This was a downside I foresaw in this system since the beginning because of the min-max nature it brings forth and above all it's restricted to 1 person per party.

    The 3 bar system can stay the same. Yet without focus on individuality and diversity all we are left with is that "really long cool down ability" that may not even be used at all.

    It isn't really even a "one really long cool down ability" since groups have been able to pull off 2 major limit breaks on primal fights and on usual alliance party content some parties have done a level 3 and a level 2/1 during some fight other raids. So instead of seeing it as some negative we can instead view in a more positive light in which these strong ability are used in the heat of battle when powerful foes push us to our limits?

    Since the overall positive here is that parties get individual limit breaks that aren't restricted to one person with a universal focus on damage but individual limit breaks that make jobs stand out and get players focused into wanting to play those other roles. Alliances however will get that focus on personalized limit breaks that combo into each other like it's has been suggested.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast