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  1. #111
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    Methos Ranperre
    World
    Jenova
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    Ninja Lv 70
    Quote Originally Posted by DSX View Post
    In case you don't know its called management.
    I am well aware of this DSX. Perhaps if you read the thread and saw the fact my counter argument against Fumijj_Gah is pointing out that one person doesn't decide the development and direction of a game but many. Their whole opinion is based on XI being successful because of one man Tanaka and blamed Matsui for the redirection. Tossing aside that there is also a Team, Company with Upper Management and it being a traded company.

    Just like XI isn't the perfect MMO. It had its faults like any other game. It is a successful MMO and its years of service and subscription model made it the most profitable FF game in the series. Regardless of lower subscription numbers compared to many other popular MMOs.

    To add:

    Many like to blame the face of the game instead of the Company as a whole. With SE MMOs that face has always been the producer which Fumijj_Gah blamed someone that wasn't even the Producer during the shift of Abyssea and start of Level cap raises. Instead it was the person he favors Tanaka and the period of XI he also favors, pre-abyssea which Tanaka was also the Producer.

    If you can't recall a prime example of this method. The mass blame Tanaka received during 1.0 beta and launch by the community and a few journalists.
    (1)
    Last edited by ReplicaX; 03-12-2014 at 11:17 PM.

  2. #112
    Player
    Nero's Avatar
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    Mar 2011
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    Karon Mephisto
    World
    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by Azrael View Post
    lol you reported a graph dated 24th september, you got it from here http://na.finalfantasyxiv.com/pr/blog/000506.html
    trying to make a point posting something 6 months old? guess ARR when came out?
    I SAID it is an old Graph and the last official one. Graph's like that hardly change over time, so it does not matter if it is 1 Month old for 4 Month old. SE will probably make a Census after 1 Year and then you will see that said Graph will look similiar.


    Quote Originally Posted by Azrael View Post
    I got a full 50, yes I got nothing to do besides the monday day, don't tell us the dailies are filling the game please, it take 30 minutes to complete them all, are you serious or trolling? really if you need 3-4 hours to complete them you should review your gameplay
    Sorry that i dont share your view of playing a Game. I am in no hurry to finish a quest, a leve, or a craft or whatever else lol. I never said i NEED 3-4 hours.. JUST for dailies. Dailies are a part of what i do, like i also do leve's, craft furnitures, mats, gather for said crafts, go and and fish, do dungeons and whatnot. Unlike many other people i do not ignore what the Game has to offer, if you don't like it that is totally fine, but seriously do not throw me into the same Category as you. I am simply not, since i also completed the said Content like Coil and Ex-Primals, which you have not done yet.

    Quote Originally Posted by Azrael View Post
    You clearly never played old style ffxi, it was clearly impossible to get a 75 within 4 weeks with all the chocobo quests, sub job to level, airship pass, genkai, af quests, money for gear, and so on. If you leveled post abyssea that doesn't count and you don't know what you are talking about, you don't even know what ffxi was
    lol.. Post-Crapyssea it is less than a week to get to 99. and after CoP/Zilart the average time was 8-12 Weeks. BUT That is the thing.. if you play abouth the Average player, then the Statement that you can level from 1 to 50 in FFXIV also is not true, since that is not how fast the "Average" player goes. Some Jobs like DRG took way longer, but only if you were not able to build your own Group. My first was RDM, which took 4 weeks, like it or not. Sorry if you were not "hardcore" enough back in the days, but sorry to burst your bubble there. I probably played it more intense than you could ever imagine. Back then i played 10+ hout a day, simply because i was able to. Even today i hardly sleep more than 4-5 hours a day lol.

    See that is the thing.. just that it is impossible for you, does not imply it is for others. And to that guy below you, with Colibri Camps and ToAU the average went down to 3-4 weeks. I dont know about how fast it was afterwards since i quit during wotg, retried Abyssea and was like.. "WTF happend to this game"..

    Quote Originally Posted by Fumijj_Gah View Post
    Impossible. : p
    Nope not impossible.

    Quote Originally Posted by Fumijj_Gah View Post
    I am talking about the first FFXI american version released in 2004. Kazham keys, sub job, parties, rank and missions for airship, genkai, quests (only the chocobo quest take a full day), unlocking teleports.
    In 4 weeks you could just reach Jeuno and equip your character enough to approach Kazham without getting booted. If you survive to goblins in there outside, of course. Then you need another week to understand Kazham map (oh well, there's people still don't know it till 11 years release). FFXI is a shiny masterpiece nothing compared to these MMORPG out there nowdays.
    Let aside that you were not in need of those things to level your job up, beside Genkai's. Yeah.. nice try tho. Airship Key was buyable for 150k? ( iirc ) and Kazham map was easy.. are you kidding me? The Chocobo quests took never a full day.. now you are getting hilarious and we are surprised why Games got dumbed down that much. I Loved XI and it had a ton of Timesinks, but the Choco lincense was not one of them, you had to wait several Game Days for the trade's, but thats about it. Yes, there were tons of Quests which took a lot of time, but has nothing to do with straight leveling and may i should mention that i had a ls and a static from day 1 with PL. So no... not impossibru
    (0)
    Last edited by Nero; 03-12-2014 at 10:49 PM.

  3. #113
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    I'm bored and in the mood to argue, lets do this.

    Quote Originally Posted by DSX View Post
    I'm sorry but I believe that you are wrong. Why would big companies in the industry like Blizzard and SE allocate and spend millions upon millions of dollars in budget to develop big projects like FFXI and WoW and release them if the MMORPG was not a genre of its own back then or that the profit generated was not saliva inducing to both SE and Blizzard?
    They looked at the genre and saw how much money it can generate and based on that they spent big budgets to compete in it BEFORE WoW was released and bring with it what you call "accessibility".
    You are thinking too hard. Not considered a genre to the eyes of the public on a large scale.


    You didn't enjoy it that is your opinion (and others who feel the same) but you must also accept that there are others who did enjoy it.
    Yep. The same way that I don't like beating my head over and over again with a rock, but I understand that some may enjoy doing this.

    What you call the minority were more than enough to carry FFXI for 10+ years strong and becoming the most profitable game in SE history. There is no denying that this group of gamers is smaller than the other crowd that like the content "accessible". The main difference is loyalty, the first group known to sub for years while the second group known to leave the game to rot in a year or two with only one exception WoW itself which is the game that brought this new "accessible" style to begin with. After WoW we saw this audience that you and others like to flaunt their numbers leave game after game after game after game to die in the dust. I think the wise thing to do is to cater to the audience that will actually pay for the duration of your long term project and not the one that will pay for a year or two out of your projected 10 years project then leave you die.
    Why in the world would you cater to the minority with 'little' profit when you can amass a large profit from a very large fan base who are more than likely staying around. You act like people left these MMO's because they were "WoW Clones", when I can tell you after experiencing most of the MMO's who overestimated their numbers was the quality of the content itself or lack of. Trust me, SWTOR didn't go F2P just because it used WoW's template. ARR actually brings in quality content every 3-4 months which is definitely a lot more than even someone like Blizzard can dish out. Quality and consistency keep people in.

    If you can't fathom that some people enjoyed it that doesn't mean it is in fact physically impossible to happen. I understand that you couldn't find anything joyful about it and failed to feel how the community could have fun doing it together however regardless of how you felt about it you must acknowledge that other people could just genuinely enjoy it with out any "rose-tainted glasses".
    If you liked it, fine and dandy. However, this forum is the first time I have heard people enjoying this aspect. I never heard people in FFXI itself or any forums based on it praise it's leveling experience. A lot actually requested SE to tone it down. So I scratch my head when I see people on here praising what was hated and despised so much then. Not saying there were not people who enjoyed it, but I certainly never met them.

    If the world worked by your standard (that if you cant fathom how a thing can be fun to someone when you personally feel its painful) then we would be still living in the stone age. Because simply if you find learning mathematics painful then its impossible for someone else to find it fun, and if you found physics painful to learn then its impossible for anyone else to find joy in learning it, and if you find learning biology or chemistry tedious and boring to practice then it is impossible for others to like doing it and sharing it with others then we will end up in a world where we made no progress in any field of life. You need to accept that no matter how painful or repulsive you find something that it is possible for someone else to genuinely like it.
    Its not about what 'I' find fun. It is what the majority find fun, and certainly not the minority. If the genre evolved in the direction I didn't care for, I would simply find one that did appeal to me, I wouldn't try to convince everyone they should change things the way 'I' want it. It isn't about respecting or disrespecting your opinion, it is respecting the will of the majority.

    It all depends on what audience you are catering to and selling the game to. Of course if your target is casuals then they will not be pleased. But is your target was the smaller audience that is the hardcore gamers then you will get their loyalty for years to come, look how long they subbed to the old games and look long the new audience stay in the new games.
    Funny thing is, 1.xx was meant to cater to casuals. Tanaka said it himself. Also, can I ask who this 'loyal fanbase' is? Isn't it the people who enjoy the game in it's current state? I know it isn't FFXI players, because loyal FFXI players are playing FFXI. Loyal ARR players are playing ARR and will likely continue on doing so even if the numbers drop dramatically.

    I honestly wish I could come into these forums and praise FFXI, because it had so many good aspects and ideas that would work well into ARR's set up. I would enjoy the hell out of doing a Nyzul Isle like instance again or take up the COrsair job again with it's own FFXIV twist. However, people here make it so hard by trying to bring up these old and archaic methods that truly only a select few would enjoy.
    (1)

  4. #114
    Player
    Fumijj_Gah's Avatar
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    Feb 2014
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    Tohno's Mansion
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    Phoenix Forscythe
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    Phoenix
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    Machinist Lv 60
    I don't know in which kind of world you're living Nero.
    Graph's like that hardly change over time
    Graph changes totally, since it's months gone till the release.
    Dailies are a part of what i do, like i also do leve's, craft furnitures, mats, gather for said crafts, go and and fish, do dungeons and whatnot
    Maybe you can't understand he has all jobs 50 and legacy players don't need exp but just contents. There's no leves, no craft (even to sell things is worthless the economy is destroyed because of Yoshi-P wrong direction) and dungeons are completed since long time ago.
    lol.. Post-Crapyssea it is less than a week to get to 99
    Quickly post Abyssea there's no lv.99. The level cap was raised in 2011 to 95 in September and finally to 99 in December, two years later Abyssea release. Stop talking about things you totally ignore and you don't know please. We're talking about the release, not two years later abyssea when FFXIV was already out.
    Yeah.. nice try tho. Airship Key was buyable for 150k? ( iirc ) and Kazham map was easy.. are you kidding me?
    Sure, so you're saying people had 150k in bag in five days after release. A nice gil buyer job. And Kazham (the jungle, of course) map was easy, sure.
    You obiouvsly know nothing about FFXI and you are here to protect, shouting lies, your powerleveledcharabyefriend(c) and characterwhohasusedbot(c)'s game.



    GG~
    (2)
    Last edited by Fumijj_Gah; 03-12-2014 at 11:15 PM.

  5. #115
    Player
    Azrael's Avatar
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    Cocoa Sip
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    Samurai Lv 80
    @ Nero:

    Quote Originally Posted by Fumijj_Gah View Post
    ...
    Everything i had to say it's in the previous fumi post.

    You say graph can't change, you are assuming 1 month after release people were supposed to be all 50 already? lol stop it already, you are ridiculous. Of course the graph changed after 6 months
    When we refer to FFXI, we talk about ORIGINAL ffxi with cap 75, not abyssea crap. Again, you are saying bs to try to prove your point, stop failing.
    150k for an airship pass? at level 25 on first character? Unless you were a gilbuyer, you never got the pass, unless you did the quest.
    Oh so you didn't even need a subjob to get to 75? I wonder how gimped your character was, man, really. I'm also curious to know who would join your groups. Come on, high level, without subjob and rank 1 (you said you didn't need missions), not even AFs, rushing to 75 so fast you didn't have the time even to farm money for some good equipment, your character is interesting.

    I got a full 50 character, economy is broken, crafting/gathering are useless, and there is no real endgame left to do.
    Every other MMO you get 1 job, and hundreds of things to do.
    Here I have 20 jobs (fight, craft, gatherer), and 1 day to play, monday, before everything goes on cooldown and there is nothing left.

    Even FFXI had more endgame, with all the time it required to get to the cap.
    Here you can make a 50 in 1 week (that's the time I took with my summoner), in 6 months people already got multiple 50s, not just one, and the relic is the most common weapon in the game, there is like nothing to do here.
    I already told you why coil/extremes are useless, don't make me repeat. they are simply boring and not worth the effort if you can just obtain 90 gear by farming points without even focusing.


    Have fun with your dailies, shiny huge rewards await you.
    (2)
    Last edited by Azrael; 03-12-2014 at 11:58 PM.

  6. #116
    Player
    Nero's Avatar
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    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Azrael View Post
    You say graph can't change, you are assuming 1 day after release people were supposed to be all 50 already? lol stop it already, you are ridiculous. Of course the graph changed after 6 months.
    Maybe you should learn to read. You allready missunderstood the first Statement, where i did mention the graph being old. If your first language is not english, than that is totally fine, but then you may should not talk if you have a serious problem with reading comprehension.

    Here; counterpart from FFXI:



    The largest segment of characters has a main job level of 99, which accounts for 20 percent of the total populace. This is likely due to the ease of which characters can accrue experience points in Abyssea and Grounds of Valor. The next largest group is that of level 75 characters, who are probably relics left over from the level 75 cap era. Level-90 and level-95 characters come in at third and fourth respectively, following the same logic as their level-75 counterparts.

    Interesting isn't it? Even after so many Years of FFXI, only 21% are sitting at Cap, so the Majority IS NOT at 99. Same goes for most MMO's but obviously common sense and knowledge about statistics are rare on this Forum.

    Same goes for WoW...



    I said the % in the graph's hardly change, and not that they can't change. There is a huge difference between those 2 statements. So do you want me to link more Games to prove you wrong, or are you getting it?


    Quote Originally Posted by Azrael View Post
    I got a full 50 character, economy is broken, crafting/gathering are useless, and there is no real endgame left to do.
    Interesting.. so do i, economy helps every day to improve my gil, crafting gathering is fun and there is no real endgame except that Endgame you did not even participate in. Good call, so just that you are narrow-minded, does mean everyone have to be? And you are calling me a troll and failing...

    Quote Originally Posted by Azrael View Post
    Every other MMO you get 1 job, and hundreds of things to do.
    Here I have 20 jobs (fight, craft, gatherer), and 1 day to play, monday, before everything goes on cooldown and there is nothing left.
    I always read from you that there is nothing to do. Why don't you do Coil then? or Ex-Primals? Are you butthurt that you can't beat them or what is that ruckus about? You decided to not to coil or ex-primals, fine. Other people do obviously and while you don't care about it, other people do. fair enough.

    Quote Originally Posted by Azrael View Post
    I already told you why coil/extremes are useless, don't make me repeat. they are simply boring and not worth the effort if you can just obtain 90 gear by farming points without even focusing.
    Here exactly.. That is Y O U R fucking choice and NOONE have to share your opinion. If YOU feel that is pointless to you, that is fine like i've said, but seriously stop trying to stamp YOUR opinion onto other peoples faces. I do not share your opinion and do not have to. allagan Weapons are iLvL95 btw, if you still have not get that and T5 is needed to get into T6-T9, so even if you do not care about the rewards, at least why don't you get access ready for T6?

    Quote Originally Posted by Azrael View Post
    Have fun with your dailies, shiny huge rewards await you.
    Thank you kindly, i am enjoying the Game and every Minute of it. Let aside that all Games are just pixels, you may should consider stop playing MMO's, if you want huge rewards for doing "nothing", but whining on the forums that you don't have anything to do, when you obviously have not done everything endgame-related yet.

    Quote Originally Posted by Fumijj_Gah View Post
    Maybe you can't understand he has all jobs 50 and legacy players don't need exp but just contents. There's no leves, no craft (even to sell things is worthless the economy is destroyed because of Yoshi-P wrong direction) and dungeons are completed since long time ago.
    He have not completed Coil Turn 2 and above and also not all Ex-Primals. May you should do some research before you talk. I had all Jobs at 50 as well at ARR Release? So what?

    Quote Originally Posted by Fumijj_Gah View Post
    Quickly post Abyssea there's no lv.99. The level cap was raised in 2011 to 95 in September and finally to 99 in December, two years later Abyssea release. Stop talking about things you totally ignore and you don't know please. We're talking about the release, not two years later abyssea when FFXIV was already out.
    Why do you talk about Abyssea? I started in 2005, so what's your point? Are you dense or drunk? I said numerious times i quit during Wotg and started in 2005. So keep going with your crapyssea talk, because it has nothing to do with what i said. Just to make it clear, Release Date for my region ( EU )was end of 2004 and i started early 2005.

    EDIT:

    Since that Nitpicker found "something"..

    Quote Originally Posted by Azrael View Post
    http://na.finalfantasyxiv.com/lodest...acter/1367681/

    oh look, what are thouse gauntlets?

    guess where they drop from:

    http://xivdb.com/?item/3733/Allagan-Gloves-of-Casting

    /goodbye


    OH MY GOD.. quick.. WAAAAHMBULANCE, i had a typo there.. lol
    (1)
    Last edited by Nero; 03-13-2014 at 02:22 AM.

  7. #117
    Player
    Azrael's Avatar
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    Cocoa Sip
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    Quote Originally Posted by Nero View Post

    He have not completed Coil Turn 2
    http://na.finalfantasyxiv.com/lodest...acter/1367681/

    oh look, what are thouse gauntlets?

    guess where they drop from:

    http://xivdb.com/?item/3733/Allagan-Gloves-of-Casting

    /goodbye
    (7)

  8. #118
    Player
    DSX's Avatar
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    Sep 2012
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    Lord Darksnakex
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    Durandal
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    Thaumaturge Lv 50
    Quote Originally Posted by ReplicaX View Post
    I am well aware of this DSX. Perhaps if you read the thread and saw the fact my counter argument against Fumijj_Gah is pointing out that one person doesn't decide the development and direction of a game but many. Their whole opinion is based on XI being successful because of one man Tanaka and blamed Matsui for the redirection. Tossing aside that there is also a Team, Company with Upper Management and it being a traded company.

    Just like XI isn't the perfect MMO. It had its faults like any other game. It is a successful MMO and its years of service and subscription model made it the most profitable FF game in the series. Regardless of lower subscription numbers compared to many other popular MMOs.

    To add:

    Many like to blame the face of the game instead of the Company as a whole. With SE MMOs that face has always been the producer which Fumijj_Gah blamed someone that wasn't even the Producer during the shift of Abyssea and start of Level cap raises. Instead it was the person he favors Tanaka and the period of XI he also favors, pre-abyssea which Tanaka was also the Producer.

    If you can't recall a prime example of this method. The mass blame Tanaka received during 1.0 beta and launch by the community and a few journalists.
    I agree that the end product is the fruit of the labor of many and not one person, yes it was a combination of management support and a team effort that brought forth the success that is FFXI. However it is a known fact that during FFXI heyday Mr.Tanaka had an iron fist over what goes on in the game and every aspect of it, it is known that he personally dictated how the game played and for that he was criticized especially by the players who wasn't happy about it. On the other hand for that very same reason he was praised by those who loved it and so he and his team achieved the most successful FF in SE history with the blessing of the management.

    It is also known that the change in direction was nether Mr.Tanaka idea nor wish but the management orders and for that Mr.Tanaka does not get the blame of the direction change that was brought forth by the Abyssea ara and what followed it, for the fans did in fact see and experience themselves what Mr.Tanaka envisioned for the game and how he liked it to be played. I think it is understandable why the fans praise Mr.Tanaka for FFXI and never blame him for when the wind of change started whistling because it was clear what he liked the game to be and that the change was not what he wanted for the game.

    The change of direction followed to the development of FFXIV ver1 and seeing as how Mr.Tanaka vision of what an MMORPG should be (completely at odds with what the management want) combined with the new direction the management dictated it is a known fact that this time Mr.Tanaka laid what the management wanted to the team and let them decide how the game will be based on the management plans not what he likes it to be. The management sadly did not give Mr.Tanaka and his team the time they needed to develop FFXIV forcing them to release it before it was completely and I'm sure you know how that ended up and as you have mentioned Mr.Tanaka got the blame for it sadly.

    Although the direction of FFXIV ver2 is decided by the management but they also chose a producer that embrace it as what he thinks an MMORPG should be. I think it is not secret that Mr.Yoshida is a fan of this direction himself. The management chose the direction (and Mr.Yoshida agrees with it and embrace it) but it is a fact that Mr.Yoshida is the one that dictates what get implemented in the game and what game play and design aspects we get to experience in the end, and for that it is understandable that he gets the praise from those who liked it and also get heavily criticized by those who didn't and none of them focus on the team. The team developing the game (and deserve their due for their hard work by the way) but Mr.Yoshida is the one choosing what goes on so he get praise/blamed for it.

    Quote Originally Posted by Velhart View Post
    I'm bored and in the mood to argue, lets do this.
    I guess the game can bore even you.

    Quote Originally Posted by Velhart View Post
    You are thinking too hard. Not considered a genre to the eyes of the public on a large scale.
    Gamers knew it was a genre named MMORPG. People who did not have any knowledge of gaming outside of pong and solitaire doesn't exactly count when checking if a genre exist or not. Fact of the matter is the genre was known and thriving whether the uninformed about gaming knew about it or not. If someone (doesn't matter if this someone is majority or minority) wasn't aware of something (which others indulged in and enjoying for years) it doesn't mean that this something doesn't exist. It just means that this particular someone was just ignorant.

    Quote Originally Posted by Velhart View Post
    Yep. The same way that I don't like beating my head over and over again with a rock, but I understand that some may enjoy doing this.
    Well you might have resorted to beating your head over and over with a rock but that does not mean that everyone else was doing the same. While you was beating your head over and over with a rock others elected to do other fun things in the meantime like for example craft something or do simple quests or travel to see places or mine or do some fishing or gathering or check on their mog house garden or socialize with your friends or plan out that event you want to do with your LS...etc etc
    You could start seeking a party and start beating your head over and over with a rock while you are waiting until you get invited to a party but I assure you that many others have been doing other things and thus they enjoyed their time.

    Quote Originally Posted by Velhart View Post
    Why in the world would you cater to the minority with 'little' profit when you can amass a large profit from a very large fan base who are more than likely staying around.
    The minority granted SE the most successful game in their history with subs for over TEN years. It is crazy to not try to NOT try to cater to them and try to repeat that success. there was NOTHING "little" about that profit, in fact being the most successful game in HUGE company like SE means that the profit was HUGE. You just cant look at a big company then say their most profitable project in their history is "little" profit. It just defies logic and factually completely wrong.

    More than likely staying around?
    I'm sorry I don't see this new crowd beating the old one and staying for 10+ years.
    They have a high standard to break and history tells us this new crowd failed every single game that tried to cater to them save for the game (wow) that brought them into the MMORPG genre to begin with. Trying to cater to them is a death wish. They need to prove they would stick with a game other than wow to begin with so you could then start arguing about how long they would stay, it's not even funny anymore that EVERY single game that caters to them end up being abandoned by them to die the most painful death.

    Quote Originally Posted by Velhart View Post
    You act like people left these MMO's because they were "WoW Clones", when I can tell you after experiencing most of the MMO's who overestimated their numbers was the quality of the content itself or lack of. Trust me, SWTOR didn't go F2P just because it used WoW's template. ARR actually brings in quality content every 3-4 months which is definitely a lot more than even someone like Blizzard can dish out. Quality and consistency keep people in.
    It is the audience they catered to. No game is perfect and I think that it is a trend that MMORPGs doesn't launch with the best content but they rectify that over time which bring us to the audience. The old style audience known for sticking with the games long term giving it enough time to rectify the quality and quantity of its content and thus we had multiple games that stayed live for years. On the other hand the new audience that tend to leave every game that catered for them in short time (look at the grave yard of games that catered to them its sad really) which leaves no game alive to rectify neither their quality nor quantity of content but another tomb in the grave yard of greed that the new audience constructed for those that profit off them.

    Quote Originally Posted by Velhart View Post
    If you liked it, fine and dandy. However, this forum is the first time I have heard people enjoying this aspect. I never heard people in FFXI itself or any forums based on it praise it's leveling experience. A lot actually requested SE to tone it down. So I scratch my head when I see people on here praising what was hated and despised so much then. Not saying there were not people who enjoyed it, but I certainly never met them.
    It depends on the circle of people you was around but you should always keep an open mind and remember that you not seeing something or experience it does not mean that it did not exist. I and many others saw the benefits of that leveling experience and they are a lot and vital for the game other aspects which is why see it as an important thing.

    Quote Originally Posted by Velhart View Post
    Its not about what 'I' find fun. It is what the majority find fun, and certainly not the minority. If the genre evolved in the direction I didn't care for, I would simply find one that did appeal to me, I wouldn't try to convince everyone they should change things the way 'I' want it. It isn't about respecting or disrespecting your opinion, it is respecting the will of the majority.
    You are missing a very important thing here.
    Fact of the matter is that it is a proven fact that every single game that catered to this majority got abandoned by this majority before they could stand on their feat, that all those games left to rot in the dust and die the most horrible death, that number of tombs in that grave yard stands witness to this.
    The minority on the other hand proved to be loyal and an audience that stick with you for years and years to come and in SE case this minority made them the most profitable game in their history.

    So yes I would cater to the minority that will actually sub for 10+ years rather than the majority that will leave me dead in the dust in a year or two and thus it doesn't matter what this majority find fun but what that minority find fun because they are a proven profitable audience. In my example above by the way the mathematicians and physicist..etc etc are always the minority

    Quote Originally Posted by Velhart View Post
    Funny thing is, 1.xx was meant to cater to casuals. Tanaka said it himself. Also, can I ask who this 'loyal fanbase' is? Isn't it the people who enjoy the game in it's current state? I know it isn't FFXI players, because loyal FFXI players are playing FFXI. Loyal ARR players are playing ARR and will likely continue on doing so even if the numbers drop dramatically.
    They are the ones that stick with the game for years to come. I wouldn't call the current FFXIV player base a loyal one until I see them stick here for years to come.
    FFXI had a loyal base because they subbed for 10+ years because that's the kind of it catered to. FFXIV target audience that its catering to never subbed for long years and never was known for it (again save for the game that brought them in to the genre to begin with WoW) they left every other single game. I know people like to ignore seeing it happen a million times before and will only admit it after it actually happens to FFXIV. Honestly FFXIV has one thing though that none of the other games had that is a potential to keep at least some people around, it carries the prestigious name Final Fantasy
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  9. #119
    Player
    Aery's Avatar
    Join Date
    Apr 2013
    Posts
    41
    Character
    Shin Hakkai
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Akiza View Post
    The MMO genre went more casual because if the developers added difficult content a lot of players will quit and move on to something else. If it took 3 months to reach max level in this game most people would quit including me because I work 40 hrs a week and mainly I don't have the same amount of time I did when I played Final Fantasy XI
    I'd actually like to comment on this and share my opinion.
    If baffles me why people always want to rush the leveling part and get to the endgame.
    For me the leveling part is like a long amazing journey, during which i can always see, explore and experience new stuff.
    Everything always feels new and shiny during that phase in my opinion. So exploring and experiencing new areas etc. in the leveling phase is actually one of the best things about games for me.

    Now, that being said I'm probably kind of special. I leveled pretty much everything 50 in 1.0 and started a new char in 2.0 and leveled everything to 50 again.
    Some probably call that masochistic, I don't mind grinding and i like grinding, so i guess my opinion isn't that common though.

    As for the FFXI to FFXIV comparison.
    Someone mentioned gear progression is completely different from FFXI.
    FFXIV has a vertical progression and FFXI has a horizontal progression.
    Because of that i don't think you can really compare content in FFXI to FFXIV.
    The ammount of time you had to invest to get gear in FFXI was significantly higher. Content was meant to last a long time, so were the rewards.
    In FFXIV the content probably feels a bit inferior (to me at least) because it isn't meant to last, one patch's content will be outdated in the next patch.

    So I don't think in its current state it's going anywhere towards chains of promithia-like stuff.
    But for all we know, they could entirely change the game when they raise the level cap and introduce horizontal gear progression.
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