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  1. #91
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    Quote Originally Posted by Morticous View Post
    Also, this is another problem with the gaming community of today.. It shouldn't be JUST A NAME... Relics are supposed to be epic.. its apart of the story of the world.. The players that dont care about the story or any o fthe meat of the game and only care about the stats and how quickly they can get it are the ones ruining these games for everyone else and creating a bland experience.
    Oh please, it's just the name of the weapon. Stuff doesn't need to take months or years to get for me to find value in getting it (that's the problem with people that keep mentioning how awesome getting gear was in FFXI), I just want to have fun while doing it. The stuff I had to do in FFXI to get gear certainly wasn't fun.
    (0)

  2. #92
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
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    Grid
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    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    was leveling in FFXI boring? Some might say yes.. I had fun, i spent the downtime of leveling talking with friends.. didn't have to focus much.. It did take me to new areas to explore and helped me meet new people in my community.. Could it have been livened up a little? Probably.. Do i prefer it over running madly through fates or the same predictable dungeons over and over and over?? HELL YES...

    When i logged into FFXI.. I wasn't hardcore.. I didn't even get alot done.. but i loved it.. i had so much fun.. I log into this game and i just get pissed off and i avoid it when i can.. I have a static and I own a shell so it can be hard to avoid sometimes.. but its taking a lot from me not to quit right now before the next expansion so i can at least get a better sense of the direction it will be going in.. My hope is.. the new expansion will usher in brand new game play similar to FFXI.. nobody else has to like it.. but i sure as hell will!

    And for the record.. I have a 40 hour job... and a girlfriend that takes up my weekends.. so i dont exactly have 8-12 hours 7 days a week to play.. but that doesnt mean i want everything in the game slammed in my lap because I "Dont have time".

    Oh please, it's just the name of the weapon. Stuff doesn't need to take months or years to get for me to find value in getting it (that's the problem with people that keep mentioning how awesome getting gear was in FFXI), I just want to have fun while doing it. The stuff I had to do in FFXI to get gear certainly wasn't fun.
    Sounds like you might be ok if every person or item in the game had numbers for names.... to me.. it makes all the difference.. You dont get an epic bronze sword at ilevel 90 because your ilvel 10 Excalibur is no longer useful...
    (5)
    Last edited by Morticous; 03-11-2014 at 06:51 AM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #93
    Player
    Azrael's Avatar
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    May 2011
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    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gilthas View Post
    Oh please, it's just the name of the weapon. Stuff doesn't need to take months or years to get for me to find value in getting it (that's the problem with people that keep mentioning how awesome getting gear was in FFXI), I just want to have fun while doing it. The stuff I had to do in FFXI to get gear certainly wasn't fun.
    I don't see how you can say it's fun to farm a weapon in 8 hours that's supposed to be the best in the game (and it isn't) but that's actually the most common weapon, lol
    Where is your sense of achievement?
    (6)

  4. #94
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fumijj_Gah View Post
    The truth because FFXIV is far away from FFXI and can't be compared to that is on the team, mainly. Hiromichi Tanaka and team 2-4 of Squaresoft was the soul of game.
    Try 2002 MMO Design/Genre Vs 2013 MMO Design/Genre.

    FFXI: Chrono Cross Team assigned for Development
    Akihiko Matsui - Battle data designer (2002-2009), battle director (2002-2009), director (2010), Producer (2012 - current)
    Nobuaki Komoto - Director (2003 - 2008)

    FFXIV ARR:
    Akihiko Matsui - Lead Combat System Designer
    Nobuaki Komoto - Lead Designer

    Both games resourced from all Teams as needed during their development.

    Explain Abyssea and Seekers of Adoulin then with your Team 2-4 + Tanaka soul of the game vision then.
    (1)

  5. #95
    Player
    Fumijj_Gah's Avatar
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    Feb 2014
    Location
    Tohno's Mansion
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    292
    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Quote Originally Posted by ReplicaX View Post
    Try 2002 MMO Design/Genre Vs 2013 MMO Design/Genre.

    FFXI: Chrono Cross Team assigned for Development
    Akihiko Matsui - Battle data designer (2002-2009), battle director (2002-2009), director (2010), Producer (2012 - current)
    Nobuaki Komoto - Director (2003 - 2008)

    FFXIV ARR:
    Akihiko Matsui - Lead Combat System Designer
    Nobuaki Komoto - Lead Designer

    Both games resourced from all Teams as needed during their development.

    Explain Abyssea and Seekers of Adoulin then with your Team 2-4 + Tanaka soul of the game vision then.
    I am making a big post, you will see everything I think about this inside.
    Btw you replied yourself, Abyssea = Matsui, FFXI team changed when XIV 2009 was out.
    (4)
    ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII

  6. #96
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fumijj_Gah View Post
    I am making a big post, you will see everything I think about this inside.
    Btw you replied yourself, Abyssea = Matsui, FFXI team changed when XIV 2009 was out.
    Get your facts straight please if you even want to argue.

    Tanaka was the Producer of XI until June 2012.

    Matsui took over Director for XI in Sept 2010 until he was reassigned to XIV as Lead Combat Designer Dec 2010 when Tanaka was replaced by Yoshi as Producer.

    June 2012 at Vanafest Tanaka stepped down as XI Producer and Matsui was made Producer of XI. Tanaka left the company.

    There is even an Official PlayOnline post regarding it: http://www.playonline.com/pcd/topics...44/detail.html

    Hint: Vanafest 2012 announced Seekers of Adoulin was already in Development. < Tanaka

    Btw: Final Fantasy XIV 1.0 was released September 22, 2010
    (0)
    Last edited by ReplicaX; 03-11-2014 at 07:58 AM. Reason: Correction

  7. #97
    Player
    ReplicaX's Avatar
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    Mar 2012
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    Gridania
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    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Reposting this here due to the other thread's title.

    I don't blame Tanaka for XIV 1.0. The guy produced a successful MMO for his reign, FFXI. The Genre has changed since 2002 and some ppl aren't willing to accept many of those changes.

    Also many of the employees from XI and XIV 1.0 worked on ARR.

    Both games XI and XIV as a whole happen because of everyone involved. Yoshi may make final calls on certain direction, but the game is made up of creative ideas and concepts by everyone, not just a Producer. Many of the Leads involved with ARR are Veteran Leads with prior Final Fantasy series experience.

    We even have translated responses from Leads all the time on these forums with their explanations on their area of the game.
    (1)

  8. #98
    Reporting the other deleted thread by some Mafia S-E GM, really annoying:



    --
    fumijj gah:




    Why Yoshi-P ruined FFXIV game design
    ____________________________________________






    With the full respect for Yoshida.
    I understand the pressure Yoshida had and I respect all the work he made in this year.
    But he chose to follow the rage spam feedback of casual users and now I have to say something.
    So, starting to say this is my personal opinion as MMORPG player but especially FFXI one.
    For "game design" I mean the full gameplay experience and atmosphere of the game.



    Style, feelings, graphic and music
    ____________________________________________



    Let's start talking about Akihiko Yoshida arts and background in 1.0




    These was the original places the original team created and released in 2009.
    You could feel you were playing into a really big area and gameplay was more thoughtful, exploration-oriented and with no guidelines.
    In 2.0, La Noscea, Thanalan and The Black Shroud still have a nice look but mainly because they are just a "restyling" of 1.0 areas.
    Today, look at Coerthas and Mor Dhona. We have two totally new areas by Yoshi-P team: all the magic Coerthas (a huge fantasy land with an amazing and never boring Uematsu track) and Mor Dhona (a dark and mysterious place) had in 1.0 is gone, replaced by a fate spam area (that also destroyed King Behemoth reputation with a ridiculous fate and fight) and a terrible hi-tech no-sense myth points giveaway.




    Battle system and sound design
    ____________________________________________



    1.0



    2.0



    In 1.0, battle system was more thoughtful, classic like ffxi/1.0, not like the button smashing we have now in 2.0, if (for example) you have ever played a drg full rotation, you know what I'm talking about, you have to struggle to close a 9 abilities rotation before the heavy thrust buff ends.
    Speaking of battle, the sound the weapons do is shameful. Black magic/healing magic are ok, arrows too. Blades are not ok. It feels like you are cutting the air, not actually hit meat/armors. So, i don't feel the power of my weapon actually striking the enemy, sound counts. - thanks to Azrael Lucifer




    Conclusion
    ____________________________________________



    FFXI showed to us how to create a MMORPG masterpiece without WoW' settings.
    An unique game design, characteristic of the saga since the old days.
    Roll back to 1.0 and continue the fantasy.

    ----
    (6)
    Last edited by Sari-Estersand; 03-11-2014 at 08:58 AM.

  9. #99
    Player
    TheUltimate3's Avatar
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    Jan 2014
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    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sari-Estersand View Post
    -Stuff-
    This game cannot survive another redo.
    (1)

  10. 03-11-2014 09:10 AM

  11. #100
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vivi_Bushido View Post
    This is the first MMO I've ever played, and you know what? I like it. I like it alot. And I plan to stay. Maybe by not having played other MMOs makes this game greater for me.
    This - You haven't experienced just how stagnated and saturated this genre is with MMOs like ARR.
    (5)

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