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  1. #11
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I like the idea and 100% support being able to play the content you want with the people you want anytime you want.
    I don't care too much about loot. I play games for fun and entertainment and not for virtual e-peen.
    (0)

  2. #12
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Elvin View Post
    Most people don't want this because that way we will have people selling Coil Runs.
    Most as in less then 0.5% I garentee you that.

    Selling runs does not hurt the average player. People are selling runs now honestly. Many statics do not need gear from turn 1 anymore. Trust me the overwhelming majority do not care and would rather see better game mechanics instead of this BS limitations used to screw over RMT.

    The ability to not be forced to screw over your friends is a much much better price to pay then have to deal with the occasional shouts for selling turn 1. People are shouting to sell Coke and potash... why are you not posting hate threads about that. They are more or less selling dungeon drops as well.
    (2)

  3. #13
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    It should be 1 per coil (Not turn), and if an item drops and you do not need it (unless you already have it) and you are able to, that counts towards your 1 item of the week. People could easily keep doing coil until a certain drop they need comes along.
    (0)

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TaalAzura View Post
    It should be 1 per coil (Not turn), and if an item drops and you do not need it (unless you already have it) and you are able to, that counts towards your 1 item of the week. People could easily keep doing coil until a certain drop they need comes along.
    I agree with the 1 item per coil, but a week lock out is way too long. Change it to 72/96hrs per lockout or something and I would be all for that.

    Need to prevent the OH got my pld body in turn 1 done for the week syndrom.
    (0)

  5. #15
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I'm kinda split on this. It would be great to have this now...... But if they did do something like this, I think they should wait until 2.2 when turns 6+ are added. Although it would give me a reason to play more than 4-6hrs a week.


    EDIT
    Well I did just think about something what happens if 2 pieces of gear you need drops at the same time? Have to pick only one? Kinda would blow for T5 if weapon and gear both dropped. Maybe if you got a lock from each of the chest, You get gear from the left or Right your locked out from that chest the rest of the week. Only way I could see that working.


    Quote Originally Posted by Seidaku View Post
    I think they need to add tokens and reduce the chests per turn to 1. Am so sick of getting something you cant use and when you are down to the last 2 or so items it is a real pita and stupid.

    Create a coil crest or something and let it be used to purchase the items from coil. Need 3 for chest legs, 2 for armor and 1 for jewelry.
    I would prefer some kind of token system but it needs to be scaled correctly. They can add in one of the new Tomes for Turn6+ and everything cost the same Body/legs 825 head/hands/feet 495 acc 375. But I think those will be for AF2.
    (1)
    Last edited by Arkista; 12-13-2013 at 12:54 AM.

  6. #16
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I think they need to add tokens and reduce the chests per turn to 1. Am so sick of getting something you cant use and when you are down to the last 2 or so items it is a real pita and stupid.

    Create a coil crest or something and let it be used to purchase the items from coil. Need 3 for chest legs, 2 for armor and 1 for jewelry.
    (0)

  7. #17
    Player
    McStagger's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Jon Targarian
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Brady672 View Post
    It's strange how when people bring up loot lockout in terms of CT, people get upset, but now in this topic where someone proposes the same restrictions be placed on BC, a lot of people are all for it.

    Just an observation.
    Your comment assumes that both sides of the fence are populated by the same people.
    (0)

  8. #18
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    A token system is probably the best way to handle it. I question the dev team's ability to make more complex loot systems instead of straight up 1 drop per week (regardless of how much you can farm one turn over and over for instance) or simple token systems or full weekly content lockouts.

    The best way I see it working out is accessories costing 3 tokens, head, hands and feet 4 tokens, body armor and leg armor 6 tokens and weapons 8. Each turn except 3 would give 1 token per week and you can only buy gear that drops from the turns you've completed before, same way they did Devle in FFXI.
    (0)
    Last edited by permbanned; 12-13-2013 at 02:36 AM.

  9. #19
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    My biggest gripe with the coil lockout is I don't get to play with a lot of good friends. I started late and most have established groups that they don't want to leave.

    It's a pretty harsh lockout for the games only true endgame event. Too many people log in for an hour knockout Coil and don't come back for a week.
    (0)

  10. #20
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SirTaint View Post
    My biggest gripe with the coil lockout is I don't get to play with a lot of good friends. I started late and most have established groups that they don't want to leave.

    It's a pretty harsh lockout for the games only true endgame event. Too many people log in for an hour knockout Coil and don't come back for a week.
    I feel the same way. I would play a lot more if I had the option to run coils every few days or once a day to at least attempt to get a piece of gear.
    (0)

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