I like the idea and 100% support being able to play the content you want with the people you want anytime you want.
I don't care too much about loot. I play games for fun and entertainment and not for virtual e-peen.

I like the idea and 100% support being able to play the content you want with the people you want anytime you want.
I don't care too much about loot. I play games for fun and entertainment and not for virtual e-peen.


Most as in less then 0.5% I garentee you that.
Selling runs does not hurt the average player. People are selling runs now honestly. Many statics do not need gear from turn 1 anymore. Trust me the overwhelming majority do not care and would rather see better game mechanics instead of this BS limitations used to screw over RMT.
The ability to not be forced to screw over your friends is a much much better price to pay then have to deal with the occasional shouts for selling turn 1. People are shouting to sell Coke and potash... why are you not posting hate threads about that. They are more or less selling dungeon drops as well.
It should be 1 per coil (Not turn), and if an item drops and you do not need it (unless you already have it) and you are able to, that counts towards your 1 item of the week. People could easily keep doing coil until a certain drop they need comes along.


I agree with the 1 item per coil, but a week lock out is way too long. Change it to 72/96hrs per lockout or something and I would be all for that.
Need to prevent the OH got my pld body in turn 1 done for the week syndrom.



I'm kinda split on this. It would be great to have this now...... But if they did do something like this, I think they should wait until 2.2 when turns 6+ are added. Although it would give me a reason to play more than 4-6hrs a week.
EDIT
Well I did just think about something what happens if 2 pieces of gear you need drops at the same time? Have to pick only one? Kinda would blow for T5 if weapon and gear both dropped. Maybe if you got a lock from each of the chest, You get gear from the left or Right your locked out from that chest the rest of the week. Only way I could see that working.
I would prefer some kind of token system but it needs to be scaled correctly. They can add in one of the new Tomes for Turn6+ and everything cost the same Body/legs 825 head/hands/feet 495 acc 375. But I think those will be for AF2.I think they need to add tokens and reduce the chests per turn to 1. Am so sick of getting something you cant use and when you are down to the last 2 or so items it is a real pita and stupid.
Create a coil crest or something and let it be used to purchase the items from coil. Need 3 for chest legs, 2 for armor and 1 for jewelry.
Last edited by Arkista; 12-13-2013 at 12:54 AM.

I think they need to add tokens and reduce the chests per turn to 1. Am so sick of getting something you cant use and when you are down to the last 2 or so items it is a real pita and stupid.
Create a coil crest or something and let it be used to purchase the items from coil. Need 3 for chest legs, 2 for armor and 1 for jewelry.
Your comment assumes that both sides of the fence are populated by the same people.
A token system is probably the best way to handle it. I question the dev team's ability to make more complex loot systems instead of straight up 1 drop per week (regardless of how much you can farm one turn over and over for instance) or simple token systems or full weekly content lockouts.
The best way I see it working out is accessories costing 3 tokens, head, hands and feet 4 tokens, body armor and leg armor 6 tokens and weapons 8. Each turn except 3 would give 1 token per week and you can only buy gear that drops from the turns you've completed before, same way they did Devle in FFXI.
Last edited by permbanned; 12-13-2013 at 02:36 AM.
My biggest gripe with the coil lockout is I don't get to play with a lot of good friends. I started late and most have established groups that they don't want to leave.
It's a pretty harsh lockout for the games only true endgame event. Too many people log in for an hour knockout Coil and don't come back for a week.

I feel the same way. I would play a lot more if I had the option to run coils every few days or once a day to at least attempt to get a piece of gear.My biggest gripe with the coil lockout is I don't get to play with a lot of good friends. I started late and most have established groups that they don't want to leave.
It's a pretty harsh lockout for the games only true endgame event. Too many people log in for an hour knockout Coil and don't come back for a week.
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