I have never repaired my gear outside of the happy go lucky NPC.
1.6k to repair everything below 10%.
Ya, Repair system needs big improvement for people to start using it.
That or Change 50% gear to Yellow and 10% to red
I have never repaired my gear outside of the happy go lucky NPC.
1.6k to repair everything below 10%.
Ya, Repair system needs big improvement for people to start using it.
That or Change 50% gear to Yellow and 10% to red

Repair is one of these things I wish people didn't just did it because WoW did it first. Almost invariably if your repair bill actually have some teeth, then people will cry about it and it'll eventually get nerfed, but if the repair bill is weak, why even have it in the first place? In fact we see the exact same cycle here. Repair bills used to cost a lot, so people cried about it and the cost got knocked down to the point where it's now nothing but a meaningless nuisance. At this point you might as well just not have repair.


What I want is the ability to repair an item as long as the requisite craft is leveled without needing to be on that class.
For instance, today on my LNC I needed to repair my gear. All the crafts were leveled, but rather than just click on each piece in my character window I first had to switch to CRP and repair the spear, then GSM to repair the jewelry, then WVR for some pieces and finally LTW for the rest. All the while going through my gear trying to remember and find the right pieces. It's a monumental pain in the ass.
Just give us the ability to repair the gear while on any class as long as the necessary class is leveled.



Repairing is so cheap now, and so tedius, why even bother having it in the game? You can't request repairs from people. You can't repair your own stuff because you can't change jobs in a dungeon/raid, so what is the point in it?
It removes very little gil from the game. Make every mob drop 1 less gil and get rid of gear wear entirely. All it is, is an annoyance that's not really removing a lot of gil. Adjust other things to remove the gil not removed by removing repairs from the game.
And imo, buying a house for 800,000, and buying crafter gear that costs 4000+ etc etc is a way better removal of gil than the repair system. It's frustrating to have to repair at all.
If you don't remove it, at least give us a "Repair All" button on their so we can repair every single piece of gear we own in one shot.
Better yet, if you don't remove it. Just give everyone the ability to repair without leveling a craft and make it cost 50% more if you do it yourself, and cheap like normal if you use a vendor.They NEED to streamline repairing. You shouldn't have to change your class to repair stuff. Especially when you're a Miner or Botanist and something breaks, if you want to switch to a crafting class to repair it, you lose ALL your GP, and that recovers really slowly.
Plus like you said, because of how inconvenient the current system is, we can't repair in dungeons. It's not even good to repair between FATES because of how long the cooldown is when you switch classes.
They ABSOLUTELY have to change the system so it checks your crafting levels without making you change your class, so you can repair anything no matter what class you are as long as your appropriate crafting class is high enough and you have the tools and Dark Matter in your inventory.
With the current nonsensical system, which is the result of poor programming, player repairs are almost worthless.They dont "NEED" to do anything but what they should do is allow players to repair other players. This promotes community bonding as well as give a reason to do repairs, and saves gil for non crafters while supplying gil to those with level 40+crafts.We confirmed with the Item team that there are currently no plans to adjust the cost of repair fees or to allow for repairing in dungeons. Dungeons were specifically designed not to reduce your durability down to zero within a single run, thus allowing players to repair their gear once they exit.
This was in 1.0 i have no idea why it was removed...
Please bring back other player gear repair system. thank you.
Last edited by Daniolaut; 12-02-2013 at 04:47 PM.
Have NPC repair cost go down if you have the DoH already leveled above the repair requirement for that item.We confirmed with the Item team that there are currently no plans to adjust the cost of repair fees or to allow for repairing in dungeons. Dungeons were specifically designed not to reduce your durability down to zero within a single run, thus allowing players to repair their gear once they exit.
A Fair decrease of NPC repair would be around 20-40%.
This saves the hassle of buying dark matter and doing the repairs themself. Just go to repair NPC and repair for same cost it would take them to self repair.
(Dark matter would still be useful for players requesting repairs from other people & doing repairs where there isnt any repair npcs nearby)
Even just as good...
Have Dark Matter give 300% duration bonus to that piece of equipment.
300% being the cap. 100% being requirement to sell an item on the market board.
Lose 200% bonus if its put on the market.
Repair from 0%---> 300% with Dark Matter
Repair from 100%---> 300% with Dark Matter
Repair from 0%---> 100% with NPC
Please let us repair all gear on the job we are on as long as we have the level learned. It is silly that we have to change job to repair. It takes too long and may as well do it fast and go to npc.
IMO it's cheaper to NPC repair your gear anyways. Dark matter is only cheaper when you gear is at 30% durability or less. If you spam run WP or AK, just stand near a repair guy and spend 300 gil of the 2-5k gil you got from drops after every run, or every few runs. Self repairs are so not worth doing that even though I can repair all my armor, I still NPC repair it all.
I've Always hated the requirement to fix gear, I don't care about the money but it's something easily forgotten :S
Fantasy above reality.
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