Other games have tried this *cough GW2 cough* and it turned out to be pretty much the shittiest form of co-op PvE to ever occur. Their ability to design a fight because everybody could do everything was so hamstrung it was painful. By enforcing a model, they have a lot more creative mobility to tune and create fights.
It's like setting the rules, if you had no rules, they're ironically restricting themselves. They can't create anything overly difficult or complex without 'forcing certain group set-ups' anyway, which would just lead to the same complaint you're bringing up, but worse because they'd be undermining their own design philosophy. By giving us a certain style of play they can tune to that style to a much tighter (thus, more challenging, complex and tactical) degree. That's the idea anyway. The Trinity is beautiful!
Imagine Chess with no model of play, everybody would just pick 15 Queens + King and the game would be just stupid.
Uh, I just thought of something, which may render everything above obsolete (which is more of a rant anyway). Uh if you're in a pre-organised group of 8, you can bring any combat class. You can take 3 tanks, 5 healers and 1 DD if you wanted to.
So just I dunno, get one your tanks to wear DPS accessories and be a DD? Their isn't any brick wall DPS checks except maybe T4 and tanks geared to do DPS actually do respectable DPS. Make a sacrifice so you can optimise your group and play with your friends, rather than to expect coil to just shit loot at you every week because you pay a sub.
Also, I have numerous incredibly loaded opinions with regards to the wall of shit you spew out about what you think you're entitled too. But I'm going to restrain myself or I'm going to start a casual-hardcore cold war. So I'm just going to let you know I disapprove without telling you why :P
Edit: Also, guy above me nailed it pretty spot on.


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