
My experience of the endgame dungeons is that repair costs about 2000 - 2500 g for 50% damaged AF gear.Honestly, I haven't really felt a money crunch yet, but I am also not at endgame and haven't experienced endgame repair costs on wipe runs. But, the bigger concern is we are getting a major gil sink with housing soon. That's going to take away a lot of gil from the economy. I don't want making gil to be a joke like it was in 1.0 where people could just accumulate millions upon millions of gil quite easily. But I hope there are ways to add gil to the economy somewhat consistently.
I agree with the others who think there is going to be a problem. Fates are the only real unlimited incoming source of money in the game at max level at the moment.
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