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  1. #31
    Player
    Kittake's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Kittake Ashamsa
    World
    Balmung
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Soulburn32 View Post
    The carby that does taunt moves is annoying to tank with, i'm hoping as I level people stop using that.
    I don't know why they use that carby unless they are being lazy.. or just brainless, the emerald has better damage capabilities in groups though on the same hand it has knock backs it loves to use which the way to counter that as a tank so far as I've seen is to tank against a wall, which cant always be done. I went straight to summoner first off but now I'm working on becoming a tank, reasoning is to understand this summoner's play style which I admit I've made some terrible choices on that I suspect a lot of people make. Like DoT'ing every target to maximize damage done and wear everything down equally >.> My estimation at this point is that summoners will be the biggest potential pains in groups (aside from healers because they get hate on every heal they cast) when it comes to tanking as a paladin which is now my goal...
    (0)

  2. #32
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    I do not know what you're doing wrong OP.

    I've had no problems with maintaining multimob threat.

    One of the most important thing for a tank is to mark the enemies. If you don't mark, there's no direction for the DPS. So please mark them, and make sure your Flashes land on all mobs that you're tanking.

    The most logical way to multimob tank is then to:
    1. Mark
    2. Initiate (By shield lob or whatever)
    3. A flash which hits all mobs
    4. Begin threat rotation on mob 1 or flash again.

    IF the DPS followed your marks, then you will still have the highest threat on mobs 2 and 3. Your heaer shouldn't grab aggro if your flashes landed nicely. In any case, flash once in a while to maintain threat. If you lose threat at the beginning a few things may have occured:

    1. Your flash failed to hit all mobs
    2. DPS randomly targetting
    (0)
    Last edited by Aphel; 09-04-2013 at 09:01 AM.

  3. #33
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    One thing that gets annoys me greatly is how my interrupt breaks my combos, it shouldn't the dang thing is already on the global timer.
    (0)

  4. #34
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by klops View Post
    Spam flash and tab-target savage blade. You are even given provoke as early as level 22.

    PS. I did every dungeon while leveling, so how wouldn't I notice it exactly?
    its not as simple as you think, you hae to keep attacking a target for emity or you will lose agro on multiple targets as a paladin, marauders are much more capable of holding multiple agro and are far more effective at keeping agro on multiple targets also.
    (0)

  5. #35
    Player
    polkunus's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Polk Positive
    World
    Hyperion
    Main Class
    Gladiator Lv 33
    Never had trouble tanking. Its too easy, its so easy I can't wait to play end game

    I have no idea what people are complaining about

    It baffles me.

    Quote Originally Posted by CrazyDuck View Post
    its not as simple as you think, you hae to keep attacking a target for emity or you will lose agro on multiple targets as a paladin, marauders are much more capable of holding multiple agro and are far more effective at keeping agro on multiple targets also.
    Um, YOU HAVE FLASH

    You have a flash, You dont need to do damage all you have to do is switch targets on combo:

    Fast blade on one target -> Flash -> 2nd combo on next target -> 3rd combo on next target -> flash. Use provoke if necessary.

    ITs so easy, I've never had trouble at all keeping aggro. Please change your strats.

    You dont need to damage anything, you just need to keep aggro. You have abilities to keep aggro for you, you dont need to do damage to get a mob's attention
    (0)
    Last edited by polkunus; 09-04-2013 at 02:47 PM.

  6. #36
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiln View Post
    Best advice on this thread so far. I have completed all the dungeons available through my story-line thus far. Not once I have I had any real on-going issue with threat management as a Paladin. Granted, you are going to get your idiot party members from time to time that engage before the tank does or don't follow target markings, but that's on them not the tank. If I'm able to get off 2 flash on the group, I haven't seen any regular threat issues. I just got shield oath last evening, so I'm anxious to see how much of a difference that makes.

    So, for all those looking to play Paladin, don't let the 1-39 nay-says turn you off. The class has some mechanics built to handle group if you manage them effectively.
    1-39 paladins/gladiators struggle to keep agro on multiple targets,its is not a opinion its facts. try grouping with pugs and good dps and you will soon lose agro
    (0)

  7. #37
    Player
    klops's Avatar
    Join Date
    May 2012
    Posts
    131
    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by CrazyDuck View Post
    1-39 paladins/gladiators struggle to keep agro on multiple targets,its is not a opinion its facts. try grouping with pugs and good dps and you will soon lose agro
    That's an experience, not a fact. An example of a fact is that Flash spam can have the highest emnity/second ratio in the game with enough mobs in the pull.

    Another example of a fact is that emnity does not decay. There is no reason you can not tab target Rage of Halone combos in between flashes.

    Whether or not marauders & warriors can AoE tank better than gladiators & paladins is a separate conversation. I am arguing with your notion that gladiators & paladins are incapable of AoE tanking pre-Shiled Oath based on my own experiences and backing them up with actual facts. You know, how a good thread works.
    (1)
    Last edited by klops; 09-04-2013 at 03:33 PM.

  8. #38
    Player
    Kiln's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Kiln Darkwind
    World
    Siren
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by CrazyDuck View Post
    1-39 paladins/gladiators struggle to keep agro on multiple targets,its is not a opinion its facts. try grouping with pugs and good dps and you will soon lose agro
    Friend,

    I have grouped with PUGs, in all dungeons pre-40 multiple times. I have grouped with Bards, Black Mage, Summoners, Dragoons and pretty well any other class you can think of in the group. During that time, I have never regularly experienced threat issues on any on-going regular basis. So, I'd venture an educated guess your facts are in-fact; your opinion. Is that to say I have never lost threat? Of course not, all tanks do from time to time. That is simply saying I have seen no wide scale threat issue pre-40 for the Gladiator/Paladin class.

    Again, to those considering the class, don't let the pre-40 nay-says turn you off. Use the mechanics as designed within the class and you'll be fine. This is my opinion anyway.
    (0)
    Last edited by Kiln; 09-05-2013 at 01:41 AM.

  9. #39
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    I'm a lvl 50 Mar but I think my tips will help people struggling with lvl 30+ dungeons.
    One, learn the enemy aggro list to your left of your screen and target enemies with that instead of Tab or auto targeting. It will tell you exactly what enemies are close to losing their aggro. You want that list as a tank to be completly red. 2 a very helpful tip is don't try to kill your target, thats what the dps are for. Your only job as a tank is to get hit and have more people hitting you. There are only a few times when this is not the case. So if you see one of the enemies turn orange or yellow, start hitting that one. I found when I followed these tips my parties struggles from lvl 30+ dungeons evaporated overnight since I was able to hold hate better and the healer struggled less to heal everyone since I was more on top on things.

    Lastly like everybody on here has said, mark your targets. It makes dps not catch aggro.
    (1)

  10. #40
    Player
    Kiln's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Kiln Darkwind
    World
    Siren
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Cessna View Post
    I'm a lvl 50 Mar but I think my tips will help people struggling with lvl 30+ dungeons.
    One, learn the enemy aggro list to your left of your screen and target enemies with that instead of Tab or auto targeting. It will tell you exactly what enemies are close to losing their aggro. You want that list as a tank to be completly red.
    Good point, Cessna. Do you have the different states for the threat readings? I'm not overly familiar with that feature myself and would like to learn a bit more.

    Thanks!
    (0)

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