To your first point, this would be a thing except for the fact that Warrior basically got passed all this and is one of the reasons why it was basically a forced pick throughout heavenward along with...
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Type: Posts; User: Seku
To your first point, this would be a thing except for the fact that Warrior basically got passed all this and is one of the reasons why it was basically a forced pick throughout heavenward along with...
It doesn't matter if it's 1 button or 10. By that logic any job that has to make sure that DoTs are consistently applied as the timer is about to run off shouldn't count their damage towards the DPS...
Your suggestions to fix cover still makes it a horrible version of Intervention and a backup with extremely niche uses at best currently. Also please show me where "Intervention has not replaced what...
1. Think instead of adjusting FoF too much they could just fix the rotation. The flexibility that people keep talking about seems just to be making the rotation fit for particular fights and on top...
Bit late on this due to life. But it really is. Your argument of "DPS checks are different, but aggro isn't a group effort" is factually flawed. Every DPS had a means to lower their aggro and Ninja...
I counter with, push them towards actually learning materials on how to do their job properly since SE sucks at doing that.
Dps can be bad if they don't know how to master their rotation,...
Logic is flawed here, at least in the context of 14 since Aggro management was a team effort as well.
In short, you either fail or pass a DPS check which could be the fault of 1 to 8 people, you...
What kill pressure? I've already addressed this. Shield bash doesn't give PLD anything extra in "kill pressure" on it's own. Show me where PLD excels at CCing the enemy or bursting them down, as I...
Then by your logic, pld needs buffs. Major buffs and war is fine.
Every tank has mobility.
Every tank can live through a burst. PLD doesn't have any advantage against Crowd control that the...
To add onto yesterday since I was in a rush.
If you think that the primary meta for PVP is burst and CC. Then PLD needs a huge buff over warrior. PLD needs a buff over everyone.
PLD does crap...
War is fine and is there to control the flow of battle. Your team mates have to pick up on what you're doing though and thats the massive disadvantage of PvP. No communication.
Blota can be used...
Assuming you're talking to me, that's a different situation, or at least their use is. The people that made that argument probably will still argue that tenacity is a very good stat despite providing...
It technically does, and I suppose you could make the argument for purposely failing mechanics would also be something to consider. As in either the group doesn't know how to get around it and when...
There isn't. Though it makes positioning bosses a lot easier while keeping up DPS if you so happen to be in the magic phase while having to reposition. Other than that, only a few dungeon bosses...
Utility in this game doesn't matter in most cases and is only as effective as the content allows it to be or the mistakes by the player. This is why I think all roles should be within a 5% margin of...
Some should stay. Most can go. Some are basically worthless and shouldn't be there, others can be worked into the jobs. But if they are going to keep them, hopefully they put in content where they...
They can't do the fully idenity of the three jobs due to the game limiting the players choice.
Typically warriors would be somewhere between PLD and DRK with physical abilities. It would...
100%.....wrong.
Your 150 potency from healer dps isn't going to out dps 100 potency per mob per gcd. The more enemies pulled, the less the healer would need to focus on damage if they don't have...
Go back and actually read the entire post that I posted, including the quote.
Huge contradiction there. Pld is in world first. PLD does more rDPS. Drk does more personal DPS. Drk DPS is what saved the day and mattered and won them the world first. K.
The rotation is fine...
Over cautious. Damage is pretty low at the levels you're talking about. The only problem dungeons would probably be Quarn, the darkhold, and Aurum vale if they haven't changed those. Quarn due to...
TEN is bad due to how mitigation works in this game, but there is a pretty huge chance that it won't really matter.
In short, do whatever you want unless running in a group that has figured out a...
Wouldn't be a pretty big boon at all. Tanks take little damage and healers can near hp cap a tank in 1 GCD at lower end content. Would it be useful in trash packs? Yeah. Would it really change much...
We'll call it whatever you want. But no, every tank old and new suffers from "tankxiety". People that clear ultimate even talk about the "shakes" when going into uncertainty. They then push...
Wouldn't change much unless encounter design is changed for pld. The only tank that would benefit from an AoE stun at the moment is probably DRK due to their lack of self sustain, which they'd do...