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Type: Posts; User: Renathras

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  1. Not trying to steer the conversation (my personal...

    Not trying to steer the conversation (my personal position is BLM is the worst Job in the game), but I have been wondering for a bit why BLM is seen as so good but not RDM, despite both having a...
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  2. I think it's a bit more complex than that. For...

    I think it's a bit more complex than that. For example, a LNC might be vaguely functional as a short term pseudo-tank. Maybe MNK, too. (Not sure DRG or MNK could get Provoke or not...from GLD,...
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  3. To be fair, they're not always wrong. There are...

    To be fair, they're not always wrong. There are some people that will admit, when push comes to shove, that they legitimately don't want other people clearing content who they have decided don't...
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    Which is all fine and good, but in terms of this...

    Which is all fine and good, but in terms of this sort of conversation, both are identical, so the distinction is irrelevant. If people are saying they'd hate if they were made harder, etc, both would...
    (1)
  5. 100% this: ...uh...yes, but no. ...

    100% this:

    ...uh...yes, but no.

    For every person that delved deep into those systems, you had people that...didn't.

    Ask anyone about Delubrium and what will they tell you? As much as...
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    Wait...what? Trash - when doing wall-to-wall...

    Wait...what?

    Trash - when doing wall-to-wall pulls - is the only thing threatening in dungeons. Tanks have to be more spot on in their defensive CD cycling and when DPSers aren't pulling their...
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  7. While I agree with some parts, I don't agree with...

    While I agree with some parts, I don't agree with others. Secondary class to 15 was fine for flavor, but the Cross-Class system was atrocious. Not only was it never more than a worse imitation of the...
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  8. Not necessarily. I don't remember the name, but...

    Not necessarily. I don't remember the name, but isn't there a "fallacy of the middle"? For example, a lot of people like water. A lot of people like soda. So you might thing "Let's make a drink...
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    It's like I said a few pages back: Most people...

    It's like I said a few pages back: Most people can stand a dungeon being easy the first time for the story. It's brand new, there's the spectacle of the event (stuff like the Garlemald train, for...
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  10. I suspect that's why people like Eureka/Bozja...

    I suspect that's why people like Eureka/Bozja (Logos/Lost Actions), Deep Dungeons, and BLU. Each of those pieces of content allow players to interact with them in different ways.
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  11. Simple solution, merge Requiescat and Goring...

    Simple solution, merge Requiescat and Goring Blade. Does the cool animation, gives you the buff.

    "should Gunbreaker have Burst Strike upgrade into Fated Circle?" - Cool, means we'd finally get a...
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  12. I think the problem is you're comparing SMN...

    I think the problem is you're comparing SMN against old SMN, not SMN in a vacuum as a Job. "In shadowbringers it had..." isn't relevant to if the current design itself is good or not. It's only...
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  13. Potato salad shouldn't exist. Yet, we live...

    Potato salad shouldn't exist.

    Yet, we live in a world where it does. (Sadly.)

    Agreed. Where you can see this most is PotD. Stuns, Snares, even Roots (though not sure many Jobs have those...
    (1)
  14. Yeah, but what do you define that as? SMN...

    Yeah, but what do you define that as?

    SMN has that:

    Optimal SMN play is to use Titan in burst (every 2 min it should come right after Bahamut), and to use Energy Drain but NOT Festers under...
    (1)
  15. This is actually a pretty good point. All of...

    This is actually a pretty good point.

    All of the healers have a Raise. Raise, Resurrection, Ascend, Egiero, (and also SMN Resurrection and RDM Verraise...though Verraise is at least different in...
    (2)
  16. I think this is a point most of us can agree on....

    I think this is a point most of us can agree on. There are some who really don't, but I think most people recognize the game is best when it has that variety, and then players can filter to whichever...
    (1)
  17. I don't think that's a fair interpretation of...

    I don't think that's a fair interpretation of what she said.

    It reads to me more like "No matter how complex the Job can be made, as long as people are cheating to make it easy, it generates a...
    (1)
  18. "?Por que no los dos?" Why not some...

    "?Por que no los dos?"
    Why not some of both?

    Very much agree with this, though:

    We really need more of a spectrum across the Jobs and roles. The only role that I think does this well right...
    (1)
  19. Would you rather tanks get more complex mit/enmity kits or more complex DPS kits?

    The discussion in the healing thread has touched on Tanks, so I was thinking maybe the question should be asked of Tanks themselves

    Would you rather...

    1. Mitigation/enmity (such as it is) kits...
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  20. I actually do like SMN a lot. The core rotation...

    I actually do like SMN a lot. The core rotation is well designed. The segments are short enough that they don't overstay their welcome at a given time, and you feel constantly moving forward, but the...
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  21. Agreed. Knocking it out of the park, my man. The...

    Agreed. Knocking it out of the park, my man. The Genshin part aside (not sure how well that would fit here, but...), the rest is spot on.

    The problem with Bloodwhetting/Nascent is that the CD is...
    (1)
  22. This. I harp on this all the time, but I...

    This.

    I harp on this all the time, but I really feel Clemency and Vercure are good abilities BECAUSE they force people to consider if they need healing bad enough to abandon DPSing for it. It...
    (1)
  23. I also think PLD's rework, while a bit miss in...

    I also think PLD's rework, while a bit miss in some ways (Goring Blade still existing, FoF and Requiescat being separate buttons, 3x Atonements, while adding to rotational flexibility, feel kind of...
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  24. I guess if I was to assign runners up, they'd...

    I guess if I was to assign runners up, they'd probably be:

    WHM - The straightforward kit is easy to understand and just feels powerful (even if mitigation is actually, mechanically, king). It...
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  25. Fair enough, I do agree.

    Fair enough, I do agree.
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