9 years, from start of NA launch. Was never an issue.
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Type: Posts; User: NefGP
9 years, from start of NA launch. Was never an issue.
The lockouts are the biggest culprit, coupled with the horrible RNG on CT and Coil.
It's enough of a pain as it is getting your main job to i90, god help you if you want to decently gear your...
500k wasn't that much gil between 64 people. Furthermore, they did eventually make it so you can just buy a permanent key item for regular & CoP dynamis each. And it doesn't matter how much stuff YP...
No, Dynamis only had a 72 hour lockout. The only weekly "lock out" in FFXI was 3 kings in Zilart, where Nidhogg might spawn instead of Fafnir etc. etc.
Otherwise you were pretty much free to do...
Not really. Too often people just get all butthurt over XI because the drop rates were bad, and I agree they were horrible, but that doesn't mean the content wasn't necessarily done right. Relic...
http://nexua.org/niji/butthurt-form/
^ seriously. At least you could do Dynamis every 3 days (same with Einherjar I think?) and you weren't limited to a single coffer at the end of the run, etc etc...
The game's still early, but given all their experience from XI they should have come up with better. 2.2 will improve things a bit, but I'm worried about a perpetual cycle of patches rehashing the...
Oh noes, god forbid we have a system in place that rewards synergy and working in concert with your party members. 1.0 actually had a newer version of the SC system called Battle Regimens, but it got...
XI actually had a decent mix of both, in so far as different move sets took a varying amounts of time to prepare. For example Bomb Toss gave you plenty of time to stun it (or throw up a barfira, god...
^ I agree. That's what I liked about XI's approach to design - if you didn't like or couldn't do 1 event, you could simply do another for comparable drops.
Currently ARR's endgame is very cut and...
I wouldn't put any stock in PSO2.
lol, the people who think FFXI had a horrible grind obviously never got very far (if they even played it) into PSO, or Ragnarok Online for that matter X.x
Several reasons really.
1) I played XI for a good 9 years, and I was satisfied when I hung it up. There's new story content now, but it's just not enough.
2) I really, really hate XI's dated...
^ that's nonsense. Adding slots was just sensible, and you do realize that even on an item with 2 slots, those 4th and 5th melds have extremely low success rates right?
Assuming you're trying to...
My understanding is that the original engine was simply too resource intensive - even the best PCs struggled to run it optimally.
This meant that the game was somewhat future-proofed and looked...
Well, let's compare it directly to XI since that was their previous, highly successful MMO.
In XI skill meant:
- Knowing what special attacks the enemy can use and being able to react...
Yep.
Whereas XI was just as much about the journey TO endgame was it was about the endgame itself (and teamwork along the way) this game keeps pandering to... I want to say casuals, but I think...
So they straight up threw out one of the core aspects of the original game - lovely...
Why the hell do we even have materia then? At least in 1.0, melded gear was extremely powerful. Risky and...
O.O what anime is your sig from? it's mesmerizing! (she' so cute!!! (>~3~<)
EDIT: @ Slater: Yeah SE's not doing that well overall. Last I checked, Eidos was their only studio seeing any real...
OK, so I was working under the assumption that the HQ i70 could match Allagan/AF2 with proper melds, but apparently not? (like STR is capped at 12 for tanking gear vs 18 on the i90)
What the...
I only pay $8 a month, so :P
The game should be playable without add-ons. Ironic then isn't it, that a game that's apparently all about accessibility is borderline unplayable for many due to connection issues.
Funny, I don't recall anything in the live letter about NOT removing the cap on Myth or CT Lockout. Aside from directly conflicting with the armory system, the caps on CT and Myth don't make any...
Seeing as we're getting a brand new set of tomes I don't see why they shouldn't just abolish the weekly cap now, as they are with the lockouts on Coil 1~5.
Same thing goes for CT while we're at...
^ this. Server-side detection is what's causing a lot of the frustration. Also throttling, which idk about other people but my ISP is notorious for (I have ROGERS) -_-'
Worst offender in the world...