Anyone got any tips on how exactly to get another class to 50 without quests to start you off?
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Anyone got any tips on how exactly to get another class to 50 without quests to start you off?
Hunting log gets you off to a good start.
Obviously, Fates around the areas of your level.
Leves.
Dungeons.
Exploration every nook and cranny of thing you may have missed.
Area quests you may have missed.
kill everything in your path, from point A to B.
...these ideas may not be 'ideal', but they are the only effective way to get a second class to 50...
See you in the fate zerg. mate. There is no viable alternative for you, if you don't have people you can farm dungeons with all day long.
Fate, fate, fate. Some people hate it, some love it. I'm in the latter group. It's fun meeting a new group to fate with it every hour or two. Alternatively, you can do dungeons, but it's not going to be as fast as fates. Also, if you have any guildhests you havent first time completed they're a good bet. Lastly, I'd suggest using leve allowances for DoL/H unless you dont intend to ever use them. They don't have fates or dungeons to help them out XD
Fates are pretty darn good. Also Leves for your Grand Company. If you've maxed out one, join the other for fun and...uhhhh....prizes? Yea let's roll with that. Oh and if your rollin a pugilist, practice comboing. Trust me on this one.
FATEs is fastest, but I recommend to queue for dungeons and FATEing while waiting to get the Gil and equipment to make your leveling go around economically if you care for in game economy. Trust me, most of the time you will still be FATEing even if you queue for dungeons. Atleast if you are leveling a DPS.
If you do not care for neighter fun or economy and just want your XP FATEing is the way to go.
Its hard to combine effective FATE grinding and waiting in DF queues, 'cause if you're solo in FATEs, you're not doing it right. Come Dragonhead/North Thanalan, you pretty much have to be in a fate party or you're going to be missing out on a lot of XP.
And you can't be in a queue without your entire party also being in said queue. It'll boot you right out. Its one or the other.
Sit and stare at the beautiful scenery while you wait for fates to pop, or sit and stare at the beautiful scenery while you wait for the queue to pop.
At least the scenery -is- pretty. Not sure I've seen skies done so vibrantly and beautifully in any game before, let alone other MMO's.
It has worked out good for me so far in dragonhead. But I agree that it is very hard and it requires total focus and in the worst cases being first on place and then just spamming Freeze II to your hearts content. I guess it is harder if you do not have good AoE that do not require targets.
Umm ... no once forces you to level all of your classes on just one character. You can as well just create a new character et voila, you have all of the quests to carry you through to level 50. Creating actual alt characters instead of only alt classes on one and the same character also has some other benefits:
- you can gear your classes way faster, as each character can save up to 300 tomes of mythology per week for his own use; if you only use one character those 300 tomes/week will have to be split up between classes
- you can partake in more then one raid group without any raid lock issues
- last but not least, you are free to match the race of your character so its attributes benefit the class the character is designed for
No one forces any of us to subscribe either, Vodomir. So, 'Umm', maybe they'll want to make some of those systems fun to use. I hear that 'obnoxious grind that serves no purpose other than to waste your time' isn't fun.
Now, I know I'm just nuts here, thinking that games should be fun and things like the basic core of a game's advancement shouldn't be a convoluted, fugly mess to navigate, but that's the real issue here, Vodomir.
You are also aware that they sell an 'Entry' subscription that only allows 1 char per server (8 chars max across all servers collectively), of course? Thus, you are aware that one of their two subscription models DIRECTLY IMPLIES that you're going to be doing it all on one character, at least on a given server?
You'd think that a studio that really wanted their game to succeed...would make it a joy to play that game, and an enjoyable, interesting process to use the systems they clearly went to a great deal of trouble to engineer and develop.
Raise your hand if you think it'll be fun to level multiple battle classes on a single character in the current leveling environment.
Those of you that raised your hand, I've got a bag of rice and I'm going to dump it on the floor. I would like you to count the grains and put them back in the bag for me (one at a time, of course. It must be a very accurate count)
You should enjoy such a task.
I really dislike grinding fates, I think they are poorly balanced and just a bad design choice overall. Hopefully this gets addressed sooner than later.
Honestly for us ps3 users fates are not in the cards. Without more quests its impossible for us to level up. It's really not fair. Everything else in the game works great but fates for us ps3 users is just everyone attacking air then its over with no exs so I think fates are terrible because I can't partake in them.
The problem is that Fates are too much of a good thing, compared to the other repeatable option : Leves. You can run as many Fate groups (and Dungeons) per day as you have time and patience for, but Leves are more limited. They should therefore have more, not less, exp than the top Fate reward for a given level.
I find it a lot tougher when i'm below 20 to find fate groups. Is there a zone for 15-20 where there are groups like Costa Del Sol and northern Thanalan?
Then by all means just don't subscribe, if the game is such a horror to you.
As laid out by me and some others, there actually isn't any 'obnoxious grind' at all, unless you either try to speed rush your character to level 50 (almost not making use of rest XP at all) or skip vast amount of content (like skipping sidequests just to progress further in the story, skipping non-story dungeons because they are not mandatory, skipping any form of leve quests, guild hests of company leves, skipping certain story related quests, dungeons or primal battles for the sake of doing them when you are overleveled etc.). Remember that certain sidequests are connected to having progressed through the story up to a certain point. So if (for example) you skip a certain story quest because you feel you can only do this a few levels later, you may very well be in another quest hub by the time you finish that story duty and therefore miss a whole lot of sidequests that may have popped up between the the point where you let go of the story line and the quest hub you are currently working on. There are ways to miss out on content, maybe that's what happened to you?
No, you are absolutely right in saying games should be fun. As for the game advancement, I really didn't find this to be fugly mess at all. Everything falls into place if you progress through the game naturally. As already said above, there are a whole lot of ways to skip content, that's where the advancement may turn into a fugly mess.
Yes, I am aware of that. And I'm also fully aware of the fact, that there needs to be an incentive to opt for a regular subscription over the 'Entry' subscription. Being able to create 8 characters per server could just provide such incentive. Btw. in any other MMORPG out there you'd be forced to roll a new toon for each and every class and an entry subscription model like this would restrict to you play just one class - would you be saying those companies need to adjust their class progression and/or subscription models?
No, it most certainly wouldn't be any kind of fun at all ... I hate grinding to its core. But as said, there are ways around this, by simply not leveling the battle classes on the came toon. The environment provides tools to level multiple battle classes without turning into a massive grind fest. Just because you opt to ignore those means by insisting to level all classes on just one char, that doesn't mean the system itself is broken. Leveling multiple battle classes on just one char is a conscious decision.
So you truely believe a game should be designed around (temporary) technical issues? Maybe this game should then be converted to an offline RPG, as you cannot progress your character at all if there are issues with the game servers?
Game Design and temporary limitations on the character creation are two separate issues, please don't mix them up.
Btw. I really think SE should consider to only limit chacater creation for people who don't have a char on that given world. If a player does have at least one char on a specific world, he should be allowed to create new characters on that world, no matter if there is a limitation in place or not, as creating another character doesn't have any impact on the server population at all - as a player can only play one character at the same time.
You can level through questing?
Fates are the fastest and most mind numbing way to level.