I'm sure it shouldn't be too hard to code some stuff for something like that. Daily rewards and gear and casuals have something to do.
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I'm sure it shouldn't be too hard to code some stuff for something like that. Daily rewards and gear and casuals have something to do.
That would be cool. Didn't the FFXI Crystal Tower have randomly generated layouts? Will this iteration be the same?
Or just less of the pointless, unrewarding, grindy trash.
I think it would be great, but all the speedrunners would immediately uninstall
awww you had me at .hack, I love that series and the idea of massive key word worlds to conquer!
I do no tthink that is viable in this game how it is, but maybe having several randomization of a dungeon would work... would make it a little less tedious
I've never like random generation as a primary mechanic,
but as an additional game-play option, i'd support it.
Game needs content... period
.hack FTW. Best gam series ever made outside of the final fantasy series.
Agreed, the most fun I have had in dungeons when using the duty finder is when we all had the response "first time here". ALOT more fun figuring things out as we go.
I would love randomly generated dungeon layouts and boss mechanics. I could see Behamuts Coil going random layout. I also some some games are putting in randomly generated boss fights. Which I would like to see here as well.
You need to have different paths, .... we can go left then go upstairs, or right and go upstairs.... one has a hard boss one has a mechanic driven room... *crosses fingers* big bucks no whammies..... LEFT!..... NOOO ITS ODIN x_x
Maybe like that!
You have a "Start" and you're able to choose to go either upstairs, downstairs, left or right > the world opens up as you go on. Enemies will get harder the deeper you are and the endboss will end the dungeon with some nice loot.
Maybe even some content for crafters? They can craft buffs for the party like it was in hamlet.