How do you level of your Trade Jobs without using Leves. I have already used my maximum allowance, and my weaver is only level 24. I was hoping to get it to 31 so that I could materia mend my summoner gear.
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How do you level of your Trade Jobs without using Leves. I have already used my maximum allowance, and my weaver is only level 24. I was hoping to get it to 31 so that I could materia mend my summoner gear.
Weaver is going to be the hardest one I can think of without leves.
Diremite Webs, farm them over and over and over again.
If you get 2-3 stacks of webs you might be able to grind your way through to when you use Flax. Flax you can gather with Botany.
But, it will be rought. Some leves cost 2K in materials to do, but you get over 50K xp.
I'm in the low 40's at the moment, I can turn in one HQ Linen Wedge Cap of Gathering for 100k exp, basically getting a level for every 3-4 allowances. To get from 49-50 it'll take 5 to get it done. The key is making that hq item which is pretty easy.
Where are you guys turning them in at? Or are they the quest required item? I am refering to teh HQ versions. Do you get more for turning in HQ, or is there a specific quests that ask for HQ?
Right now I have a pretty decent stack of Diremite Web that I got from turning in other Leves. What am I supposed to do with them to get experience? Currently what I am saying is I am totally out of Leves, but was hoping to grind out 6 more levels, is there any way to get experience without Leves? If so please tell me where to go.
Well FML.. I have just been quick syn everything and turning things in by bulk. I just find leve quests that are turned in right next to the leve giver haha. Was some really fast exp early on, but now I have noticed its slowed down. How often do allowances reset and how much are you given. I used like 80 today.. sitting at 0 now.
Ok I found it myself.. 3 allowances every 12 hours.. damn. so going back to my original question.. is there any way to get weaver experience without leves?
Avoid doing Quick Synthesis as it gives less EXP than Normal Synthesis. Tip: You can get as much as 300% EXP increase on every craft if you increase its Quality (regardless if it comes out as HQ or not)
Don't quick synth if you can help it. I only do it if I plan to sell what I make and/or the HQ is not any different from the NQ (like lures and bait). Otherwise, I'll try to make it myself even if it takes a lot longer.
Each item you make in your crafting log gives you a bonus the first time you make it. You can speed up leveling a bit by making everything in your crafting log at least once. Also, if you are in a GC, make the item for the weaver supply mission daily. It gives reasonable exp as well, and 50% more if you turn in an HQ item. Not as good as leves for leveling, but it's something.
The following posts can help you in the future for leveling with leves.
Triple Turn-in Leves
Always HQ?
The goal is to do the triple turn-in leves and turn in only HQ item for a good chunk of XP.
Ok I read the triple post, but I am unable to post there for whatever stupid reason. So here is my question.
Ok my question is how many HQ items do you have to turn in for the bonus. When I turn in HQ items it says "One or More of your items were HQ" granting you a bonus. So if I have to turn in 3 Shirts, will I get the same bonus if I turn in 1 HQ Pants and 2 Pants... or do I have to turn in 3 HQ Pants for the bonus to activate?
I am not sure on the mixing of HQ with NQ, but from the information that I found on the webSourceQuote:
Turning in HQ items increases the exp/gil rewarded. Turning in all HQ is +200% (or triple). For stackables you have to turn in all HQ or all NQ, no mixing. For gear/non-stackables you can mix HQ with NQ and each HQ pieces is worth 1/3rd of that +200% maximum.
I din't do a single Leve, and yesterday I got my brand-new Weaver to 17 by making one of every item in the Crafting Log. You get an XP bonus the first time that you make an item.
Also, since we have to make a boatload of yarn/thread and cloth, I bumped up a level just grinding away on that stuff. One level for Undyed Hempen Cloth and another level for Undyed Cotton Cloth. Boring? Heck yeah! But you have to do it, so why not get it out of the way right away?
Aside: Because I don't have enough gil to buy materials, I trained as a Botanist and collected all of the Moko Grass and Cotton Boll needed to be able to grind thread and cloth. It looks to me like you need to have 400 Moko Grass and 400 Cotton Boll to be situated to craft each item in your Crafting Log that calls for those materials. To collect 400 items takes about two hours of steady harvesting, <heavy sigh>.
Moko and Bolls cost 2 gil each at the vendors so I but those to do all my leveling till 20, and spend maybe 2K max, probably less once you factor in the small amount of gil you get vendoring the items you're making to level.
Your comment about bonus XP is spot on and it's amazing how well you can do with synths +3 or more levels above you, and by not using quick synthing and doing quality increases the XP per Moko or Boll used is even better.
This happy time ends at 20 of course when you start needing Diremite Webs .. and 30 when you need Fleece and have to compete with the RMT (and non-RMT) farmbots having a near monopoly on the few sheep that drop it: one server I play on a stack costs 40k+ due to RMT and player bots.
Weaver is not that bad, yarn > cloth > any piece that use them. Weaver is one of the few that the some finish product only use weaver synth.
Related: I am placing most of the items I made into Market. I am keeping anything that is better than my character's field gear and battle gear.
After making a list of the prices charged by Vendors for cloth gear, I priced anything that I made that could be bought from a Vendor at 15% less than the Vendor price. Most of these items sold the same day that they were listed. This means that I am making a small profit, even after factoring in travel costs, and the cost of items that my character had to buy.
Some items can't be sold in the Market because the dumpers have ruined that item's price. Why? Lazy people are selling stuff for 1-gil that can be sold to a Vendor for the same amount. When you take into consideration that each Market transaction has a City tax, these low-information players are losing money. <ROFL>
No, I am not going to buy the cheap items for resale. Went broke once, years ago, trying that strategy.