8% chance to meld the final materia slot? Why is the Overmeld system as RNG heavy as a F2P game? Is Square going to open up a cash shop with items that increase the success rate? Seriously.
8% chance to meld the final materia slot? Why is the Overmeld system as RNG heavy as a F2P game? Is Square going to open up a cash shop with items that increase the success rate? Seriously.
they probably wont. doing that will sure fire cause them to lose a ton of subs. a small % of people will stand to play games with stuff like that.
it's not like a F2P game at all. If it were F2P the item would blow up if you failed.
Why is forbidden melding still in this game at all ? it unnecessary IMO.
Most items have stupid caps on them so its not like you can max you main stats, may as well not bother and go with dungeon/tome gear instead.
why are you complaining? In 1.0 the entire item would blow up and be lost if you failed. People spent over a million gil trying to get the gambler's crown with the cheapest possible items. I got the crown last night for less than 4k
They aren't adding ways to increase the chance. It's supposed to be a risk for extra stats, that's all.
That final meld can be the difference between an excellent piece of gear and an exceptional piece of gear. It should not be easy to do, especially for the higher level materias! For some people it's worth the risk, for others it's not. That's for each individual to decide.
Oh, and as a misc. FYI, it goes as low as 4% when melding a IV onto four previous IVs. :)
The last question was a sarcastic rhetoric. I'm not asking for ways to increase the % chance. I'm asking why the system works like a F2P game.
Materia is meant to take items off the market (or at least, this was before stuff would bind to characters). Harsher melding conditions regulates materia.
Can they at least not lie about their estimations? Seriously 0/17 is not 22% to me
This system of failing is standard in most east asian mmorpg's. Only the stakes are higher: you usually lose the entire item if you fail.
Asian mmorpg's aren't called "grind mmo's" for nothing :-)
You lose an entire piece of equipment every single time a meld fails. How do you think materia are obtained?
Each materia is essentially a piece of equipment. Not to mention you also lose the time it takes to spiritbond that materia.
Essentially a piece of equipment but not a piece of equipment. People don't convert items they're using; they're converting items they're no longer using or items made especially to spiritbond with. Chances are most of what people convert would either be discarded or sold to a vendor anyway. So yes, 'essentially' losing an item but not really losing an item, per se.
I do agree that it takes way too long to spiritbond high level items though.
Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.
This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
I'm really curious what part of the game you're stuck on that you simply must have that fifth materia on your gear in order to beat.
Where in my post did I hate on anything?
True or false: legacy servers have people with stockpiles of gil, crafting mats, and tier 4 materia from 1.0
True or false: it was easier to obtain tier 4 materia in 1.0
The cost of the item and the amount of time you need to wear it makes it exactly like a piece of equipment. So yes, you ARE losing an entire item everytime the meld fails.
Honestly, only in 1.0 did melding matter. This shit aint got no real huge increase over dropped gear anymore because you cant go even 1 point over dropped gears stat caps. The primary attribute stats matter more than what you can meld onto it, and greater Ilvl is the only way to have those increased.
Heavy Darklight:
Body: Defense 262 / STR 33 / VIT 36 / Parry 43 / Crit 30
Hands: Defense 109 / STR 12 / VIT 14 / Parry 11 / Acc 16
Legs: Defense 262 / STR 33 / VIT 36 / Parry 30 / Acc 43
Total: Defense 633 / STR 78 / VIT 86 / Parry 84 / Crit 30 / Acc 59
--
My Melded Heavy Darksteel Set:
Body: Defense 262 / STR 33 / VIT 36 / Parry 30 / Determination 29 (Materia: Parry 13 / Acc 27)
Hands: Defense 109 / STR 12 / VIT 14 / Acc 11 / Speed 16 (Materia: Parry 17 / Crit 15)
Legs: Defense 262 / STR 33 / VIT 36 / Crit 30 / Speed 43 (Materia: Parry 43)
Total: Defense 633 / STR 78 / VIT 86 / Parry 103 / Crit 45 / Acc 38 / Speed 59
--
Exact same base stats for defense and attributes as heavy darklight with plenty more parrying and critical hit, at the expense of a little accuracy. A massive boost of 59 to skill speed for good measure. Yep, exactly the same as dropped gears. People pay crazy money for +1 stats in MMOs to be the best. Melding adds plenty more than just a tiny boost. The same applies to all the crafted high qualities too; they are better than Darklight. Only the high level job gear and Allagan is currently better. Darklight is just quicker.
I prefer that SE remove stats caps, but melding destroy them when you fail (all, materia, catalyst and item)
Those extra stats won't save the world. ANd you are forgetting that those extra melds take time too. Spiritbonding, and the random factor.
That's kind of flawed logic in an MMO. Sure, those extra stats won't save the world; but they're still more than something else. The point you are making is valid, but flawed. People will always, always, always chase those additional stats. I remember how crazy people went over a single extra STR point in XI and how much gil they were willing to pay to get it. Does melding suck? Yep. Is it worth it? Probably not. But you can't deny that for those who can or will, right now melding is the 3rd best option for gear. And let's remember not everyone will be lucky enough to be clearing the Coils regularly, nor can people farm the multiple thousands of mythology points for their full sets in a hurry.
So, I agree - melding needs a boost, as do the melded gears. But we can't simply dismiss them because they're 'too much work'. They might well be but they're still better than Darklight. And I for one will improve my gear wherever possible, rather than content myself with the easier option.
Although, being legacy, it's easier for me to say that than most. From that point alone you are 500% correct.