As it stands now we only have 2 healer class ,and in one is not available until 30 i say make another healer class that you can start as.
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As it stands now we only have 2 healer class ,and in one is not available until 30 i say make another healer class that you can start as.
I'd like to note that Arcanist can heal perfectly with no issues through the first 3 dungeons.
Im guessing the new healer will. Be a dancer. There been clues to it like minfilia Outfit. Ii bet they will use a dagger. Arcanist not a healer.
Unfortunately the game agrees with you. Which is frustrating when I have put all my arcanist stats into Mind because I am going to be a scholar and then have to wait 2 hours in queue as dps when I WANT to heal and my heal spell is just as good as the conjurer one early on. Like Raichvent said, the first three dungeons are perfectly doable as an arcanist healer and it's kind of foolish that you can't play as a healer on your way to unlocking a healer.
I've healed the first 3 as a Thaumaturge cross-classing Cure as well. That doesn't mean that THM is a healer; it means that those dungeons are an introduction to party play and as such are very easy. It's a strange game design that you need to spend so much time as a DPS in order to play a healer, but that does not make Arcanist into a healer, even if you dump all your points into Mind.
No, what we need is another tank class. THERE ARE NO TANKS ANYWHERE QQ.
The current tank classes are just simply... boring. No interesting skills, and the armor isn't that great looking. The only reason I see people tanking is for the instant ques, otherwise they would be DPS. We need another tank class, or they just need to make the current tanks more interesting. Their skills look unoriginal and bland.
Yes, but for a Thaumaturge to heal you need cross-class abilities, whereas Arcanists get a direct heal with the same potency as the conjurer's direct heal spell. And for the first three dungeons nothing else is required. There are few enough healers queued up as it is. There are few enough healers who queue up as it is. They've forced the ones who decided to be a scholar to have to queue as a dps. It's far easier to just level conjurer up to 30 as well than to deal with the hassle, but it shouldn't be necessary.
Wrong we need more healers, the reason there is not enough of Tanks is because they get yelled at alot in get no respect, Who want to play a class to get yelled at not me.
I think if they release another healer/support class it would most likely be a Green Mage, right?
Any new healer class will be great but im hoping for dancer.
Definitely Red Mage. Please be Red Mage, though others could be useful, and appreciated.
HELL NOT RED MAGE. You seriously expect a sword wielder with black and white magic to act main healer?
I'd rather see it made into a tank.
Dancer...I don't know about a melee healer. Some people say it could be what Bard was gonna be, but Bard is ranged...I heard talks of Geomancer? What is that? Or it's just a potential dps job for Conj rather?
But yeah I fully agree on the need of more healer classes, there's not enough choice!
Sage could work as a healer too ;).
Tank and Healers are the most important roles, if you can't handle the responsibility than don't roll them, some people like the responsibility and the fact that the party relies on them. I've seen plenty of absolutely horrible tanks and when you try to give some friendly advice, they get all butt-hurt. People who get butt-hurt easily should do everyone a favor and not play those classes. Though there are a lot of elitist jackasses out there which only makes things worse.
You mean like in FFXI where RDM were FAR better healers than WHM for most of the game?
A perception caused with the introduction of those weak collibri in the Aht Urhgan expansion that resulted in an atrocity that to this day I have not forgiven the FFXI playerbase for. A share of my ire goes to the developers who allowed it to fester far too long that still has the job in that game in a rotting zombified state. It was not how it was designed to be played all the way back to the very first FF.Quote:
You mean like in FFXI where RDM were FAR better healers than WHM for most of the game?
This is not FFXI here, it's FFXIV, and a fresh chance to cement it back in its rightful place as the melee fighter/double magic school hybrid that it's supposed to be.
Agreed. RDM in the whold of Final Fantasy was a hybrid. Chemist I would be for... already posted a thread in DPS about it as a possibility for dps/support (http://forum.square-enix.com/ffxiv/t.../92507-Chemist.) but I can see the merit of it being a healer as well. I would have said Time Mage as another possibility but they already gave HoT to WHM... Dancer was a decent frontline healer in FFXI and I wouldn't mind seeing it that way again. Overall yes, we need another healer. Preferrably one that starts at level 1 -.-
For a main healer, Dancer just might work with the way TP functions in this game. Could also possibly restore some MP as well with the classic "Jitterbug" dance from FFV.
Yes, I have played older FFs, 1-12, in fact, including the original 1 on NES, original 3 for NES on a ROM since it wasn't released here until the DS remake, which I picked up also. Red Mage in the original FF III was good in the early areas and no good anywhere else since it lacked equipment and spell access to be otherwise, which was rectified in the DS remake to have access to good equipment throughout the whole game up to and including Excalibur and crystal armor, alongside giving all the other jobs usability thoughout the game. FF V saw the first implementation of Double Cast, as well as the first introduction of Blue Mage, another sword wielding caster that could also use a shield when Red Mage couldn't, though couldn't put out the same basic attack damage that Red Mage could due to having notably lower strength.Quote:
you obviously never played the old FFs.. RED MAGE always was and always will be a sword weilding caster... whats wrong with +int/mind swords? either i focus healing or i focus (de)buffs... THATS a RED MAGE
As for what's wrong with +int/mnd swords? They are nothing but pointy wands no good for anything else if they are not also set up for melee combat, which is part of the trinary core of what a Red Mage does. Leave out any of the three, melee capacity, black magic capacity, white magic capacity, and you don't have a true Red Mage. Stick them into the healer slot to be the focus, and you don't have a Red Mage. Have them hit things, burn down with black magic, and assist in healing when deemed necessary, all three, THEN you have a Red Mage.
Personally I think WHM and SCH complement each other very well. If anything we could use another support class.
I think theres enough healing classes. If they add another one it would have to have a very unique style of play otherwise it would just be too similar to whm/sch. Seeing as we got SCH for shielding, and whm for group heals, i dunno what else you need. Tanking, we could definitely see ninja come back, as an evasion tank. It would be different than PLD as they are focused on blocking, and War focused on huge HP pool/life steal. Red mage will never be a main at anything, they are supposed to be jack of all trades, heals/dps/support all into one. A dancer class i dunno how they managed to pull it off in ff11, but it just sounds weird.
What are you talking about i dont play tank i was saying we need more healers. I was saying dont play it they get all the smack. For good reason majority equal bad.
I'd think Dancer would more than likely be next.
It'd be awesome to see Chemist, Garlean refugee trainers of some sort so they can use Guns.
I'd really LOVE to see Oracle/Mystic/Mathematician (Onmyouji) either as a Healer or a major De/buffer/DPS.
Lastly my idea would be Astrologer ---> Time Mage; "Time Shift" "Reverse Time" = Cure Spells "Relativity" = Medica though it'd be fun to use "Time Loop" Regen dependent and burst heal with an active "Accelerate". There's just SO much room you can play with time and physics.
They can't even get SCH working properly, I'd rather they fixed SCH and rebalance them so that their effectiveness is on par with whm before they even humor talks of another healer.
How many MMOs have you played... Yes RDM is a caster DD/healer and melee attacker. But for MMOs you can only go one path as per gear equip and stats allocated much like FF11. RDM should never tank.. Blue Mage would be your tank. I saw it in 11 BLU could do it all but it all depended on gear equipped, sub class and monster spells equipped. If one class could do all in an MMO it would be overpowered. It would be like having WHM, BLM, and GLD in one character NO ONE CLASS should be able to do it all at once. It should be chosen like the WoW paladin or druid who can do it all but must have the spec and gear otherwise they are overpowered. So yes, if geared they are healer, caster DD, or melee DD not all at once. Pick your path. Yes I would be happy with RDM like that
I'd be interested in Green Mage, though if dancer comes out I'd definitely give it a shot.
In all honesty i think the next caster class to come out would probably be a red mage. In 11 it's main focus was buff and debuff spells (stongest caster in that catagory) and that's what it's true use was supposed to be. red mages would be using swords... probably foils (fencing weapons) and might come out and have blue as the second job for the class which would most likely be called fencer class. I dont see dancer as an option since what would the basic class be? I can see a rogue class making thief and ninja as jobs (since most mmos that have a class called rogue. they are usually like a combination of both FF classes). Dark knight can be added to marauder.
Being that green mage (which is only in later FF games) would have the same job as a red mage (once again going by ff11) i see red mage as the next caster job and fencer as its base class since blue could also appear. now for secondaries to cnj and thm it would have to be practical to what the base class is already capable of.
Hate this 1000 word only junk...
I healed as arcanist all the way to 30, I also tanked and dps'ed at the same time sometimes.
Arcanist is really awesome, only thing is they cant use the duty finder to heal which is dummy dum dum .
Would like to see what second job for Conjuror class would be too... maybe that could also be a debuffer or a buffer as a support class. Doubt it would be a strict DPS class with all the healing traits a conjuror has.
I hope to see something on the lines of Red mage being a class, with two job branches, one leaning towards healing, and the other leaning towards DPS. Something like a battlemage job, where they focus on buffing themselves with spells such as enfire (this spell already exists in-game and is used by mobs), being in melee range, with some spells at their disposal as well as debuffs. also having a healing focused job.
PS. (blaze spikes also a spell in game used by mobs could be a nice cross class skill for tanks)
I would love to see a chemist, but I see two problems with it. 1) It could end up being a secondary to Musketeer, i.e. scholar to Arcanist. 2) There is already and alchemist DoH; it might be difficult or redundant to make something similar as DoW or DoM--and which one would it fall under for that matter? Magic, probably, since it would have to produce mass-quantities of potions without buying/gathering ingredients.
If SE could make it work, I could see low lvl single-targeting of potion throwing abilities. Then later lvls having AoE potion throwing abilities, even grenades, perhaps. Also, debilitating potions/poisons, too. Maybe make it a requirement that they have at least one potion in their inventory, then have a replicate ability for non-tradeable potions to be used in combat.
Yoshi-P has mentioned that Arcanists will soon be able to queue on the DF as healers for pre-30 dungeons. Though when that happens is anyone's guess.