Please add more quests. from 40-50. I do not enjoy waiting for fates and then to run from fate to fate getting partial points for my time because they are over run with people all at the same bottle neck.
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Please add more quests. from 40-50. I do not enjoy waiting for fates and then to run from fate to fate getting partial points for my time because they are over run with people all at the same bottle neck.
yes we really need more quests
we should not grind to lvl up grinding in most games for unique items or end game gears but, not leveling
I'm getting bored of grinding fates and i've only been grinding for 2 days and i get 2 and half levels. Hopefully patch 2.1 will include more quest lines then what was mentioned.
There are so many quests between those levels, as long as you did all the previous quests... Everytime you go in the Waking sand there is a quest giver who leads to a zone that provides like 9 - 12 quests. In addition to this there are other quests in the later places and Leve quests you can run.
Grind Fates in a group for full points always..
Or run dungeons to get gear/exp for easier leveling as well... Especially once you hit 40 as they start dropping tomes which is something you will need to farm anyway.
Have fun in Eorzea.
I will only do levequests when i have to and i wait for more then 30 minutes sometimes for dungeons and still don't get any gear, and i only grind fates to lvl my main class because sometimes the class quests kicks my butt at the quest lvl.
I know they are alot of quest i have'nt done but some of my other classes don't have much to do in new gridania besides just killing boring monsters.
I only group when i have to like dungeons.
I'm not really sure why there are complaints about quests. I'm finding it super easy to keep up. Fates aren't everything. Besides........ whats the rush. sheesh the games new and everyone wants to be cap level. Sit back and enjoy a little. Make some friends, level a craft or two, there are a lot do things to do. What happens when you hit 50? lol it will be posts about "Nothing to do at max level wah" Enjoy..........
Thats the beauty of having so many options. Level your first and some of your second with quests, then do some fates, then do dungeons.. and by then, you should have about enough leves to get an entire lv.50... then alternate fates and dungeons however you see fit. always log out in a sanctuary.
you shouldnt be able to burn through 3-4 jobs in a month anyways, you SHOULD be slowed down. but thats an issue in itself.
Whats the different between fate grinding and quest grinding?
A wall of text makes it easier on you to go kill 3 rats?
I hit 50 and skipped a ton of lvl 35-40 quests and most the lvl 40-50 quests -.-, do you make an effort to hit up all the fates in the area while your questing? I even still had lotta story line quests to finish after hitting 50. Dunno what I did I always had more quests then I knew what to do with only thing I did was run to every fate I saw pop while doing quests...
Also I got amost an entire level doing exploring and unlocking all the areas of the map 46.25-47.10% or so. Hunting quest I finished all those as well.
There is def not enough quests at all. There isn't even enough to get you to a new level. Leve quests are boring. Fates get old chasing them and all. I don't wanna spend the whole mmo leveling. I'm going to cap out and then enjoy the game a lil by helping others. I just want more quests incase I want secondary classes. I also would like more special events, not the fight some bombs and you get a bathing suit. How about get a bathing suit and get to have a special event at a certain time in costa del sol. That way you can talk to people and enjoy the ga,e that's what special events are for. No fighting well some have it but other mmos special events are just enjoying the event. I think we need more of them to make the game great.
Aside from being able to go at your own pace instead of rushing from one side of the map to the other? The ability to have something to do while in queue? Not having to lug a full party around just to get decent exp?
I'm sure there's more examples, those just stick out for me.
Better question would be, why does it matter to you why they want quests? It won't effect anything you do.
A problema noticed. you can't use a queue for a duty finder and go do levequest or lvl your chocobo..
I wish the quest would re-set when you swap classes with reduced gil/rewards,I didn't know the quests don't show again when you start another class on the same character and i tend to clear a whole zone then move on.Fates are just zerg groups now and it just reminds of W v W but in PvE same sh*t different game/style lol.
definitely WTB more quests for 40-50
More quests, add new quests on a weekly bassis, maybe a few unique monthly quests that are added and then replaced next month with a different set, more story arches for quests.
I don't really get why you think leveling should take al ot of "effort." You realize that once you make it to 50, as things on stones currently stand, you are look at AT LEST 35-40 hours of dungeon grinding to gear up your class enough to even consider doing Titan or B. Coil. Also, what you learn about tanking at GLD 20 will have little or nothing to do with tanking at 50.
Questing is fun, and often entertaining lore-wise. I enjoy reading the stories while I pewpew. I'm frustrated that there is a strong quest drought around 42-45. My only combat non-50 is ACN, and I don't really want to fate grind. Its just not fun for me. And I have about as much use for GC seals as I do termites.
As a side note, its frustrating that it is dangerous to be on an off class while in DF given the fact that it can often take more than 45 seconds to get out of combat flagged.
Do some dungeons as well OP. Use 40-50 window as a head start to getting tomes of philosophy :), doing dungeons is also good practice to getting better with gameplay mechanics.
I'd like to extend the suggestion by asking for more quality, not just more quantity.
I just logged out in utter boredom during a chain of 9 'quests' (so far) that went like this:
Talk to x
Talk to a
Talk to x
Talk to b,c,d
Talk to x
Talk to e (and get an object)
Talk to x
Show object to f
Talk to x
...that's the point at which I gave up.
It should have been:
Talk to x
Talk to e (and get an object)
Show object to f
My feeling is that there are actually too many quests, or, at least, too many pointless steps disguised as individual quests. If more quests are to be added, get some imagination on the team and stop padding!
I think most people are missing the point of why we don't like grinding: It's as boring as watching paint dry.
Then some people will ask, "what's the difference between grinding quests and grinding FATEs?" Quests can be done at your own pace and don't require a whole group to get some XP from. In most of the zones where you get quests, the XP gain is good and consistent. It's just that the main problem is that there's not enough quests. You might be doing some quests for a couple of hours, getting a good amount of XP, but eventually there's a point at which you can't get any more quests for your level. You see the red-exclamation mark floating above a quest giver's head, and the dreaded feeling of knowing you have to start the xp grind again sets in. This started happening to me a little before level 30, so since then I've ALWAYS had to grind FATEs or dungeons in order level up. And I have done most of the sidequests.
I have a LOT more to say but there's the 1000 character limit.
FATEs can also be done at your own pace. You don't have to do every one, and to be honest, your contribution doesn't have to amount to much to get great exp. You also don't need a party to FATE farm.
Perhaps I'd be more open to questing if the quests, as has been mentioned before, weren't as shallow and boring as they are. It is just another grind with a change of scenery, and most of them have you doing menial tasks that aren't even befitting of the heroes we're supposed to be. They're even immersion-breaking, if you care about that kind of thing -- how do you gain strength from talking to someone, or setting a table, or delivering a package? I at least feel like I'm doing something, what with all my armor and weapons and stuff while I'm FATE farming, but with these typical fetch quests, it's hard to care.
All this complaining just because some like to do quests and some don't, What about people who want more of both like me. Quests add something more interesting to do for some and fates add xp grinding for the people who like it, All we want is more nuff said.
It only took me about 6 hours of Fate Grinding to get my 2nd job from 1-20. SE basically gave everyone their first job to 50, by just doing the Main Storyline Quest and the easy boring side quests around it. And now they want more easy quest for their 2nd, 3rd, 4th, 5th etc jobs? Yea how about just add a Quest that give Exp just by clicking on it.....................
That is not at all true. FATEs cannot be done at your own pace.
1) They spawn on timers you don't control
2) They end on timers you don't control
3) When you're in a zone with FATE parties, and you're not in one, it's nearly impossible to get credit because the FATE will be over too soon or your contribution won't be high enough, etc.
What I would like to see most is
1) Increased dungeon exp to bring it more in line to FATE grinding
2) Increased leve exp, and increase the number of allowances gained
3) Add way more mobs to the hunting log.
And there you go - doing all these would open up options for leveling without even having to add more content.
Good job, you did the absolute easiest level range in the game in SIX HOURS. You have proven nothing.
No one here is asking for free exp. They are asking for CONTENT that would allow them to PROGRESS in a game that is about progression, without requiring them to perform a mindnumbing task that they don't enjoy (kudos to you if you do enjoy it - YOU ARE NOT EVERYONE).
And yet another troll not reading the thread and just jumping to conclusions while trying to act high and mighty.
More quest =/= wanting levels handed out.
We (or at least I) just want to have the option for more quests so I can go at my own pace to get to cap instead of just traveling around a map in a mindless pack grinding fates...
May I suggest that additional quest lines be added and only unlocked when you start your 2nd (3rd, 4th, etc.) job. This would give added backstory/lore/etc. and needed quest exp to level the added job(s) without getting into a boring grind. Admittedly it DOES mean additional work for writers and devs, but if Yoshi's goal of having FFXIV last for 10 years, they WILL be needed to keep people busy and exploring.
End-game content cannot do it all. There needs to be a way to keep those that want to keep adding jobs busy without getting them bored. Yoshi and the devs would be smart not to ignore the lower levels while adding end-game content.
FFXIV seems to be based on multiple swings through the lower levels and keeping them fresh with new and surprising new content and quests would do much in making FFXIV different from other MMOs that just concentrate on adding end-game content.
Sure, everyone's experienced those situations where you reach a FATE and it's over immediately. Fortunately, FATES are frequent at all level ranges, and seriously, a few AOEs to grab some attention makes for an easy gold. Missed one? Another spawns in a few seconds/minutes. Yes it takes some paying attention to your minimap, but the ability to jump in and out of this activity with some quick gains certainly constitutes "at your own pace" gameplay.
I've been wanting all of the above to happen, myself. Apart from the lower levels, I never saw a need to partake in leves, or non-GC hunting logs.
I would adore this. I honestly can't stand the mind-numbing monotony of repeating the same few leves over and over - or the same few FATEs over and over. It's barely better than just flat out grinding mobs. Yes, quests are technically a "grind" as well, but they are a far more well-hidden grind than leves and FATEs.
Anyone else think this might be a workable solution to the dearth of quests?
And considering that a good many of us are not here because we think we have to be, that love will commonly translate not as forcing ourselves to grind like its our purpose in life, but rather, departure.
Its like the old saying with a twist. If you want to love an mmo but it just doesn't deserve it, leave it. If it does the things that would bring you back, it might be a keeper. If it won't, never look back; there was no future there for you no matter how ferverent your hopes were otherwise.