Sooo.. Ilvl 70 items require Tokens for there Materials.. But with the same amount of tokens you can just buy better gear from the same vendor.. GG
You also give the crafters No way to farm the tokens. GG
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Sooo.. Ilvl 70 items require Tokens for there Materials.. But with the same amount of tokens you can just buy better gear from the same vendor.. GG
You also give the crafters No way to farm the tokens. GG
Agreed. There is at the moment absolutely no reason to craft any of the Item level 70 gear. Just the cost in tomestones to purchase enough coke to make 1 darksteel ingot is almost enough to purchase the Darklight gear. Even with full materia melds, darklight gear is better than the crafted and melded equivalent. Same goes for the weapons. Due to the low stat caps on melds and low base damage, the crafted level 70 weapons are surpassed quickly by primal weapons. At the moment, other than for looks, there is just no reason to waste time making level 70 items.
It's a little depressing for anyone who loves crafting and loves being able to gather materials and make all their own gear.
My view on it was the update to extend content made all craftable 2 star IL70 gear absolutely unobtainable unless you just have a ridiculous amount of time to farm dungeons after you have acquired all of the darklight there is.
I was outright peved and it has definately softened my interest in the game. My understanding was that craftable gear was to keep crafters viable. However this has done nothing but reduce the viability of crafting.
For now I just enjoy the pieces I got in 1.0 and make use of them but I also understand I will probably never see them again.
To make matters works I wanted to make a WindUp QiQurn and a WindUp Aldgoat. However 1100 tombstones to even make it is beyond rediculous.
1100 tombstones to even take a chance at an NQ or HQ synth even after you have achieve the insane numbers needed to craft it (which I have achieved). So they took content made it useful then put a huge gate in front and said no you can't make this we want to extend content. That was total slap in the face. It really caused me to rethink my view of the game for sure.
The most ridiculous recipe I've seen is Hi-Elixir for Alchemist. It costs 1125 Tomestones to make the three. Sure, some of the minion recipes require too much, at least you get to keep those, but that many for 3 consumable potions that are barely better than a regular Elixir (especially HQ version, which is incredibly easy to get), which is already barely useful, is major overkill. I don't think I can ever see anyone making Hi-Elixirs. If they did, they would have to charge like 100k each, or would be much better off just making one of the ilvl70 WHM staff or SMN/SCH book, which require roughly the same ingredients.
Well I was planning this morning to get my mnk a nice pair of boots. Only to find out hard hippo lether needs 9 animal fats.. I actually bought 4.. but seriously the tombstones are better off getting DL...
I don't understand why in a MMO in which crafters and gatherers are their own rightful class we are on a token system. End game dungeons and raids should be giving out crafting materials instead.
One thing to remember... MATERIA. I also believe crafted gear will mainly be for PVP.
Can the people who need the item made purchase the materials with THEIR tombs, and then come to you to purchase your services? If you're in a FC, then your FC should know that you're a 50 whatever, and to come to you when they need their stuff made. Get your name out and have people come to you.
Craft gear should be superior to Dungeon/Tokens gear!
I don't think it should. Just different.
If you make crafted gear the best you give crafters an advantage over players who don't like crafting.
If you make dungeon gear the best you remove the incentive to get to a high level as a crafter.
The best dungeon gear has no slots for materia. What about making crafting gear similar when it comes to the base stats (Def, MDef), but allows the equipment to be way more specialized thanks to Materia? That way there'd be a reason to get both types of gear, one would be more well-rounded, while the other would be for people who like to go all-out on a specific stat.
That said, there are still issues when it comes to the Alchemist's potions, and the Culinarian's food, both necessitate way too much effort to make for the result. Nobody wants to pay 10k for HQ 2star food or an Hi-Elixir and yet the mats necessary to make these things are EXTREMELY expensive.
Edit : Double post, need delete.
This is indeed a legit issue that needs to be addressed. For a moment I thought that this thread should be in General Discussion, but then the strong opinion of the majority that wish to rush end game and compete in gear score might blur the issue.
Agree with OP. The items you need to buy with tomstones for the 2 stars recipe are way too expensive in tomstone to be worth it. People would simply prefer to buy the Darklight sets or AF+1. Also in general the crafters commerce is so broken. Not worth it to craft the majority of things to sell them in the markets and earn money.
There is not much variability that Materia can add because of the stat cap on HQ gears. Sure, it will add variety, but i'm sure a lvl 50 dragoon doesn't need mind or piety in his gear to be able to dps
I have to agree here. It's pretty disappointing that in a game that is designed around crafters being their own classes they don't have more viability. There is quite literally zero point to ever making any max level gear. You get much better gear for a lot less work with turning in the tomes. None of the gear that is dropped in the end level dungeons are convertible so you can't break them down for materia. Even if you could none of the good tome gear gear can use materia. None of the crafted gear even with materia is better than the tome gear. Just AWFUL game design here!
What does it take to get a dev/cm response to such a MAJOR design flaw?
Maybe with the 2 star gear you get materia IV or V not really sure how to get those.
Know its not the subject but where can I get signatures like the one Khazar above has? thanks.
no reason to craft armor other than for looks when you are in town.dungeon gear has nearly 2x the stats of crafted gear.
they really need to buff the stats on crafted gear.kind of stupid to make them viable only for pvp
I'm not sure what kind of math you guys are using but High Quality (or even NQ) versions of Ilevel 70 gear is way better than Philosophy gear and in some cases better than even Mythology if conditions are met. Besides you have the versatility of specing for specific stats. I have compared Sorcerer's gear (lvl 90 Mythology) with HQ Vanya gear (crafted lvl 70) and in some cases is more convenient to go with the Vanya considering stats priority (for example 1 INT equaling 2 DET in the case of BLM being INT>CRIT>DET etc..).
HQ crafted gear melded is way better than darklight gear.
Crafted gloves, helm, and boots are my best in slot for scholar. Melded + HQed is better than even ilvl90 stuff, because of the useless stats on my af2(determ, spell speed is ok crit is best though). Crafted gear is going to be BIS for a lot of classes because you can customize to the stats to fit your need.
For tanks the crafted gear when hq I believe matches defense totals of their Darklight counter parts because for the Milita gear i55 matches your AF1 in both defense and a stat by stat basis except for one thing materia which will actually be made to match the af or surpass it in certain instances because the skills not present share the same cap as they do on the AF. Like for instance if you have high enough materia putting mnd on pld gear to help their heals will be feasable as it possible to max out every normally used stat. If the same is true then the gear is actually very on par with darklight as long as it is HQed. Rose gold accessories for instance when hq trump darklights. So yes that makes the fact that getting them and having a failure rate ,because not hq is a fail, hard for sure.
But if you think it is bad now if i80 gear follows this trend when crystal tower drops the cost for those components will be for the hardest of hardcore. Is your body ready?