Originally Posted by
Davorok
Some people keep using the argument that FFXI had 8 years of updates/expansions/tweaks to become the game we loved so much. This is a valid statement for desymcribing why FFXI was good but it is not a valid argument for why FFXIV is so bad. Comparing the launch status of the 2 games is also not valid...and this is why...
FFXI was SE's 1st attempt at an MMO and so of course it took time to flesh things out, balance gameplay/jobs/quests/missions, etc. It eventually morphed into a very good (albeit very hard) MMO that people remember fondly.
FFXIV is SE's 2nd attempt at an MMO and so of course we assume that SE learned valuable lessons during XI,s incredible 8 year long (and going) run (longer than WoW, btw). Unfortunately the perception (mine anyways) is that SE learned nothing from the FFXI experience.
I am not necessarily talking about the gameplay itself or trying to recreate FFXI's content, but rather what did they learn about the players...us? They should have had a pretty good idea what people like, what they hate, what they expect to be present in any MMO and what crappy worn out MMO elements every game has that this one should change.
My feeling is that SE concentrated so hard in changing/leaving out the crappy standard MMO elements that they forgot to put in the good, tried & true, don't stray too far, if it aint broke don't fix elements of what makes an MMO fun.
Change, just for the sake of change or to be different is often not the best course of action. Improving on what already works is usually better both from a game-players standpoint and a game-programmers view.
Just to clarify, I am not saying XVI should be an improved, updated, HD XI (although I would play that, lol). I am saying that SE should have had the knowledge, expertise and player feedback to create a pretty awesome game right out of the box.