- VIT only increases HP
- 8% more HP in the end game, while nice, feels relatively minor (especially as you get better gear and more HP this % will only decrease), whereas...
Strength plays into a WAR's mitigation and usefulness in several ways!
- STR determines the damage mitigated when you parry. This becomes meaningful with Foresight.
- STR determines your self heal, which is WAR's version of mitigation.
- STR makes you hit harder, contributing to your enmity and your contribution to DPS races.
I'd also like to add that however you distributed your points via STR/VIT, you can always compensate with gear and materia.