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Japanese dev posts today (April the 20th)
here's a quick summary of what the dev/rep team posted today on the Japanese forums. As usual if you find errors, feel free to correct me (especially in the cross-server part, that one gave me trouble).
This is not supposed to be a replacement for official dev messages on the english forums, of course. Consider it just a sneak peek :D
Click on each part for the original post.
-The team is considering instant dungeons.
Features to amutomate/facilitate the creation and organization of parties are going to come after the raid dungeons
They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
- The implementation of delivery boxes will come, but it isn't easy due server related issues, so it'll take time.
- The reps are going to check with Yoshida and the team what are their plans for party flag and similar functions.
- While the current priority is the battle/job system, LS organization features are incoming. To speed up the process they will implement them as text commands only at first.
- They will continue to tweak and adjust behests in the future, so they'd like more feedback on them.
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Thank you. I should go translate this to French (they are like the last to get everything) but I'm too lazy :/
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Quote:
While the current priority is the battle/job system, LS organization features are incoming. To speed up the process they will implement them as text commands only at first.
I know they are busy and they have a priority list to adhere to, but this is very refreshing to see. Just the ability to kick members from an LS without them being next to you or offline would be a godsend right now, the other LS options I can wait on.
On another note, not sure how I feel about cross-server parties...
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I'm not against nor positive on cross-server party, but since they say it's difficult to implement, only time will know :X
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Quote:
Originally Posted by
Sojiro
On another note, not sure how I feel about cross-server parties...
They didn't really specify what that's about (and my translation may be shaky, since it's a rather tech-driven issue, so don't take it to heart until official confirmation or denial arrives). I would indeed like some cross-server interaction (mostly because i have lots of friends in other servers), but I really wouldn't know how that could be implemented efficently.
Maybe just in instanced dungeons more or less like WoW. If that's the case it may be interesting.
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Yea when "Cross Server play" is mentioned i am thinking it would be for instanced content.
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Instanced Cross-Server auto-party Dungeons *droul*.
battle arena type area where you party up in a lobby and do quick 30 minute content with said random party. It sounds a lot like Nyzle only you dont have to shout for a party before hand. think of the player pool across all servers you wouldn't have to wait for members someone would always be on.
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Heh that cross-server auto-party is totally WoW. But its not a bad feature. Tho, with randomized parties comes the randomized languages too, unless they have options for what language you speak/want to party with like FFXI does.
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;; i don't want server to server dungeon this would mess up the reason we talk to eachother. ppl just be in town and setting up dungeon and waiting to enter. i going to meet 10100+ players in other world i love to play with and talk to but can't due to the fact am not in there world ; ; this happen to me in wow a lot and i don't want it in ffxiv. so i hope this issue would be such a big issue it take to long to do and give up.
i know others would like it but there so many cons for this any the pros just to meet up too the cons.
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Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.
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Quote:
Originally Posted by
Zenaku
;; i don't want server to server dungeon this would mess up the reason we talk to eachother. ppl just be in town and setting up dungeon and waiting to enter. i going to meet 10100+ players in other world i love to play with and talk to but can't due to the fact am not in there world ; ; this happen to me in wow a lot and i don't want it in ffxiv. so i hope this issue would be such a big issue it take to long to do and give up.
i know others would like it but there so many cons for this any the pros just to meet up too the cons.
Yea, It would really only help the lone wolf people who dont have any friends lol. Not the sort of feature that will help me, but It will help them.
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Quote:
Originally Posted by
Xatsh
Wows Cross server party thing was one thing I was hoping they might pick up on, my only fear is people not partying up on your server anymore once that is in place... I mean staying in Uldah all day then instant warping to dungeons then instawarping back to uldah sorta would suck.
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
If Square balanced instanced and non instanced encounters I would be all for it.
Well, there is an inherent penalty with instant party. You're not playing with people you know, so the party will inherently less efficent. I would definitely try forming a party manually before using the instant matchmaking.
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Quote:
Originally Posted by
Xatsh
Maby some kind of penalty for auto grouping,
No.
Quote:
Originally Posted by
Xatsh
or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder. You know give people the incentive to still group up without the autofinder. A completely instanced mmo is not a good mmo in my opinion.
Yes. :)
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The only reason I'd be against cross server gameplay is.......what if I meat a friend there? and I wanna play with him/her on the reg. Now i can't cause we're on two different servers and we just happened to meet via fate or random matchmaking lol. Really the only reason. And honestly the lone wolf who doesn't have friends can shout in uldah for a group, or they can add party flag function with dungeon options. I hate that lone wolf excuse, its an mmo.
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Quote:
Originally Posted by
Irondude
Instanced Cross-Server auto-party Dungeons *droul*.
battle arena type area where you party up in a lobby and do quick 30 minute content with said random party. It sounds a lot like Nyzle only you dont have to shout for a party before hand. think of the player pool across all servers you wouldn't have to wait for members someone would always be on.
hahhaha thank you my man this is an awesome post. People need to accept change. this cross server thing is awesome people... just imagine NEVER having to shout or wait long for a party? the reason many people never got COP done or Nyzule done was because you can never find anyone who is willing to do it. Awesome feature if true SE. Sometimes taking ideas from other games (WoW) is a great idea.
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And I will only accept mail boxes if a moogle appeared to hand you your mail when you click on it (Crystal Caravans). Moogle Mail Service ftw.
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There's a good deal many on WoW that claim the cross-server dungeon finder destroyed the community, because people could do and act like they wanted without consenquence, unlike being on the same server and getting blacklisted if you were rude.
I would hate for that to happen, so I'm not sure how I feel about it. I like the convenience of the LDF, but not at the expense of the community.
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I wouldn't mind a cross server dungeon finder as long as it was used ONLY for instances and not for anything else. The problem with it in wow is you can do any content in the game through the dungeon finder, it kills the server community.
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I don't like the idea of cross-server content for the same reasons people listed, and also I don't want to be stuck with non role-players when I don't ever go out of character. I'd prefer to stick with the people of Besaid and be more likely to come across other role-players. If they add cross-server things, I likely won't participate in them.
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Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this
This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.
And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
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Quote:
Originally Posted by
Nipa
Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this
This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.
And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
No. The only MMORPG that does that is EvE Online, and it works only because the "world" is made by hundreds of extremely small self-contained areas.
Even then, when a lot of people gather in the same place, the lag becomes unbearable.
Technology does *NOT* allow this. It's that simple.
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Quote:
Originally Posted by
Xatsh
Maby some kind of penalty for auto grouping, like reduced SP in dungeons or rarer drops outside the dungeon finder, or to put a positive spin maby a 20% sp boost for going into a dungeon without party finder
I like that you are kicking ideas around but this doesn't make sense at all.
If they were to spend development time making cross server play a reality then it would be insane to penalize people that use it.
The better idea would actually be to give incentive to use the system. Like extra buffs for easy completion or a gil/item pouch as a reward.
It is okay for a lot of reasons to not want this type of system but you better believe that if it is implemented. The only reason not to use it would be the comforts and good times of playing with friends.
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Quote:
Originally Posted by
Nipa
Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this
This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.
And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
I was kinda hoping that FFXIV would use the same kind of Tech that Onlive uses. Doesn't it work by having a huge computer run everything and then basically all you are getting is a live stream of your actions or something like that, so it would allow everyone to play together in one huge world.
Also pretty much any PC can run it because all you have to have is a PC capable of displaying the image at 30fps on your chosen resolution.
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I figured it was just cross internal server issues such as
- Cant claim when PT leader in another area (cuse thats another server)
- Cant promote/demote if not close/same area (cuse thats another server)
- Cant see hp/mp when out of range (cuse thats another server)
etcz
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Quote:
Originally Posted by
Abriael
Technology does *NOT* allow this. It's that simple.
Uh?
With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.
But the very same can be -and is- applied by most current MMOs to "open" zones. EQ 2 does this. Rift and Aion do this where it's not a problem (starting zones, since they are PvE). But if you drop the restrictions implied by PvP, you can do it at the scale you want.
We are in this case for FF14: we have no need to handle open-world PvP, not big world events (like Rift does), so we can split all those PvE zones as much as we want.
And it's technically way less difficult to do this than to do what Rift is doing at the moment: splitting the players of a single zone in multiple servers, dynamically as it's needed, to handle the charge during events...
No, really, for a PvE game not based on massive events, there is no point splitting the servers. It's only hassle (having to open new servers and to balance the existing ones populations).
Quote:
Originally Posted by
Scarface
Do you want two thousand people at the Uldah Adventures guild during reset?
Instantiation. Please at least try to read the posts.
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Quote:
Originally Posted by
Nipa
Just merge all the darn servers in a single gigantic shard. Technology allow this. The surname system allows this. The multiple guild system allows this
This would give us some definite feeling of "world server", a feeling that very few games can bring. Let the people use linkshells to build their own networks of communities, instead of that arbitrary split in servers.
And yes, this means instancing everything to hold the charge. Instancing is not a problem, since anyway FF14 isn't sold for its lusterfuck groups of hundred of players (like a RvR oriented game would be). Non-instancing bring only technical problems on PvE games.
Do you want two thousand people at the Uldah Adventures guild during reset?
This is probably the most improbable post I've seen, ever.
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Quote:
-The team is considering instant dungeons.
Features to amutomate/facilitate the creation and organization of parties are going to come with the raid dungeons
They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
Good to know I'll be quitting this game ^-^
If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
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Quote:
Originally Posted by
Chezen
There's a good deal many on WoW that claim the cross-server dungeon finder destroyed the community, because people could do and act like they wanted without consenquence, unlike being on the same server and getting blacklisted if you were rude.
I would hate for that to happen, so I'm not sure how I feel about it. I like the convenience of the LDF, but not at the expense of the community.
Very true. Especially if you were like one of the newer tanks, and all the people you were in the party with wanted to skip stright to the end just for their daily Justice Emblems while you needed lots of Triumphs, or they all raged at you not being in full T-10 heroic gear and not being able to walk through the dungeon blind folded and never lose agro and never get damaged.
Want to avoid this.
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Quote:
Originally Posted by
viion
I figured it was just cross internal server issues such as
- Cant claim when PT leader in another area (cuse thats another server)
- Cant promote/demote if not close/same area (cuse thats another server)
- Cant see hp/mp when out of range (cuse thats another server)
etcz
If he said "cross server" that would be implied, but he said cross world. Cross server support for the things you mentioned would be nice, you should start a thread or hop on one similar.
Quote:
Originally Posted by
ToubaboKoomi
I miss my moghouse :(
Only if they give back the cool moghouse music or is the bg for moghouse more "muzak"?
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Quote:
Originally Posted by
Reika
Very true. Especially if you were like one of the newer tanks, and all the people you were in the party with wanted to skip stright to the end just for their daily Justice Emblems while you needed lots of Triumphs, or they all raged at you not being in full T-10 heroic gear and not being able to walk through the dungeon blind folded and never lose agro and never get damaged.
Want to avoid this.
What you have described is not in any way a problem created by the dungeon finder tool(DFT).
Selfish, uncaring people will be around with or without a DFT.
Even though i spent my time in WoW with cutting edge gear/skills(lol) i never hassled new/under-geared players.
On the contrary, i always let new players learn encounters and was always supportive/helpful. I established a lighthearted, enjoyable tone early and runs with me were always a blast.
A DTF wont ever make me a dlck and i doubt that it has made anyone else.
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Quote:
Originally Posted by
Shiyo
Good to know I'll be quitting this game ^-^
If I want to play an instant gratification FPS/D2 "RPG" I'll go play WOW or rift.
Careful of the door, might slap on your "hardcore" rear when it closes :D
Quote:
Originally Posted by
Nipa
Uh?
With instantiation it's really easy, Guild Wars being the prime example: from the point of view of the player there is only one server. Of course due to the mechanics of GW (limiting groups to 6 players I think), it doesn't really show the potential of this outside of the towns.
And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".
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Quote:
Originally Posted by
Abriael
They're also considering cross-server party functions, it seems, while the implementation may be difficult (i'd request confirmation on this one from someone else that can read japanese, it seems too extreme to be right lol)
I can confirm your translation.
Yes, he did say that they are considering cross-server parties for these instanced dungeons.
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Quote:
Originally Posted by
Abriael
And that's why Guild Wars isn't even considered a full MMORPG. Excessive instantiation is the perfect way to make a MMORPG lose the first "M".
Which doesn't change the technical point I was trying to make.
Also you try to say to DDO players they are not playing a MMO. I'm pretty sure they'll love it.
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I'm having a hard time getting around the fact that the original dev team DIDN'T have a delivery system ready in place for this game??? Retainers are cool and all but sometimes you want to send a love note to your sweetie from Limsa to Uldah you know? XD (or gil, presents, LS communication notes ect.....)
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Quote:
Originally Posted by
Commat
What you have described is not in any way a problem created by the dungeon finder tool(DFT).
Selfish, uncaring people will be around with or without a DFT.
Even though i spent my time in WoW with cutting edge gear/skills(lol) i never hassled new/under-geared players.
On the contrary, i always let new players learn encounters and was always supportive/helpful. I established a lighthearted, enjoyable tone early and runs with me were always a blast.
A DTF wont ever make me a dlck and i doubt that it has made anyone else.
I don't think anyone actually argues that it creates bad attitudes, just gives it a place to fester.
I'm very glad to hear you're not like that. :)
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Quote:
Originally Posted by
Abriael
here's a quick summary of what the dev/rep team posted today on the Japanese forums.
Oh, nice post. I saw the post in the Japan forums about feedback so I went ahead and made one.
http://forum.square-enix.com/ffxiv/t...ehest-Feedback
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Quote:
Originally Posted by
Chezen
I don't think anyone actually argues that it creates bad attitudes, just gives it a place to fester.
I'm very glad to hear you're not like that. :)
I feel like most people are, in fact, like me. They want to have fun playing a game and accomplishing goals with teammates. If a system like this turns people into something awful then i would have to conclude that they are, awful.
After playing MMO's for long enough everyone figures out that the only thing worth a damn are memories and screenshots. The people that Shlt on others to get loot or grind rep the fastest don't matter. They might quit, they might change or they can keeping going about it and waist their time and everyone else's.
I am only as good as the worst part of me and the same goes for everyone else. I'd rather have a system that tests the community then one that hides it.
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Quote:
Originally Posted by
Commat
I feel like most people are, in fact, like me. They want to have fun playing a game and accomplishing goals with teammates. If a system like this turns people into something awful then i would have to conclude that they are, awful.
After playing MMO's for long enough everyone figures out that the only thing worth a damn are memories and screenshots. The people that Shlt on others to get loot or grind rep the fastest don't matter. They might quit, they might change or they can keeping going about it and waist their time and everyone else's.
I am only as good as the worst part of me and the same goes for everyone else. I'd rather have a system that tests the community then one that hides it.
This is one of the best messages I've read in a long time. Thank you for posting it!
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So basically your doing a dungeon, and this happened in WoW a lot when I played, dude gets his little piece of gear or quest and dropped out, what does he care he probably wont ever see you again. I want to play with people on my server.