where can I farm Gil? right now level50 and I have only 8k gil :( I did all quests and leve quest already. I won't be able to repair my gears soon plz tell me :o (lost 150k on doh mats :eek:)
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where can I farm Gil? right now level50 and I have only 8k gil :( I did all quests and leve quest already. I won't be able to repair my gears soon plz tell me :o (lost 150k on doh mats :eek:)
duties (duty finder)
F.A.T.Es
make HQ items sell them on the market boards
My highest class is only lvl 23 so I am unable to tell you where to farm for gil. I've got over 70k gil just by selling newbie gear from crafting and gathering resources. Crystals are a good seller. I would most likely have a lot more gil if I didn't use the teleport system like I do at the moment.
I'd say crafting. The level 40+ dungeons drop the same bronze allagan pieces (10 gil) as the level 15 dungeon. Doesn't make much sense but I'm left thinking the gil sellers brought us to this controlled income. Also, it seems without a craft you will eventually go broke from general wear and tear repairs.
Mining seems good way get money. HQ iron bar 170 gil. would be nice have some daily quest that give decent money rewards...
Crafting stuff and selling it wont make you much gil. The economy in mmo's sucks, you will be undercut until the item is worthless. I tried fishing but nothings sells and what does sell has been undercut. Mazlaya Marlin are the only fish that is worth farming.
Search on the markets which things are in high demand. Leather/hides maybe, and farm them if you're getting very low. There will be no get rich quick schemes.. especially so early in the game.
If you have a craft, same thing.. check which things sell and which don't. Farm materials you can and make and sell.
Don't see how bad it is yet. Sitting at 250k, but haven't bought anything other than a stack of gysahl greens, the minions and some food. But I always opt for the money reward items in quests, do FATEs when I can, dungeons and leves... helps to not die a lot as well.
It sounds like you NEVER chose the money reward for a quest, which... Honestly I choose that 90% of the time.
good luck making money unless your a lv50 crafter with 255+ control.
if yout not money will be slow selling mats, people undercutting everything to the extreme.
didn't you get the /tell & /shouts of 10k for only 5 dollar? everyone must be rich by now.
I was on 2.5 mil at start of release, im now on 5.1 mil just from selling Craftsmenship tier II and III materia. Really glad I hoarded every bit of materia I got from 1.0.
Still got 300 IVs and 400 IIIs cracked material left :) Wont be selling any more as the rest is for my gear sets, just glad I doubled my gil in launch week.
(Asking this here because my main isn't high enough to create a thread, and 1017 won't let me into the game to level... well played Square. Well played.)
Anyway, a lot of people are saying you can get Gil by making items and selling them on the auction house.. and i get that, usually the best way to get Gil; It only transfers Gil already in the system though.
Does anyone know what bring the majority of Gil into the system? As in, if someone just wanted to collect raw Gil without playing the auction house, what activity would bring in a sizable amount of Gil into their pocket? It just seems that once quests are done, the game doesn't really give you much Gil at all through any of the activities.
I'd tell you, but you'd probably just run right back when the next problem comes up. Figure it out.
dungeon farming is quite profitable atm. The items needed for relics that drop in The Wanderers palace sell well on my server. Also any of the mats you need to buy for allegan tomestones like coke will net you decent gil. Simple mats for crafting seem overpriced right now too, stuff like diremite webs. The trick is to see what the average level of people learning crafts is on your server, find out the popular recipes they'll be exping on and go gather those mats.
Tradecraft Duties can get you a pretty good amount of gil, and you get triple the reward if its high quality.
Is there a use for Allagan tin/bronze/silver other than selling ?
If you blew 150k on materials, you should have a high enough craft to pick a HQ synth to profit from. Check out your GC supply/provision requests for an idea. Just don't flood the market and you should have enough for repairs. This sounds less like an inability to make gil, and more like an inability to hold on to it. Farm your own items, at 50 it should be fairly easy. Be conservative with your teleports and strategically place your favored locations.
Leve quests, if all other quests are done.
Everything is possible if you know how.
I bought a Moth-eaten Seneschal Coatee for 500 gil, upgraded it to a Vintage Seneschal Coatee HQ and sold it for 25k gil.
I think your problem is that you tried to get gil with Fisher.
Making money on the AH is nice and all. But there are so many gold sinks in the game but where is the new gil coming from? Is the only real source of gil once quests are complete leves?
How on earth do you only have 8k?
I'm level 31 who teleports all the time, and I have 30k +
My only advice is... if you've been dropping gil on gear and stuff, don't... you get all you need from quests.
This is actually a problem. I understand why gil-sinks are in the game, but the number of them makes it so that there's no new incoming source. All the gil is made from other players and it'll get plugged somwhere on the route, making it so gil stops circulating and get consumed thru the gil-sinks. Once all the new gil from quests is consumed, everything is going to get deflated and making money will be a pain.
For all the people who can't imagine where "new gil" comes from, it comes from new players and NPCs.
Im not going to poopoo your situation OP. I understand how it feels to be poor. (In my case its real life as opposed to in game teehee)
Anywho, Lets give the game a little more than a week and maybe even until after 2.1 patch before we worry about the economy. There are many many things that are and will be commodities as the game progresses. Furthermore when you add housing and additional content.
But in my opinion, what keeps me grounded about the money situation is its current effect on RMTs. Look at how hard they are working to get our attention. I dont think people are biting. Also, look at the prices. They are steep. I believe the time it takes for a player to make 10k and the fun involved in that process , is not a deterrent enough foe people to buy the steep rmt prices.
I think the economy looks bullish ^^
The game is unbalanced. Since the start of 2.0 I've got nearly zero income.
- normal items are cheap. aren't worth selling them.
- rare items are bounded to characters.
- I don't craft.
- I don't gather.
make the game that everyone can play, please. if someone don't want to craft/gather, let them be. give them a choice to find money without doing something they don't like.
I don't see any problems, I have for crafting the highest lvl of only 22 and a botanist at 18. I have 1 job at 50.
I have made 190k since EA
it's there
I have personally made over 250k since EA. The issue is that most all that gil comes from quests you can only do once or one time bonuses. The question is where does the gil come from at level 50? If the only real source of new gil in the game is from turning in HQ lvl 50ish craft leves then I believe that is an issue.
there is a very limited source of income from quests and once that runs out your options for making gil become very slim. Materials dropped by monsters for crafting now have little to no value. they also cant be sold to npc anymore because almost all enemy drops now sell for 1 gold to combat RMT. This is a bogus action as it hurts the playerbase more than the RMT. They can bot for chump change all day real players cant. Leves at lvl 40+ only give 350-500 gil each and u can junk your gear real fast spamming leves. Repair cost are too high and shoulda been axed from the game before 2.0 came along but Yoshi-P didnt want to. Repair cost are an Archiac and off-putting mechanic in a MMO. Do you really think Ifrits Blade would get dull fighting some low level mobs and need repairing???? NO! I have 44 cul from 1.0 but no one buys food in this version because for the most part IT SUCKS. High leves/Company leves should be giving more gold and more treasure chests
Stop buying materials and farm them yourself if you can't figure out ways to make gil.
I had this concern as well. Before the game went into release, I had a feeling that leveling up a DoM / DoW first to 50 might be a bad idea for me, because of all the Gil sinks and the little Gil to be made from being a 50 DoM / DoW.
To take advantage of all the people rushing to level 50 and not concerning themselves with Gathering / Crafting, I decided to rush Mining and Goldsmith to 50 in order to make a profit off of all their gold they got from quests leveling to 50.
If nothing is done, I really foresee a problem --> When people are mostly at 50, and their are not so many side quests and such to be done (where the majority of the Gil seems to come from), what happens then? People tell me they basically lose more money than they gain in repair costs! Does this mean that someone who just wishes to play a DoM / DoW is going to be forced to pick up gathering and/or crafting?
If you don't want to craft... drops/loot can be a decent source of income too. I found a rock i didn't need in AV and sold it for 40k. Some of those minions (which from what I have seen have a pretty high chance of looting from the coffers) can go for a pretty penny. Stop NPCing away all of those mats. Some of the higher level crafters would rather buy them for slightly more for the convenience rather than going out to gather it themselves.
The problem is this;
I hit lvl 50 on my WHM 5 days ago.
I had 185K GIL when I hit 50
I have done nothing but run dungeons since hitting 50 and I am now down to 140k GIL just from repairing my gear
I havn't bought anything since hitting 50.
You don't make enuff GIL to cover the costs of repairs to continue doing what you want, which for me, is farming dungeons.
At some point I am going to have to stop doing what I want and will be forced to craft/gather just so I can afford the repair costs of running dungeons.
Dungeons should drop enough gil to at least cover the costs of repairing gear
You are missing the point. What happens when all these people buying this stuff off the AH run out of gil? They either have to make it from in-game mechanics, at this point is leves apparently, or sale their own stuff on the AH to people. In the end if there is not a good source of new gil in the game the only people that will end up with gil are those that only sell on AH and don't buy anything.
Not to mention with all the gil sinks and the coming gil sinks (housing) I believe it is possible the amount of gil in the game can go down faster than the game creates it.
I think some things don't need knee jerk reactions or we will end up with a bad nerf/"fix" of some sort, instead of a sober and well thought out solution. The economy is one such aspect of the game. It hasnt been very long, Yoshi and the devs need time to see what both the players and rmt are doing to produce gil and how they are spending it.
With that information, should there be a lingering issue, they can do something about it.
Server logins deserve our hysterics, teehee, maybe. But not the economy. (And I dont think I have seen hysterics, but if we dwell on it, we could end up in a bad place way too early)
^^
From a crafters perspective the market demands lies in two fairly easy to farm mobs.
Hippogryffs and Ornery sheep in Coerthas and Mor Dhona, if you are doing the 40-50 FATE train in either of these areas make sure you kill these two mobs in between fates.
The NQ skins might not sell for much but HQ skins sell for alot (25k per on Sarg atm)