FFXI had towns with multiple zones and A LOT more to see, these towns are pretty small.... where does everyone live? XD
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FFXI had towns with multiple zones and A LOT more to see, these towns are pretty small.... where does everyone live? XD
FFXI at release had just as much as this townwise....with zones that were actualy smaller then what we have now(perhaps a few more though)
well ill have to admit that I for one did not play the JP release.
They aren't really any smaller. It's just that there aren't zonelines.
I will readily admit that Limsa is relatively lacking in "oh wow" spots, but I personally think the surrounds make up for it (I'm a huge sea/pirates-theme fan). Uldah has some nice places to see and several parts of Gridania are just beautiful.
alot of what you saw and are probly thinking of came with zilart
selbina, (the town on the other side of the ferry ic ant remember which)
several of the zones attached to them.
alot of stuff you know now, wasnt there, hell MOST of it wasnt there
if you knew what wasnt there at launch, youd probly be boggled trying to figure out how people even leveled lol
When comparing zones, you gotta compare them more to scale
South Gusta + North Gusta + highlands and its surrounding areas there are around the size of 1 zone in 14s terms
what many see as zones(the full map) are moreso regions then actual single zones, or zones without bounderies as you said
no no no no no.... WHat im talking about is.. the actual towns... lets take bastok for instance, there was an area for AH and Market, an area for NPC housing, an area for NPC workers... Grid is seriously only a tiny bit bigger then windurst waters (or whichever zone it was with all the taru taru housing). Grid is basicly wind waters with the rest of each area smashed in it.
You're just too picky. Compare mapped layouts of Ul'dah to Bastok, LL to San'Doria, and gridana to tarutaru-town. The only big difference is Windurst was freakishly huge.
Size-wize, I don't think there is much difference. But I really am just going to resist arguing this point with you any further. I can tell it won't get anywhere productive.
Multiple zones sucked. Cities in xiv are streamlined, there's no loading times between areas. Areas like LL are broken into upper and lower decks to separate traffic, but overall, it's about the same size (ish)
(edit) I immediately regret posting this.... Moving on....
yeah the cities were a bit bigger thats for sure
but also remember, there was ALOT more dead space in those towns, alot of areas that were just plain unused and had nothing in them at all
back alleys for the sake of back alleys and such, and little housing districts with maybe 1 npc to talk to for a repeatable quest.
but again with what i stated before, npc/quests and stuff in said towns were also added over time to make them feel more full and active, im am pretty sure we will see that here too
If you'll notice all 3 cities have some zones you cannot enter yet. They probably plan on expanding the cities at some point.
Honestly I like all the towns of this game better than the ones from FFXI. FFXI towns were always plain and boring to me although they did have some character. Yet they was pointless to be that big in FFXI because most of that area wasn't used and in FFXIV you have just as many place you can go into and more stuff will be added in a smaller area and gives the feeling of being more a live at least to me. Yet the LL and Grid atm are ghost towns so naturally they feel kind of dead but with the Grand Companies thing coming out I would think that will bring the towns back to life to some degree. I am freaking tired of Uldah and want to go back home to LL!
I must say, i didn't even think about it until i got board, ha. Don't get me wrong, the towns are cool, i just feel like they stuffed what appears to be a huge city into a tiny space. but, maybe that will change when they open up the extra areas.
I find them a lot easier to get around in than FF 11. I think the cities need more life. Have the npcs doing something (minus the guild npcs—their animations are fantastic)—like that adorable Lalafell in Ul'dah that is juggling and accidentally drops them.
ima be too busy to care what the towns look like cuz my lalafell is gonna be super cute and gonna make her craft just for her to look cute >:)
yes i'm evil to se da cuteness
You shouldnt really compare FFXIV in april 2011 to FFXI at release in 2003 or 2002 whenever it came out. For 1 this is SEs 2nd MMO they should have learned something from the first. Also what was acceptable in 2002 or 2003 isnt acceptable now. and last but not least FFXIV released in sept of 2010, we are roughly 7 months into retail this isnt exactly a new release anymore.
FFXI's JP release was sometime in 2001, IIRC.
Whilst that's a perfectly good arguement for many areas of the game, i'd avoid mindlessly regurgitating it where it doesn't apply. Most people here are agreeing that the cities are good enough (they're far more interesting than FFXI's anyway, Sand'oria and Bastok were boring as hell to look at).
Size isn't everything anyway, not that it matters because the only XI city that was bigger was Windurst, and it sucked ass because of it (to the point they had to add NPCs to teleport you to different bits of the city, if that doesnt smack of poor design I don't know what does.)
Why the hell are people try to compare FF14 towns with FF11 ones?
I mean, every single other MMO in the market has multiple towns. FF14 has to be compared with the current market, not with a 8 year old game.