Star Wars, the most subscribed online game at one time ever, had exactly 0 problems at launch regardless of all the people. What's the deal with this?
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Star Wars, the most subscribed online game at one time ever, had exactly 0 problems at launch regardless of all the people. What's the deal with this?
Star wars had a huge problem, they spent most of their budget on voice acting.
Swtor had a staggered EA. The earlier you pre ordered the earlier you got in. Thats why it was so smooth.
Games with 0 problem at launch goes F2P. Just my point of view.
that game, that game omg ilum OMG NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I go to sleep omg
Star Wars had plenty of problems at launch. It was also a terrible game. This is a horrible start, yes, but you can use an example of a game that wasn't complete dogshit. Like RIFT.
they had so many what are you talking about lol, that game was a disaster... Rift was prob the smoothest of all MMO's ...EVER ... but still the game got so stale at endgame
Actually my server had down-time during launch. One of the reasons the server died so fast imo, I'm sure this caused people to join a more 'stable' server.
They also didn't have their cross-server dungeons set up yet so their instance servers weren't bombarded by the majority of the population who can comfortably queue for any instance with no effort required from day 1.
Wait, are we talking about SWG or TOR?
My SWTOR server had constant 3 hour queues for the first several days. I'm actually having better luck playing FFXIV right now even after you take the login issues into consideration than I did with SWTOR back then.
swtor was very buggy at launch, still have some of the same issues to this day. At least you could logon though :mad:
tortanic opened a ton of extra servers because of launch which they eventually had to hilariously close down
Conversely, games with problems don't go free to play. This, clearly, established your argument: If problems at launch, then game goes free to play, right? Assume the consequent! Inverting this logical fallacy reveals the problems behind it: WoW, TERA, and several other MMOs (practically all of them, including FFXI) had launch problems. Every time there's a patch, WoW experiences this stuff for WEEKS. Yet, TERA is F2P NOW, FFXI never went F2P, and WoW is effectively P2P. GW2 was relatively smooth, but then it was relatively contentless, and was buy-to-play-free. But: Assume the Consequent anyways!
Everyone chimes in to say how bad of a game it is and how the launch sucked, but nobody has actual examples of how their launch sucked exactly?
Early access and launch went very smooth for Bioware. Were there bugs? Yes, but no gamebreaking bugs. You can't exactly compare not being able to use your Darth title on a Sith Sorcerer with FF's constant downtime, failed beta preparation, and lack of consistent communication.
Yes, SWTOR was smooth, however, their approach burned them in the end. They took the opposite approach and put up far TOO MANY servers, while refusing to merge in an appropriate amount of time. I had to reroll two times on two different servers because the previous server's population died out, due to EA's refusal to merge servers. I ended up quitting because of the server population.
Good for star wars?
Who cares? what happens happens. ZYX game having or not having XYZ problem has no bearing on whether other games can/can't will/won't have problems at launch. That doesn't make game Z better than game Y.
Also, your information seems dubious because I'm not aware of any game having ever surpassed WoW in subscriber base.
I think the saga of SW:TOR's launch and how they handled packed servers is an excellent cautionary tale for FFXIV. They had a ridiculous amount of servers, adding a ton of them to quiet the complaints of people wanting to play without waiting. Though I would not wish TOR's eventual population hemorrhaging on any other game, even if the population had tapered off more gently (as some player attrition is normal) they would have still had way too many servers. This resulted in most of them becoming sparsely populated, which then led to vicious cycle of players leaving because they didn't have enough people on their server.
In short, TOR's method for having a successful launch came back to bite them in the rear later. xD
That said, SE really needs to implement a proper que! That is one thing they could learn from TOR's launch. :p
I still see bugs when I play SWTOR...
Star Wars queue:
http://news.bbc.co.uk/media/images/3...822629_ep1.jpg