Tanking - Needing advice (GLD)
Guys, I'm having trouble when it comes to hold the enminity when there's an archer in the party. When I'm level cap'd (low level instances/duties) I loss some enminity control skills. Even though I watch out the enminity -meter, it's hard for me to keep the treat and hold those monsters. I've been thinking in getting some cross-class Marauder hate control skills (Since that class have some low level useful skills), what do you think?
My usual rotation: Flash -> Flash -> Shield Lob (if available - Main target) Flash Blade -> Savage Blade (Second target) and usually Riot Blade to recover some MP.
Gladiator threat is broken
It's all nice saying that damage should wait etc. but the simple fact is that they wont. The duty finder puts random people in the group, I started off numbering enemies and people just ignored it.
Gladiator threat (at low levels) is frankly pathetic. Our only AoE threat opener sucks up mana too much and when you stop you loose threat on some mobs.
It's not a learn to play issue it's a number issue, gladiators either do to too little threat or damage either do too much damage. It's not fun struggling for threat when you attack and then the damage use ONE spell and you loose threat while waiting for the absurd 2.5 second global to finish. I used taunt and guess what, as soon as it was over the mob went back to the damage dealer. I've hit level 23 and have done all instances and I dread when a new one pops up because it's just not fun loosing threat when you do all you can with the limited toolkit but the numbers are just against you.